[CCCL] Add missing CCCL components: c2h, nvbench_helper, cmake, cudax, AGENTS.md
Added 863 files from NVIDIA/cccl sparse checkout: - c2h/ (27 files): Catch2 test helpers — generators, validators, runner - nvbench_helper/ (10 files): Benchmark harness utilities - cmake/ (29 files): CMake presets and build helpers - cudax/ (794 files): Experimental CUDA extensions - AGENTS.md: NVIDIA's official AI agent instructions for CCCL - CMakePresets.json: Standardized build configurations - cccl-version.json: Version tracking Also added CCCL_ASSET_MAP.md mapping all 4295 CCCL files to competition value and PRD items. cccl_upstream now covers 100% of competition-critical assets: - 27 tuning headers (SM80/90/100 benchmark data) - 32 dispatch headers (algorithm implementations) - 60 Thrust examples (correctness verification) - 217 CUB Catch2 tests (regression matrix) - 153 CUB benchmarks (parameter space search) - 18 CUB examples (API verification) - 27 test helpers + benchmark harness - 794 cudax experimental extensions
This commit is contained in:
191
cccl_upstream/cudax/test/utility/scope.cu
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191
cccl_upstream/cudax/test/utility/scope.cu
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//===----------------------------------------------------------------------===//
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//
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// Part of CUDA Experimental in CUDA C++ Core Libraries,
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// under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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// SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES.
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//
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//===----------------------------------------------------------------------===//
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#include <cuda/experimental/__utility/scope.cuh>
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#include <utility>
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#include <c2h/catch2_test_helper.h>
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namespace cudax = cuda::experimental;
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TEST_CASE("scope_exit runs on normal exit", "[utility][scope]")
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{
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int count = 0;
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{
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cudax::scope_exit guard{[&]() noexcept {
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++count;
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}};
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CHECK(count == 0);
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}
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CHECK(count == 1);
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}
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TEST_CASE("scope_exit runs on exceptional exit", "[utility][scope]")
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{
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int count = 0;
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bool caught = false;
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try
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{
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cudax::scope_exit guard{[&]() noexcept {
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++count;
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}};
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throw 42;
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}
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catch (...)
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{
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caught = true;
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}
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CHECK(caught);
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CHECK(count == 1);
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}
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TEST_CASE("scope_exit release disables the guard", "[utility][scope]")
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{
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int count = 0;
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{
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cudax::scope_exit guard{[&]() noexcept {
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++count;
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}};
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guard.release();
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}
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CHECK(count == 0);
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}
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TEST_CASE("scope_exit move releases the source", "[utility][scope]")
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{
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int count = 0;
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{
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cudax::scope_exit first{[&]() noexcept {
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++count;
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}};
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auto second = std::move(first);
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CHECK(count == 0);
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}
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CHECK(count == 1);
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}
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TEST_CASE("scope_fail runs only on exceptional exit", "[utility][scope]")
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{
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int count = 0;
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{
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cudax::scope_fail guard{[&]() noexcept {
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++count;
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}};
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}
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CHECK(count == 0);
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bool caught = false;
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try
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{
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cudax::scope_fail guard{[&]() noexcept {
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++count;
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}};
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throw 42;
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}
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catch (...)
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{
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caught = true;
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}
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CHECK(caught);
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CHECK(count == 1);
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}
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TEST_CASE("scope_fail release disables the guard", "[utility][scope]")
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{
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int count = 0;
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bool caught = false;
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try
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{
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cudax::scope_fail guard{[&]() noexcept {
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++count;
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}};
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guard.release();
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throw 42;
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}
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catch (...)
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{
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caught = true;
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}
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CHECK(caught);
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CHECK(count == 0);
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}
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TEST_CASE("scope_fail move releases the source", "[utility][scope]")
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{
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int count = 0;
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bool caught = false;
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try
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{
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cudax::scope_fail first{[&]() noexcept {
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++count;
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}};
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auto second = std::move(first);
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throw 42;
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}
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catch (...)
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{
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caught = true;
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}
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CHECK(caught);
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CHECK(count == 1);
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}
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TEST_CASE("scope_success runs only on normal exit", "[utility][scope]")
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{
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int count = 0;
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{
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cudax::scope_success guard{[&] {
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++count;
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}};
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}
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CHECK(count == 1);
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count = 0;
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bool caught = false;
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try
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{
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cudax::scope_success guard{[&] {
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++count;
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}};
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throw 42;
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}
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catch (...)
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{
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caught = true;
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}
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CHECK(caught);
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CHECK(count == 0);
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}
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TEST_CASE("scope_success release disables the guard", "[utility][scope]")
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{
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int count = 0;
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{
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cudax::scope_success guard{[&] {
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++count;
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}};
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guard.release();
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}
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CHECK(count == 0);
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}
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TEST_CASE("scope_success move releases the source", "[utility][scope]")
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{
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int count = 0;
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{
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cudax::scope_success first{[&] {
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++count;
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}};
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auto second = std::move(first);
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CHECK(count == 0);
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}
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CHECK(count == 1);
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}
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