[INFRA] Import NVIDIA/CCCL upstream as optimization reference library

CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
This commit is contained in:
EngineX CI
2026-07-30 09:35:51 +00:00
parent b4d01f481e
commit 56fd68e7dd
8871 changed files with 1454674 additions and 0 deletions

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#include <thrust/generate.h>
#include <thrust/host_vector.h>
#include <thrust/random.h>
#include <thrust/sort.h>
#include <cstdlib>
#include <iostream>
#include <iterator>
// defines the function prototype
#include "device.h"
int main()
{
// generate 20 random numbers on the host
thrust::host_vector<int> h_vec(20);
thrust::default_random_engine rng;
thrust::generate(h_vec.begin(), h_vec.end(), rng);
// interface to CUDA code
sort_on_device(h_vec);
// print sorted array
thrust::copy(h_vec.begin(), h_vec.end(), std::ostream_iterator<int>(std::cout, "\n"));
return 0;
}