Files
project_6/cccl_upstream/c2h/include/c2h/vector.h
muh-bot dedf08166a [CCCL] Add missing CCCL components: c2h, nvbench_helper, cmake, cudax, AGENTS.md
Added 863 files from NVIDIA/cccl sparse checkout:
- c2h/ (27 files): Catch2 test helpers — generators, validators, runner
- nvbench_helper/ (10 files): Benchmark harness utilities
- cmake/ (29 files): CMake presets and build helpers
- cudax/ (794 files): Experimental CUDA extensions
- AGENTS.md: NVIDIA's official AI agent instructions for CCCL
- CMakePresets.json: Standardized build configurations
- cccl-version.json: Version tracking

Also added CCCL_ASSET_MAP.md mapping all 4295 CCCL files to
competition value and PRD items.

cccl_upstream now covers 100% of competition-critical assets:
- 27 tuning headers (SM80/90/100 benchmark data)
- 32 dispatch headers (algorithm implementations)
- 60 Thrust examples (correctness verification)
- 217 CUB Catch2 tests (regression matrix)
- 153 CUB benchmarks (parameter space search)
- 18 CUB examples (API verification)
- 27 test helpers + benchmark harness
- 794 cudax experimental extensions
2026-08-06 02:14:18 +00:00

69 lines
2.2 KiB
C++

// SPDX-FileCopyrightText: Copyright (c) 2011-2024, NVIDIA CORPORATION. All rights reserved.
// SPDX-License-Identifier: BSD-3
#pragma once
#include <thrust/detail/vector_base.h>
#include <cuda/std/type_traits>
#include <memory>
#include <catch2/catch_tostring.hpp>
#if THRUST_DEVICE_SYSTEM == THRUST_DEVICE_SYSTEM_CUDA
# include <c2h/checked_allocator.cuh>
#else
# include <thrust/device_vector.h>
# include <thrust/host_vector.h>
#endif
namespace c2h
{
#if THRUST_DEVICE_SYSTEM == THRUST_DEVICE_SYSTEM_CUDA
template <typename T>
using host_vector = THRUST_NS_QUALIFIER::detail::vector_base<T, c2h::checked_host_allocator<T>>;
template <typename T>
using device_vector = THRUST_NS_QUALIFIER::detail::vector_base<T, c2h::checked_cuda_allocator<T>>;
#else // THRUST_DEVICE_SYSTEM == THRUST_DEVICE_SYSTEM_CUDA
using THRUST_NS_QUALIFIER::device_vector;
using THRUST_NS_QUALIFIER::host_vector;
#endif // THRUST_DEVICE_SYSTEM == THRUST_DEVICE_SYSTEM_CUDA
} // namespace c2h
// We specialize how Catch2 prints ([signed|unsigned]) char vectors for better readability. Let's print them as numbers
// instead of characters.
template <typename T, typename A>
struct Catch::StringMaker<THRUST_NS_QUALIFIER::detail::vector_base<T, A>,
::cuda::std::enable_if_t<sizeof(T) == 1 && ::cuda::std::is_fundamental_v<T>>>
{
// Copied from `rangeToString` in catch_tostring.hpp
static auto convert(const THRUST_NS_QUALIFIER::detail::vector_base<T, A>& v) -> std::string
{
auto first = v.begin();
auto last = v.end();
ReusableStringStream rss;
rss << "{ ";
if (first != last)
{
rss << Detail::stringify(static_cast<unsigned>(static_cast<T>(*first)));
for (++first; first != last; ++first)
{
rss << ", " << Detail::stringify(static_cast<unsigned>(static_cast<T>(*first)));
}
}
rss << " }";
return rss.str();
}
};
// due to an nvcc bug, the above specialization of StringMaker is ambiguous with one inside Catch2, so let's disable
// Catch2 range formatting for vector_base with sizeof(T) == 1 entirely
template <typename T, typename A>
struct Catch::is_range<THRUST_NS_QUALIFIER::detail::vector_base<T, A>>
{
static constexpr bool value = !(sizeof(T) == 1 && ::cuda::std::is_fundamental_v<T>);
};