// SPDX-FileCopyrightText: Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved. // SPDX-License-Identifier: BSD-3 #include #include #include #include template struct fib_t { __device__ OutT operator()(InT n) { OutT t1 = 0; OutT t2 = 1; if (n <= 1) { return t1; } else if (n == 2) { return t2; } for (InT i = 3; i <= n; ++i) { const auto next = t1 + t2; t1 = t2; t2 = next; } return t2; } }; template static void fib(nvbench::state& state, nvbench::type_list) { const auto elements = static_cast(state.get_int64("Elements")); thrust::device_vector input = generate(elements, bit_entropy::_1_000, T{0}, T{42}); thrust::device_vector output(elements); state.add_element_count(elements); state.add_global_memory_reads(elements); state.add_global_memory_writes(elements); fib_t op{}; caching_allocator_t alloc; // transform shouldn't allocate, but let's be consistent state.exec(nvbench::exec_tag::gpu | nvbench::exec_tag::no_batch | nvbench::exec_tag::sync, [&](nvbench::launch& launch) { thrust::transform(policy(alloc, launch), input.cbegin(), input.cend(), output.begin(), op); }); } using types = nvbench::type_list; NVBENCH_BENCH_TYPES(fib, NVBENCH_TYPE_AXES(types)) .set_name("fib") .set_type_axes_names({"T{ct}"}) .add_int64_power_of_two_axis("Elements", nvbench::range(16, 28, 4));