feat(cccl): integrate missing CCCL directories — python/, ci/, .agent/, docs/, test/
Sparse-checkout from NVIDIA/cccl main branch to complete cccl_upstream: Added: - python/cuda_cccl/ (226 files) — Python bindings for device-level algorithms Critical for muh toolchain: cuda.compute.reduce_into, scan, radix_sort, etc. Includes 204 .py files with full test coverage for all 27 algorithms - ci/ (163 files) — Build/test infrastructure build_cub.sh, test_cub.sh, build_and_test_targets.sh, matrix.yaml Directly maps to our [INFRA-CI] and [INFRA-BUILD] items - .agent/skills/ (7 files) — NVIDIA's own agent skills for CCCL cccl-style/SKILL.md, cccl-test/SKILL.md, sass-diff/SKILL.md - docs/ (491 files) — Official CCCL documentation CI references, CMake guides, Python compute docs, libcudacxx PTX docs - test/ (12 files) — Top-level integration tests (cuda_smoke, stdpar) - Root configs: .clang-format, .clang-tidy, CONTRIBUTING.md, pyproject.toml - CLAUDE.md symlink → AGENTS.md (NVIDIA's standard) cccl_upstream now mirrors full NVIDIA/cccl structure: Before: 42M (cub + thrust + libcudacxx + cudax + c + examples + benchmarks) After: 53M (+python +ci +docs +.agent +test +configs) This completes the CCCL base needed for: - [muh-bench] items: ci/util/build_and_test_targets.sh for targeted builds - [CCCL-verify] items: python/cuda_cccl/tests/ as reference implementations - [CCCL-test] items: ci/test_cub.sh, ci/test_thrust.sh - Agent workflow: .agent/skills/ for consistent style and test patterns
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# Copyright (c) 2025, NVIDIA CORPORATION & AFFILIATES. ALL RIGHTS RESERVED.
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#
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# SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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from .include_paths import get_include_paths
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__all__ = ["__version__", "get_include_paths"]
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# Intentionally empty
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# Copyright (c) 2025, NVIDIA CORPORATION & AFFILIATES. ALL RIGHTS RESERVED.
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#
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# SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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import sys
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from dataclasses import dataclass
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from functools import lru_cache
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from importlib.resources import as_file, files
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from pathlib import Path
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from typing import Optional
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# type: ignore[import-not-found]
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from cuda.pathfinder import find_nvidia_header_directory
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@dataclass
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class IncludePaths:
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cuda: Optional[Path]
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libcudacxx: Optional[Path]
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cub: Optional[Path]
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thrust: Optional[Path]
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def as_tuple(self):
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# Note: higher-level ... lower-level order:
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return (self.thrust, self.cub, self.libcudacxx, self.cuda)
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@lru_cache()
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def get_include_paths(probe_file: str = "cub/version.cuh") -> IncludePaths:
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cuda_incl = find_nvidia_header_directory("cudart")
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if cuda_incl is None:
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raise RuntimeError("Unable to locate CUDA include directory.")
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with as_file(files("cuda.cccl.headers.include")) as f:
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cccl_incl = Path(f)
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probe_file_path = Path(probe_file)
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if not (cccl_incl / probe_file_path).exists():
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for sp in sys.path:
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cccl_incl = Path(sp).resolve() / "cuda" / "cccl" / "headers" / "include"
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if (cccl_incl / probe_file_path).exists():
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break
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else:
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raise RuntimeError("Unable to locate CCCL include directory.")
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return IncludePaths(
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cuda=cuda_incl,
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libcudacxx=cccl_incl,
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cub=cccl_incl,
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thrust=cccl_incl,
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)
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