#include #include #include #include #include #include #include // we could vary M & N to find the perf sweet spot __host__ __device__ unsigned int hash(unsigned int a) { a = (a + 0x7ed55d16) + (a << 12); a = (a ^ 0xc761c23c) ^ (a >> 19); a = (a + 0x165667b1) + (a << 5); a = (a + 0xd3a2646c) ^ (a << 9); a = (a + 0xfd7046c5) + (a << 3); a = (a ^ 0xb55a4f09) ^ (a >> 16); return a; } struct estimate_pi { __host__ __device__ float operator()(unsigned int thread_id) { float sum = 0; unsigned int N = 10000; // samples per thread unsigned int seed = hash(thread_id); // seed a random number generator thrust::default_random_engine rng(seed); // create a mapping from random numbers to [0,1) thrust::uniform_real_distribution u01(0, 1); // take N samples in a quarter circle for (unsigned int i = 0; i < N; ++i) { // draw a sample from the unit square float x = u01(rng); float y = u01(rng); // measure distance from the origin float dist = sqrtf(x * x + y * y); // add 1.0f if (u0,u1) is inside the quarter circle if (dist <= 1.0f) { sum += 1.0f; } } // multiply by 4 to get the area of the whole circle sum *= 4.0f; // divide by N return sum / static_cast(N); } }; int main() { // use 30K independent seeds int M = 30000; float estimate = thrust::transform_reduce( thrust::counting_iterator(0), thrust::counting_iterator(M), estimate_pi(), 0.0f, cuda::std::plus()); estimate /= static_cast(M); std::cout << std::setprecision(3); std::cout << "pi is approximately " << estimate << '\n'; return 0; }