//===----------------------------------------------------------------------===// // // Part of CUDASTF in CUDA C++ Core Libraries, // under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // SPDX-FileCopyrightText: Copyright (c) 2022-2024 NVIDIA CORPORATION & AFFILIATES. // //===----------------------------------------------------------------------===// /** * @file * * @brief Approximate pi using Monte Carlo method * */ #include #include #include using namespace cuda::experimental::stf; int main(int, char**) { context ctx; auto lsum = ctx.logical_data(shape_of>()); size_t N = 1000000; ctx.parallel_for(box(N), lsum.reduce(reducer::sum{}))->*[] __device__(size_t i, auto& sum) { curandState local_state; curand_init(1234, i, 0, &local_state); double x = curand_uniform_double(&local_state); // Random x in [0, 1) double y = curand_uniform_double(&local_state); // Random y in [0, 1) // Count (x,y) coordinates which are within the unit circle if (x * x + y * y <= 1.0) { sum++; } }; // We get the ratio of "shots" within the unit circle and the total number of // "shots". The surface of the quarter of unit circle [0, 1) x [0, 1) is pi/4 auto res = ctx.wait(lsum); double pi_val = (4.0 * res) / N; ctx.finalize(); _CCCL_ASSERT(fabs(pi_val - 3.1415) < 0.1, "Invalid result"); }