# SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. # SPDX-License-Identifier: Apache-2.0 # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. cmake_minimum_required(VERSION 3.18) project(cccl.examples.ccclrt CUDA) # This example uses the CMake Package Manager (CPM) to simplify fetching CCCL from GitHub # For more information, see https://github.com/cpm-cmake/CPM.cmake include(cmake/CPM.cmake) # We define these as variables so they can be overridden in CI to pull from a PR instead of CCCL `main` # In your project, these variables are unnecessary and you can just use the values directly set( CCCL_REPOSITORY "https://github.com/NVIDIA/cccl" CACHE STRING "Git repository to fetch CCCL from" ) set(CCCL_TAG "main" CACHE STRING "Git tag/branch to fetch from CCCL repository") # This will automatically clone CCCL from GitHub and make the exported cmake targets available CPMAddPackage(NAME CCCL GIT_REPOSITORY "${CCCL_REPOSITORY}" GIT_TAG ${CCCL_TAG}) # Default to building for the GPU on the current system if (NOT DEFINED CMAKE_CUDA_ARCHITECTURES) set(CMAKE_CUDA_ARCHITECTURES native) endif() add_subdirectory(kernel_launch_patterns)