#include #include #include #include // This example demonstrates the use of placeholders to implement // the SAXPY operation (i.e. Y[i] = a * X[i] + Y[i]). // // Placeholders enable developers to write concise inline expressions // instead of full functors for many simple operations. For example, // the placeholder expression "_1 + _2" means to add the first argument, // represented by _1, to the second argument, represented by _2. // The names _1, _2, _3, _4 ... _10 represent the first ten arguments // to the function. // // In this example, the placeholder expression "a * _1 + _2" is used // to implement the SAXPY operation. Note that the placeholder // implementation is considerably shorter and written inline. // allows us to use "_1" instead of "thrust::placeholders::_1" using namespace thrust::placeholders; // implementing SAXPY with a functor is cumbersome and verbose struct saxpy_functor { float a; saxpy_functor(float a) : a(a) {} __host__ __device__ float operator()(float x, float y) { return a * x + y; } }; int main() { // input data float a = 2.0f; thrust::device_vector x_data = {1, 2, 3, 4}; thrust::device_vector y_data = {1, 1, 1, 1}; // SAXPY implemented with a functor (function object) { thrust::device_vector X = x_data; thrust::device_vector Y = y_data; thrust::transform( X.begin(), X.end(), // input range #1 Y.begin(), // input range #2 Y.begin(), // output range saxpy_functor(a)); // functor std::cout << "SAXPY (functor method)" << '\n'; for (size_t i = 0; i < Y.size(); i++) { std::cout << a << " * " << x_data[i] << " + " << y_data[i] << " = " << Y[i] << '\n'; } } // SAXPY implemented with a placeholders { thrust::device_vector X = x_data; thrust::device_vector Y = y_data; thrust::transform( X.begin(), X.end(), // input range #1 Y.begin(), // input range #2 Y.begin(), // output range a * _1 + _2); // placeholder expression std::cout << "SAXPY (placeholder method)" << '\n'; for (size_t i = 0; i < Y.size(); i++) { std::cout << a << " * " << x_data[i] << " + " << y_data[i] << " = " << Y[i] << '\n'; } } return 0; }