#include #include #include #include #include #include #include /* * This example "welds" triangle vertices together by taking as * input "triangle soup" and eliminating redundant vertex positions * and shared edges. A connected mesh is the result. * * * Input: 9 vertices representing a mesh with 3 triangles * * Mesh Vertices * ------ (2) (5)--(4) (8) * | \ 2| \ | \ \ | | \ * | \ | \ <-> | \ \ | | \ * | 0 \| 1 \ | \ \ | | \ * ----------- (0)--(1) (3) (6)--(7) * * (vertex 1 equals vertex 3, vertex 2 equals vertex 5, ...) * * Output: mesh representation with 5 vertices and 9 indices * * Vertices Indices * (1)--(3) [(0,2,1), * | \ | \ (2,3,1), * | \ | \ (2,4,3)] * | \| \ * (0)--(2)--(4) */ // define a 2d float vector using vec2 = cuda::std::tuple; int main() { // allocate memory for input mesh representation thrust::device_vector input(9); thrust::host_vector h_input{ vec2(0, 0), vec2(1, 0), vec2(0, 1), // First Triangle vec2(1, 0), vec2(1, 1), vec2(0, 1), // Second Triangle vec2(1, 0), vec2(2, 0), vec2(1, 1) // Third Triangle }; input = h_input; // allocate space for output mesh representation thrust::device_vector vertices = input; thrust::device_vector indices(input.size()); // sort vertices to bring duplicates together thrust::sort(vertices.begin(), vertices.end()); // find unique vertices and erase redundancies vertices.erase(thrust::unique(vertices.begin(), vertices.end()), vertices.end()); // find index of each input vertex in the list of unique vertices thrust::lower_bound(vertices.begin(), vertices.end(), input.begin(), input.end(), indices.begin()); // print output mesh representation std::cout << "Output Representation" << '\n'; for (size_t i = 0; i < vertices.size(); i++) { vec2 v = vertices[i]; std::cout << " vertices[" << i << "] = (" << cuda::std::get<0>(v) << "," << cuda::std::get<1>(v) << ")" << '\n'; } for (size_t i = 0; i < indices.size(); i++) { std::cout << " indices[" << i << "] = " << indices[i] << '\n'; } return 0; }