CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
9 lines
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9 lines
457 B
Plaintext
CHECK: Testing fallback_allocator on device
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CHECK-SAME: with {{[0-9]+}} bytes of device memory
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CHECK: attempting to sort {{[0-9]+}} values
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CHECK: allocated {{[0-9]+}} bytes of device memory
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CHECK: allocated {{[0-9]+}} bytes of device memory
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CHECK: attempting to sort {{[0-9]+}} values
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CHECK: allocated {{[0-9]+}} bytes of device memory
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CHECK: allocated {{[0-9]+}} bytes of pinned host memory (fallback successful)
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