feat(cccl): integrate missing CCCL directories — python/, ci/, .agent/, docs/, test/
Sparse-checkout from NVIDIA/cccl main branch to complete cccl_upstream: Added: - python/cuda_cccl/ (226 files) — Python bindings for device-level algorithms Critical for muh toolchain: cuda.compute.reduce_into, scan, radix_sort, etc. Includes 204 .py files with full test coverage for all 27 algorithms - ci/ (163 files) — Build/test infrastructure build_cub.sh, test_cub.sh, build_and_test_targets.sh, matrix.yaml Directly maps to our [INFRA-CI] and [INFRA-BUILD] items - .agent/skills/ (7 files) — NVIDIA's own agent skills for CCCL cccl-style/SKILL.md, cccl-test/SKILL.md, sass-diff/SKILL.md - docs/ (491 files) — Official CCCL documentation CI references, CMake guides, Python compute docs, libcudacxx PTX docs - test/ (12 files) — Top-level integration tests (cuda_smoke, stdpar) - Root configs: .clang-format, .clang-tidy, CONTRIBUTING.md, pyproject.toml - CLAUDE.md symlink → AGENTS.md (NVIDIA's standard) cccl_upstream now mirrors full NVIDIA/cccl structure: Before: 42M (cub + thrust + libcudacxx + cudax + c + examples + benchmarks) After: 53M (+python +ci +docs +.agent +test +configs) This completes the CCCL base needed for: - [muh-bench] items: ci/util/build_and_test_targets.sh for targeted builds - [CCCL-verify] items: python/cuda_cccl/tests/ as reference implementations - [CCCL-test] items: ci/test_cub.sh, ci/test_thrust.sh - Agent workflow: .agent/skills/ for consistent style and test patterns
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cccl_upstream/docs/libcudacxx/runtime/stream.rst
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cccl_upstream/docs/libcudacxx/runtime/stream.rst
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.. _cccl-runtime-stream:
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Streams
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========
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Stream is conceptually a queue of operations for a specific device. It is passed as an argument to all asynchronous operations like kernel launch, memory copy and allocations.
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:cpp:class:`cuda::stream_ref`
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-------------------------------
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.. _cccl-runtime-stream-stream-ref:
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:cpp:class:`cuda::stream_ref` is a non-owning wrapper around a ``cudaStream_t``. It prevents unsafe implicit constructions from
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``nullptr`` or integer literals and provides convenient helpers for:
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- ``sync()``: wait for the recorded work to complete
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- ``is_done()``: non-blocking completion query
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- comparison operators against other :cpp:class:`cuda::stream_ref` or ``cudaStream_t``
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Availability: CCCL 2.2.0 / CUDA 12.3
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Example:
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.. code:: cpp
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#include <cuda/stream>
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cudaStream_t stream;
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cudaStreamCreate(&stream);
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cuda::stream_ref ref{stream};
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ref.sync(); // synchronizes the stream via cudaStreamSynchronize
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assert(ref.is_done()); // verifies that the stream has finished all operations via cudaStreamQuery
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// compare against other stream_ref or cudaStream_t
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assert(ref == stream);
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assert(ref != cuda::invalid_stream);
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cudaStreamDestroy(stream);
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:cpp:struct:`cuda::stream`
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---------------------------
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.. _cccl-runtime-stream-stream:
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:cpp:struct:`cuda::stream` is an owning wrapper around a ``cudaStream_t`` that manages the lifetime of the underlying CUDA
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stream.
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It derives from :cpp:class:`cuda::stream_ref`, provides all of its functionality, and can be used anywhere a
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:cpp:class:`cuda::stream_ref` is expected.
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It can be constructed for a specific :cpp:class:`cuda::device_ref`, moved (but not copied), and converted from or to a
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``cudaStream_t`` via ``from_native_handle``/``release()``.
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Constructing a new :cpp:struct:`cuda::stream` always creates a non-blocking stream; see
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:ref:`non-blocking stream creation <cccl-runtime-cudart-non-blocking-streams>` for CUDA Runtime interop details.
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Availability: CCCL 3.1.0 / CUDA 13.1
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.. code:: cpp
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#include <cuda/stream>
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#include <cuda/devices>
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int main() {
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{
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// Create a stream on a specific device
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cuda::stream s{cuda::devices[0]};
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// Pass to a stream-ordered API
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// Synchronize the stream
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s.sync();
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} // Stream is automatically destroyed here
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}
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