[INFRA] Import NVIDIA/CCCL upstream as optimization reference library
CCCL (CUDA C++ Core Libraries) provides: - CUB: device/block/warp-level GPU primitives (reduce, scan, sort, topk) - Thrust: high-level parallel algorithms (transform_reduce, sort, scan) - libcudacxx: CUDA C++ standard library (atomics, barriers, memory) - cudax: experimental features (memory resources, allocators) - Tuning policies: per-SM hardware-specific algorithm parameters Competition optimization vectors mapped to CCCL: - Output TPS (83% weight): warp_reduce, block_reduce, device_topk - Input TPS (14% weight): device_scan, block_load, prefetch - Cache TPS (3% weight): prefix caching strategy patterns - Memory (0.9 util): pooled/cached/buddy allocators Source: https://github.com/NVIDIA/cccl (shallow clone, HEAD only) License: Apache-2.0
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cccl_upstream/cudax/test/cufile/common.h
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cccl_upstream/cudax/test/cufile/common.h
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//===----------------------------------------------------------------------===//
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//
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// Part of CUDA Experimental in CUDA C++ Core Libraries,
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// under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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// SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES.
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//
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//===----------------------------------------------------------------------===//
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#pragma once
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#include <cstdio>
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#include <cstdlib>
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#include <string>
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#include <fcntl.h>
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#include <unistd.h>
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void test_check_fd_is_valid(int fd)
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{
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REQUIRE(fcntl(fd, F_GETFD) != -1);
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}
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void test_check_file_exists(const char* filename)
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{
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REQUIRE(access(filename, F_OK) == 0);
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}
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void test_remove_file(const char* filename)
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{
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test_check_file_exists(filename);
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REQUIRE(std::remove(filename) == 0);
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}
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