// SPDX-FileCopyrightText: Copyright (c) 2025, NVIDIA CORPORATION & AFFILIATES. All rights reserved. // SPDX-License-Identifier: BSD-3-Clause #include #include #include template static void basic(nvbench::state& state, nvbench::type_list) { const auto elements = static_cast(state.get_int64("Elements")); thrust::device_vector a = generate(elements); thrust::device_vector b = generate(elements); state.add_element_count(elements); state.add_global_memory_reads(2 * elements); state.add_global_memory_writes(2 * elements); caching_allocator_t alloc; // swap_ranges shouldn't allocate, but let's be consistent state.exec(nvbench::exec_tag::gpu | nvbench::exec_tag::no_batch | nvbench::exec_tag::sync, [&](nvbench::launch& launch) { thrust::swap_ranges(policy(alloc, launch), a.begin(), a.end(), b.begin()); }); } NVBENCH_BENCH_TYPES(basic, NVBENCH_TYPE_AXES(integral_types)) .set_name("base") .set_type_axes_names({"T{ct}"}) .add_int64_power_of_two_axis("Elements", nvbench::range(16, 28, 4));