CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
41 lines
828 B
Plaintext
41 lines
828 B
Plaintext
#include <thrust/device_vector.h>
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#include <thrust/host_vector.h>
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#include <iostream>
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int main()
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{
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// H holds 4 integers
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thrust::host_vector<int> H{14, 20, 38, 46};
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// H.size() returns the size of vector H
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std::cout << "H has size " << H.size() << '\n';
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// print contents of H
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for (size_t i = 0; i < H.size(); i++)
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{
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std::cout << "H[" << i << "] = " << H[i] << '\n';
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}
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// resize H
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H.resize(2);
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std::cout << "H now has size " << H.size() << '\n';
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// Copy host_vector H to device_vector D
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thrust::device_vector<int> D = H;
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// elements of D can be modified
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D[0] = 99;
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D[1] = 88;
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// print contents of D
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for (size_t i = 0; i < D.size(); i++)
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{
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std::cout << "D[" << i << "] = " << D[i] << '\n';
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}
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// H and D are automatically deleted when the function returns
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return 0;
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}
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