[INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
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/*
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* SPDX-FileCopyrightText: Copyright (c) 2023-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <thrust/device_vector.h>
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#include <thrust/reduce.h>
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#include <iostream>
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int main()
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{
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constexpr std::size_t N = 1000;
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thrust::device_vector<int> data(N, 1);
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const auto result = thrust::reduce(data.cbegin(), data.cend());
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std::cout << "Sum: " << result << '\n';
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if (result != N)
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{
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std::cerr << "Error: Expected sum of " << N << ", but got " << result << '\n';
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return 1;
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}
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std::cout << "Detected device system: ";
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#if THRUST_DEVICE_SYSTEM == THRUST_DEVICE_SYSTEM_CUDA
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std::cout << "CUDA" << '\n';
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#elif THRUST_DEVICE_SYSTEM == THRUST_DEVICE_SYSTEM_TBB
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std::cout << "TBB" << '\n';
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#elif THRUST_DEVICE_SYSTEM == THRUST_DEVICE_SYSTEM_OMP
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std::cout << "OMP" << '\n';
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#elif THRUST_DEVICE_SYSTEM == THRUST_DEVICE_SYSTEM_CPP
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std::cout << "CPP" << '\n';
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#endif
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return 0;
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}
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