[INFRA] Import NVIDIA/CCCL upstream as optimization reference library

CCCL (CUDA C++ Core Libraries) provides:
- CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk)
- Thrust: high-level parallel algorithms (transform_reduce, sort, scan)
- libcudacxx: CUDA C++ standard library (atomics, barriers, memory)
- cudax: experimental features (memory resources, allocators)
- Tuning policies: per-SM hardware-specific algorithm parameters

Competition optimization vectors mapped to CCCL:
- Output TPS (83% weight): warp_reduce, block_reduce, device_topk
- Input TPS (14% weight): device_scan, block_load, prefetch
- Cache TPS (3% weight): prefix caching strategy patterns
- Memory (0.9 util): pooled/cached/buddy allocators

Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only)
License: Apache-2.0
This commit is contained in:
EngineX CI
2026-07-30 09:35:51 +00:00
parent b4d01f481e
commit 56fd68e7dd
8871 changed files with 1454674 additions and 0 deletions

View File

@@ -0,0 +1,13 @@
libcudacxx_add_pretty_printer_test(
NAME array
SOURCES source.cu
CASES
# gersemi: off
--case inspect_normal 1 array.normal normal
--case inspect_empty 1 array.empty empty
--case inspect_nested 1 array.nested nested
--case inspect_alias 1 array.alias alias
--case inspect_before_update 1 array.update.before updated_values
--case inspect_after_update 1 array.update.after updated_values
# gersemi: on
)

View File

@@ -0,0 +1,44 @@
=============== array.normal begin ===============
cuda::std::array<int, 3> = {
[0] = -7,
[1] = 0,
[2] = 42
}
=============== array.normal end ===============
=============== array.empty begin ===============
cuda::std::array<int, 0>
=============== array.empty end ===============
=============== array.nested begin ===============
cuda::std::array<cuda::std::array<int, 2>, 2> = {
[0] = cuda::std::array<int, 2> = {
[0] = 13,
[1] = -5
},
[1] = cuda::std::array<int, 2> = {
[0] = 0,
[1] = 88
}
}
=============== array.nested end ===============
=============== array.alias begin ===============
cuda::std::array<int, 4> = {
[0] = -31,
[1] = 17,
[2] = 8,
[3] = -64
}
=============== array.alias end ===============
=============== array.update.before begin ===============
cuda::std::array<int, 3> = {
[0] = 6,
[1] = -91,
[2] = 52
}
=============== array.update.before end ===============
=============== array.update.after begin ===============
cuda::std::array<int, 3> = {
[0] = 3,
[1] = 85,
[2] = -12
}
=============== array.update.after end ===============

View File

@@ -0,0 +1,21 @@
=============== array.normal begin ===============
(cuda::std::array<int, 3>) ([0] = -7, [1] = 0, [2] = 42)
=============== array.normal end ===============
=============== array.empty begin ===============
(cuda::std::array<int, 0>)
=============== array.empty end ===============
=============== array.nested begin ===============
(cuda::std::array<cuda::std::array<int, 2>, 2>) {
[0] = ([0] = 13, [1] = -5)
[1] = ([0] = 0, [1] = 88)
}
=============== array.nested end ===============
=============== array.alias begin ===============
(cuda::std::array<int, 4>) ([0] = -31, [1] = 17, [2] = 8, [3] = -64)
=============== array.alias end ===============
=============== array.update.before begin ===============
(cuda::std::array<int, 3>) ([0] = 6, [1] = -91, [2] = 52)
=============== array.update.before end ===============
=============== array.update.after begin ===============
(cuda::std::array<int, 3>) ([0] = 3, [1] = 85, [2] = -12)
=============== array.update.after end ===============

View File

@@ -0,0 +1,60 @@
// Copyright (c) 2026, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
//
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
#include <cuda/std/array>
template <class T>
[[gnu::noinline]] void keep_for_debugger(const T& value)
{
asm volatile("" : : "g"(&value) : "memory");
}
using array_alias = cuda::std::array<int, 4>;
[[gnu::noinline]] void inspect_normal(const cuda::std::array<int, 3>& values)
{
keep_for_debugger(values);
}
[[gnu::noinline]] void inspect_empty(const cuda::std::array<int, 0>& values)
{
keep_for_debugger(values);
}
[[gnu::noinline]] void inspect_nested(const cuda::std::array<cuda::std::array<int, 2>, 2>& values)
{
keep_for_debugger(values);
}
[[gnu::noinline]] void inspect_alias(const array_alias& values)
{
keep_for_debugger(values);
}
[[gnu::noinline]] void inspect_before_update(const cuda::std::array<int, 3>& values)
{
keep_for_debugger(values);
}
[[gnu::noinline]] void inspect_after_update(const cuda::std::array<int, 3>& values)
{
keep_for_debugger(values);
}
int main()
{
const cuda::std::array<int, 3> normal = {-7, 0, 42};
const cuda::std::array<int, 0> empty = {};
const cuda::std::array<cuda::std::array<int, 2>, 2> nested = {{{13, -5}, {0, 88}}};
const array_alias alias = {-31, 17, 8, -64};
cuda::std::array<int, 3> updated_values = {6, -91, 52};
inspect_normal(normal);
inspect_empty(empty);
inspect_nested(nested);
inspect_alias(alias);
inspect_before_update(updated_values);
updated_values = {3, 85, -12};
inspect_after_update(updated_values);
}