ref(upstream): FULL TREE — Deep-Spark xllm (1470) + ds_vllm csrc/models (703)

Replaces cherry-picked upstream_ref with complete source trees.

xllm/ — Iluvatar official C++ inference engine (15MB, 1470 files)
  Complete: kernels → layers → models → runtime → scheduler → api
  Excluded: .git, binary images, third_party submodule checkouts

ds_vllm/ — Iluvatar official vllm fork (8MB, 703 files)
  Included: csrc/ (ALL CUDA kernels), fused_moe/, qwen3_5 model, _custom_ops
  Excluded: tests, benchmarks, docs, examples (not needed for reference)

Critical call chains now fully traceable:
  MoE: moe_topk_softmax_kernels.cuh → ixformer.h → fused_moe.cpp → layer
  GDN: qwen3_gated_delta_net_base.cpp → qwen3_5_gated_delta_net.cpp
  Attention: ixformer.h → xllm_paged_attention → attention.cpp
This commit is contained in:
EX Engine
2026-08-10 02:53:54 +00:00
parent 9e4fb3712f
commit 002f9879b2
2179 changed files with 494021 additions and 79 deletions

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#pragma once
#include "attention_generic.cuh"
#include "dtype_float16.cuh"
#include "dtype_float32.cuh"
#include "dtype_bfloat16.cuh"
#include "dtype_fp8.cuh"

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/*
* Adapted from
* https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention_utils.h
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <stdint.h>
namespace vllm {
// A vector type to store Q, K, V elements.
template <typename T, int VEC_SIZE>
struct Vec {};
// A vector type to store FP32 accumulators.
template <typename T>
struct FloatVec {};
// Template vector operations.
template <typename Acc, typename A, typename B>
inline __device__ Acc mul(A a, B b);
template <typename T>
inline __device__ float sum(T v);
template <typename T>
inline __device__ float dot(T a, T b) {
return sum(mul<T, T, T>(a, b));
}
template <typename A, typename T>
inline __device__ float dot(T a, T b) {
return sum(mul<A, T, T>(a, b));
}
template <typename T>
inline __device__ void zero(T& dst) {
constexpr int WORDS = sizeof(T) / 4;
union {
T raw;
uint32_t words[WORDS];
} tmp;
#pragma unroll
for (int ii = 0; ii < WORDS; ++ii) {
tmp.words[ii] = 0u;
}
dst = tmp.raw;
}
} // namespace vllm

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/*
* Adapted from
* https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention/decoder_masked_multihead_attention_template.hpp
* and
* https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention_utils.h
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "attention_generic.cuh"
#include "dtype_float32.cuh"
#ifndef USE_ROCM
#include <cuda_bf16.h>
#include <cuda_fp16.h>
#else
#include <hip/hip_bf16.h>
#include <hip/hip_fp16.h>
typedef __hip_bfloat162 __nv_bfloat162;
typedef __hip_bfloat16 __nv_bfloat16;
#endif
#include <stdint.h>
namespace vllm {
// Define custom BF16 vector data types.
struct bf16_4_t {
__nv_bfloat162 x;
__nv_bfloat162 y;
};
struct bf16_8_t {
__nv_bfloat162 x;
__nv_bfloat162 y;
__nv_bfloat162 z;
__nv_bfloat162 w;
};
// BF16 vector types for Q, K, V.
template <>
struct Vec<__nv_bfloat16, 1> {
using Type = __nv_bfloat16;
};
template <>
struct Vec<__nv_bfloat16, 2> {
using Type = __nv_bfloat162;
};
template <>
struct Vec<__nv_bfloat16, 4> {
using Type = bf16_4_t;
};
template <>
struct Vec<__nv_bfloat16, 8> {
using Type = bf16_8_t;
};
// FP32 accumulator vector types corresponding to Vec.
template <>
struct FloatVec<__nv_bfloat16> {
using Type = float;
};
template <>
struct FloatVec<__nv_bfloat162> {
using Type = float2;
};
template <>
struct FloatVec<bf16_4_t> {
using Type = Float4_;
};
template <>
struct FloatVec<bf16_8_t> {
using Type = Float8_;
};
// Utility functions for type conversions.
inline __device__ float2 bf1622float2(const __nv_bfloat162 val) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
return __bfloat1622float2(val);
#endif
__builtin_unreachable(); // Suppress missing return statement warning
}
inline __device__ __nv_bfloat162 bf162bf162(const __nv_bfloat16 val) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
return __bfloat162bfloat162(val);
#endif
__builtin_unreachable(); // Suppress missing return statement warning
}
// Vector addition.
inline __device__ __nv_bfloat16 add(__nv_bfloat16 a, __nv_bfloat16 b) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
#ifndef USE_ROCM
return a + b;
#else
return __hadd(a, b);
#endif
#endif
__builtin_unreachable(); // Suppress missing return statement warning
}
inline __device__ __nv_bfloat162 add(__nv_bfloat162 a, __nv_bfloat162 b) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
return __hadd2(a, b);
#endif
__builtin_unreachable(); // Suppress missing return statement warning
}
inline __device__ bf16_4_t add(bf16_4_t a, bf16_4_t b) {
bf16_4_t c;
c.x = add(a.x, b.x);
c.y = add(a.y, b.y);
return c;
}
inline __device__ bf16_8_t add(bf16_8_t a, bf16_8_t b) {
bf16_8_t c;
c.x = add(a.x, b.x);
c.y = add(a.y, b.y);
c.z = add(a.z, b.z);
c.w = add(a.w, b.w);
return c;
}
inline __device__ float2 add(__nv_bfloat162 a, float2 fb) {
float2 fa = bf1622float2(a);
return add(fa, fb);
}
inline __device__ Float4_ add(bf16_4_t a, Float4_ fb) {
Float4_ fc;
fc.x = add(a.x, fb.x);
fc.y = add(a.y, fb.y);
return fc;
}
inline __device__ Float8_ add(bf16_8_t a, Float8_ fb) {
Float8_ fc;
fc.x = add(a.x, fb.x);
fc.y = add(a.y, fb.y);
fc.z = add(a.z, fb.z);
fc.w = add(a.w, fb.w);
return fc;
}
// Vector multiplication.
template <>
inline __device__ __nv_bfloat16 mul(__nv_bfloat16 a, __nv_bfloat16 b) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
return __hmul(a, b);
#endif
__builtin_unreachable(); // Suppress missing return statement warning
}
template <>
inline __device__ __nv_bfloat162 mul(__nv_bfloat162 a, __nv_bfloat162 b) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
return __hmul2(a, b);
#endif
__builtin_unreachable(); // Suppress missing return statement warning
}
template <>
inline __device__ __nv_bfloat162 mul(__nv_bfloat16 a, __nv_bfloat162 b) {
return mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(bf162bf162(a), b);
}
template <>
inline __device__ bf16_4_t mul(bf16_4_t a, bf16_4_t b) {
bf16_4_t c;
c.x = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(a.x, b.x);
c.y = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(a.y, b.y);
return c;
}
template <>
inline __device__ bf16_4_t mul(__nv_bfloat16 a, bf16_4_t b) {
__nv_bfloat162 s = bf162bf162(a);
bf16_4_t c;
c.x = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(s, b.x);
c.y = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(s, b.y);
return c;
}
template <>
inline __device__ bf16_8_t mul(bf16_8_t a, bf16_8_t b) {
bf16_8_t c;
c.x = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(a.x, b.x);
c.y = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(a.y, b.y);
c.z = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(a.z, b.z);
c.w = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(a.w, b.w);
return c;
}
template <>
inline __device__ bf16_8_t mul(__nv_bfloat16 a, bf16_8_t b) {
__nv_bfloat162 s = bf162bf162(a);
bf16_8_t c;
c.x = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(s, b.x);
c.y = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(s, b.y);
c.z = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(s, b.z);
c.w = mul<__nv_bfloat162, __nv_bfloat162, __nv_bfloat162>(s, b.w);
return c;
}
template <>
inline __device__ float mul(__nv_bfloat16 a, __nv_bfloat16 b) {
float fa = __bfloat162float(a);
float fb = __bfloat162float(b);
return fa * fb;
}
template <>
inline __device__ float2 mul(__nv_bfloat162 a, __nv_bfloat162 b) {
float2 fa = bf1622float2(a);
float2 fb = bf1622float2(b);
return mul<float2, float2, float2>(fa, fb);
}
template <>
inline __device__ float2 mul(__nv_bfloat16 a, __nv_bfloat162 b) {
return mul<float2, __nv_bfloat162, __nv_bfloat162>(bf162bf162(a), b);
}
template <>
inline __device__ Float4_ mul(bf16_4_t a, bf16_4_t b) {
Float4_ fc;
fc.x = mul<float2, __nv_bfloat162, __nv_bfloat162>(a.x, b.x);
fc.y = mul<float2, __nv_bfloat162, __nv_bfloat162>(a.y, b.y);
return fc;
}
template <>
inline __device__ Float4_ mul(__nv_bfloat16 a, bf16_4_t b) {
__nv_bfloat162 s = bf162bf162(a);
Float4_ fc;
fc.x = mul<float2, __nv_bfloat162, __nv_bfloat162>(s, b.x);
fc.y = mul<float2, __nv_bfloat162, __nv_bfloat162>(s, b.y);
return fc;
}
template <>
inline __device__ Float8_ mul(bf16_8_t a, bf16_8_t b) {
Float8_ fc;
fc.x = mul<float2, __nv_bfloat162, __nv_bfloat162>(a.x, b.x);
fc.y = mul<float2, __nv_bfloat162, __nv_bfloat162>(a.y, b.y);
fc.z = mul<float2, __nv_bfloat162, __nv_bfloat162>(a.z, b.z);
fc.w = mul<float2, __nv_bfloat162, __nv_bfloat162>(a.w, b.w);
return fc;
}
template <>
inline __device__ Float8_ mul(__nv_bfloat16 a, bf16_8_t b) {
__nv_bfloat162 s = bf162bf162(a);
Float8_ fc;
fc.x = mul<float2, __nv_bfloat162, __nv_bfloat162>(s, b.x);
fc.y = mul<float2, __nv_bfloat162, __nv_bfloat162>(s, b.y);
fc.z = mul<float2, __nv_bfloat162, __nv_bfloat162>(s, b.z);
fc.w = mul<float2, __nv_bfloat162, __nv_bfloat162>(s, b.w);
return fc;
}
// Vector fused multiply-add.
inline __device__ __nv_bfloat162 fma(__nv_bfloat162 a, __nv_bfloat162 b,
__nv_bfloat162 c) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
return __hfma2(a, b, c);
#endif
__builtin_unreachable(); // Suppress missing return statement warning
}
inline __device__ __nv_bfloat162 fma(__nv_bfloat16 a, __nv_bfloat162 b,
__nv_bfloat162 c) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
return __hfma2(bf162bf162(a), b, c);
#endif
__builtin_unreachable(); // Suppress missing return statement warning
}
inline __device__ bf16_4_t fma(bf16_4_t a, bf16_4_t b, bf16_4_t c) {
bf16_4_t d;
d.x = fma(a.x, b.x, c.x);
d.y = fma(a.y, b.y, c.y);
return d;
}
inline __device__ bf16_4_t fma(__nv_bfloat16 a, bf16_4_t b, bf16_4_t c) {
__nv_bfloat162 s = bf162bf162(a);
bf16_4_t d;
d.x = fma(s, b.x, c.x);
d.y = fma(s, b.y, c.y);
return d;
}
inline __device__ bf16_8_t fma(bf16_8_t a, bf16_8_t b, bf16_8_t c) {
bf16_8_t d;
d.x = fma(a.x, b.x, c.x);
d.y = fma(a.y, b.y, c.y);
d.z = fma(a.z, b.z, c.z);
d.w = fma(a.w, b.w, c.w);
return d;
}
inline __device__ bf16_8_t fma(__nv_bfloat16 a, bf16_8_t b, bf16_8_t c) {
__nv_bfloat162 s = bf162bf162(a);
bf16_8_t d;
d.x = fma(s, b.x, c.x);
d.y = fma(s, b.y, c.y);
d.z = fma(s, b.z, c.z);
d.w = fma(s, b.w, c.w);
return d;
}
inline __device__ float fma(__nv_bfloat16 a, __nv_bfloat16 b, float fc) {
return __bfloat162float(a) * __bfloat162float(b) + fc;
}
inline __device__ float2 fma(__nv_bfloat162 a, __nv_bfloat162 b, float2 fc) {
float2 fa = bf1622float2(a);
float2 fb = bf1622float2(b);
return fma(fa, fb, fc);
}
inline __device__ float2 fma(__nv_bfloat16 a, __nv_bfloat162 b, float2 fc) {
return fma(bf162bf162(a), b, fc);
}
inline __device__ Float4_ fma(bf16_4_t a, bf16_4_t b, Float4_ fc) {
Float4_ fd;
fd.x = fma(a.x, b.x, fc.x);
fd.y = fma(a.y, b.y, fc.y);
return fd;
}
inline __device__ Float4_ fma(__nv_bfloat16 a, bf16_4_t b, Float4_ fc) {
__nv_bfloat162 s = bf162bf162(a);
Float4_ fd;
fd.x = fma(s, b.x, fc.x);
fd.y = fma(s, b.y, fc.y);
return fd;
}
inline __device__ Float8_ fma(bf16_8_t a, bf16_8_t b, Float8_ fc) {
Float8_ fd;
fd.x = fma(a.x, b.x, fc.x);
fd.y = fma(a.y, b.y, fc.y);
fd.z = fma(a.z, b.z, fc.z);
fd.w = fma(a.w, b.w, fc.w);
return fd;
}
inline __device__ Float8_ fma(__nv_bfloat16 a, bf16_8_t b, Float8_ fc) {
__nv_bfloat162 s = bf162bf162(a);
Float8_ fd;
fd.x = fma(s, b.x, fc.x);
fd.y = fma(s, b.y, fc.y);
fd.z = fma(s, b.z, fc.z);
fd.w = fma(s, b.w, fc.w);
return fd;
}
// Vector sum.
template <>
inline __device__ float sum(__nv_bfloat16 v) {
return __bfloat162float(v);
}
template <>
inline __device__ float sum(__nv_bfloat162 v) {
float2 vf = bf1622float2(v);
return vf.x + vf.y;
}
template <>
inline __device__ float sum(bf16_4_t v) {
return sum(v.x) + sum(v.y);
}
template <>
inline __device__ float sum(bf16_8_t v) {
return sum(v.x) + sum(v.y) + sum(v.z) + sum(v.w);
}
// From float32 to bfloat16.
inline __device__ void from_float(__nv_bfloat16& dst, float src) {
dst = __float2bfloat16(src);
}
inline __device__ void from_float(__nv_bfloat162& dst, float2 src) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
dst = __float22bfloat162_rn(src);
#endif
}
inline __device__ void from_float(bf16_4_t& dst, Float4_ src) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
dst.x = __float22bfloat162_rn(src.x);
dst.y = __float22bfloat162_rn(src.y);
#endif
}
inline __device__ void from_float(bf16_8_t& dst, Float8_ src) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
dst.x = __float22bfloat162_rn(src.x);
dst.y = __float22bfloat162_rn(src.y);
dst.z = __float22bfloat162_rn(src.z);
dst.w = __float22bfloat162_rn(src.w);
#endif
}
// From bfloat16 to float32.
inline __device__ float to_float(__nv_bfloat16 u) {
return __bfloat162float(u);
}
// Zero-out a variable.
inline __device__ void zero(__nv_bfloat16& dst) {
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ < 800
assert(false);
#else
// Same as CUDART_ZERO_BF16 introduced in CUDA 12.2.
dst = __ushort_as_bfloat16((unsigned short)0x0000U);
#endif
}
} // namespace vllm

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/*
* Adapted from
* https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention/decoder_masked_multihead_attention_template.hpp
* and
* https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention_utils.h
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "attention_generic.cuh"
#include "dtype_float32.cuh"
#ifdef USE_ROCM
#include <hip/hip_fp16.h>
#endif
#include <stdint.h>
namespace vllm {
// FP16 vector types for Q, K, V.
template <>
struct Vec<uint16_t, 1> {
using Type = uint16_t;
};
template <>
struct Vec<uint16_t, 2> {
using Type = uint32_t;
};
template <>
struct Vec<uint16_t, 4> {
using Type = uint2;
};
template <>
struct Vec<uint16_t, 8> {
using Type = uint4;
};
// FP32 accumulator vector types corresponding to Vec.
template <>
struct FloatVec<uint16_t> {
using Type = float;
};
template <>
struct FloatVec<uint32_t> {
using Type = float2;
};
template <>
struct FloatVec<uint2> {
using Type = Float4_;
};
template <>
struct FloatVec<uint4> {
using Type = Float8_;
};
// Utility functions for type conversions.
inline __device__ uint32_t h0_h0(uint16_t a) {
#ifndef USE_ROCM
uint32_t b;
asm volatile("mov.b32 %0, {%1, %1};" : "=r"(b) : "h"(a));
return b;
#else
union {
uint32_t u32;
uint16_t u16[2];
} tmp;
tmp.u16[0] = a;
tmp.u16[1] = a;
return tmp.u32;
#endif
}
inline __device__ float half_to_float(uint16_t h) {
float f;
#ifndef USE_ROCM
asm volatile("cvt.f32.f16 %0, %1;\n" : "=f"(f) : "h"(h));
#else
asm volatile("v_cvt_f32_f16 %0, %1;" : "=v"(f) : "v"(h));
#endif
return f;
}
inline __device__ float2 half2_to_float2(uint32_t v) {
#ifndef USE_ROCM
uint16_t lo, hi;
asm volatile("mov.b32 {%0, %1}, %2;\n" : "=h"(lo), "=h"(hi) : "r"(v));
return make_float2(half_to_float(lo), half_to_float(hi));
#else
union {
uint32_t u32;
uint16_t u16[2];
} tmp;
tmp.u32 = v;
float2 ret;
ret.x = half_to_float(tmp.u16[0]);
ret.y = half_to_float(tmp.u16[1]);
return ret;
#endif
}
inline __device__ uint16_t float_to_half(float f) {
union {
uint32_t u32;
uint16_t u16[2];
} tmp;
#ifndef USE_ROCM
asm volatile("cvt.rn.f16.f32 %0, %1;\n" : "=h"(tmp.u16[0]) : "f"(f));
#else
asm volatile("v_cvt_f16_f32 %0, %1;\n" : "=v"(tmp.u32) : "v"(f));
#endif
return tmp.u16[0];
}
inline __device__ uint32_t float2_to_half2(float2 f) {
union {
uint32_t u32;
uint16_t u16[2];
} tmp;
#ifndef USE_ROCM
#if defined(__CUDA_ARCH__) && __CUDA_ARCH__ >= 800
asm volatile("cvt.rn.f16x2.f32 %0, %1, %2;\n"
: "=r"(tmp.u32)
: "f"(f.y), "f"(f.x));
#else
asm volatile("cvt.rn.f16.f32 %0, %1;\n" : "=h"(tmp.u16[0]) : "f"(f.x));
asm volatile("cvt.rn.f16.f32 %0, %1;\n" : "=h"(tmp.u16[1]) : "f"(f.y));
#endif
#else
tmp.u16[0] = float_to_half(f.x);
tmp.u16[1] = float_to_half(f.y);
#endif
return tmp.u32;
}
// Vector addition.
inline __device__ uint16_t add(uint16_t a, uint16_t b) {
uint16_t c;
#ifndef USE_ROCM
asm volatile("add.f16 %0, %1, %2;\n" : "=h"(c) : "h"(a), "h"(b));
#else
asm volatile("v_add_f16 %0, %1, %2;\n" : "=v"(c) : "v"(a), "v"(b));
#endif
return c;
}
inline __device__ uint32_t add(uint32_t a, uint32_t b) {
uint32_t c;
#ifndef USE_ROCM
asm volatile("add.f16x2 %0, %1, %2;\n" : "=r"(c) : "r"(a), "r"(b));
#else
asm volatile("v_pk_add_f16 %0, %1, %2;\n" : "=v"(c) : "v"(a), "v"(b));
#endif
return c;
}
inline __device__ uint2 add(uint2 a, uint2 b) {
uint2 c;
c.x = add(a.x, b.x);
c.y = add(a.y, b.y);
return c;
}
inline __device__ uint4 add(uint4 a, uint4 b) {
uint4 c;
c.x = add(a.x, b.x);
c.y = add(a.y, b.y);
c.z = add(a.z, b.z);
c.w = add(a.w, b.w);
return c;
}
inline __device__ float2 add(uint32_t a, float2 fb) {
float2 fa = half2_to_float2(a);
return add(fa, fb);
}
inline __device__ Float4_ add(uint2 a, Float4_ fb) {
Float4_ fc;
fc.x = add(a.x, fb.x);
fc.y = add(a.y, fb.y);
return fc;
}
inline __device__ Float8_ add(uint4 a, Float8_ fb) {
Float8_ fc;
fc.x = add(a.x, fb.x);
fc.y = add(a.y, fb.y);
fc.z = add(a.z, fb.z);
fc.w = add(a.w, fb.w);
return fc;
}
// Vector multiplication.
template <>
inline __device__ uint16_t mul(uint16_t a, uint16_t b) {
uint16_t c;
#ifndef USE_ROCM
asm volatile("mul.f16 %0, %1, %2;\n" : "=h"(c) : "h"(a), "h"(b));
#else
asm volatile("v_mul_f16 %0, %1, %2;\n" : "=v"(c) : "v"(a), "v"(b));
#endif
return c;
}
template <>
inline __device__ uint32_t mul(uint32_t a, uint32_t b) {
uint32_t c;
#ifndef USE_ROCM
asm volatile("mul.f16x2 %0, %1, %2;\n" : "=r"(c) : "r"(a), "r"(b));
#else
asm volatile("v_pk_mul_f16 %0, %1, %2;\n" : "=v"(c) : "v"(a), "v"(b));
#endif
return c;
}
template <>
inline __device__ uint32_t mul(uint16_t a, uint32_t b) {
return mul<uint32_t, uint32_t, uint32_t>(h0_h0(a), b);
}
template <>
inline __device__ uint2 mul(uint2 a, uint2 b) {
uint2 c;
c.x = mul<uint32_t, uint32_t, uint32_t>(a.x, b.x);
c.y = mul<uint32_t, uint32_t, uint32_t>(a.y, b.y);
return c;
}
template <>
inline __device__ uint2 mul(uint16_t a, uint2 b) {
uint32_t s = h0_h0(a);
uint2 c;
c.x = mul<uint32_t, uint32_t, uint32_t>(s, b.x);
c.y = mul<uint32_t, uint32_t, uint32_t>(s, b.y);
return c;
}
template <>
inline __device__ uint4 mul(uint4 a, uint4 b) {
uint4 c;
c.x = mul<uint32_t, uint32_t, uint32_t>(a.x, b.x);
c.y = mul<uint32_t, uint32_t, uint32_t>(a.y, b.y);
c.z = mul<uint32_t, uint32_t, uint32_t>(a.z, b.z);
c.w = mul<uint32_t, uint32_t, uint32_t>(a.w, b.w);
return c;
}
template <>
inline __device__ uint4 mul(uint16_t a, uint4 b) {
uint32_t s = h0_h0(a);
uint4 c;
c.x = mul<uint32_t, uint32_t, uint32_t>(s, b.x);
c.y = mul<uint32_t, uint32_t, uint32_t>(s, b.y);
c.z = mul<uint32_t, uint32_t, uint32_t>(s, b.z);
c.w = mul<uint32_t, uint32_t, uint32_t>(s, b.w);
return c;
}
template <>
inline __device__ float mul(uint16_t a, uint16_t b) {
float fa = half_to_float(a);
float fb = half_to_float(b);
return fa * fb;
}
template <>
inline __device__ float2 mul(uint32_t a, uint32_t b) {
float2 fa = half2_to_float2(a);
float2 fb = half2_to_float2(b);
return mul<float2, float2, float2>(fa, fb);
}
template <>
inline __device__ float2 mul(uint16_t a, uint32_t b) {
return mul<float2, uint32_t, uint32_t>(h0_h0(a), b);
}
template <>
inline __device__ Float4_ mul(uint2 a, uint2 b) {
Float4_ fc;
fc.x = mul<float2, uint32_t, uint32_t>(a.x, b.x);
fc.y = mul<float2, uint32_t, uint32_t>(a.y, b.y);
return fc;
}
template <>
inline __device__ Float4_ mul(uint16_t a, uint2 b) {
uint32_t s = h0_h0(a);
Float4_ fc;
fc.x = mul<float2, uint32_t, uint32_t>(s, b.x);
fc.y = mul<float2, uint32_t, uint32_t>(s, b.y);
return fc;
}
template <>
inline __device__ Float8_ mul(uint4 a, uint4 b) {
Float8_ fc;
fc.x = mul<float2, uint32_t, uint32_t>(a.x, b.x);
fc.y = mul<float2, uint32_t, uint32_t>(a.y, b.y);
fc.z = mul<float2, uint32_t, uint32_t>(a.z, b.z);
fc.w = mul<float2, uint32_t, uint32_t>(a.w, b.w);
return fc;
}
template <>
inline __device__ Float8_ mul(uint16_t a, uint4 b) {
uint32_t s = h0_h0(a);
Float8_ fc;
fc.x = mul<float2, uint32_t, uint32_t>(s, b.x);
fc.y = mul<float2, uint32_t, uint32_t>(s, b.y);
fc.z = mul<float2, uint32_t, uint32_t>(s, b.z);
fc.w = mul<float2, uint32_t, uint32_t>(s, b.w);
return fc;
}
// Vector fused multiply-add.
inline __device__ uint32_t fma(uint32_t a, uint32_t b, uint32_t c) {
uint32_t d;
#ifndef USE_ROCM
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n"
: "=r"(d)
: "r"(a), "r"(b), "r"(c));
#else
asm volatile("v_pk_fma_f16 %0, %1, %2, %3;\n"
: "=v"(d)
: "v"(a), "v"(b), "v"(c));
#endif
return d;
}
inline __device__ uint32_t fma(uint16_t a, uint32_t b, uint32_t c) {
return fma(h0_h0(a), b, c);
}
inline __device__ uint2 fma(uint2 a, uint2 b, uint2 c) {
uint2 d;
d.x = fma(a.x, b.x, c.x);
d.y = fma(a.y, b.y, c.y);
return d;
}
inline __device__ uint2 fma(uint16_t a, uint2 b, uint2 c) {
uint32_t s = h0_h0(a);
uint2 d;
d.x = fma(s, b.x, c.x);
d.y = fma(s, b.y, c.y);
return d;
}
inline __device__ uint4 fma(uint4 a, uint4 b, uint4 c) {
uint4 d;
d.x = fma(a.x, b.x, c.x);
d.y = fma(a.y, b.y, c.y);
d.z = fma(a.z, b.z, c.z);
d.w = fma(a.w, b.w, c.w);
return d;
}
inline __device__ uint4 fma(uint16_t a, uint4 b, uint4 c) {
uint32_t s = h0_h0(a);
uint4 d;
d.x = fma(s, b.x, c.x);
d.y = fma(s, b.y, c.y);
d.z = fma(s, b.z, c.z);
d.w = fma(s, b.w, c.w);
return d;
}
inline __device__ float fma(uint16_t a, uint16_t b, float fc) {
float fa = half_to_float(a);
float fb = half_to_float(b);
return fa * fb + fc;
}
inline __device__ float2 fma(uint32_t a, uint32_t b, float2 fc) {
float2 fa = half2_to_float2(a);
float2 fb = half2_to_float2(b);
return fma(fa, fb, fc);
}
inline __device__ float2 fma(uint16_t a, uint32_t b, float2 fc) {
return fma(h0_h0(a), b, fc);
}
inline __device__ Float4_ fma(uint2 a, uint2 b, Float4_ fc) {
Float4_ fd;
fd.x = fma(a.x, b.x, fc.x);
fd.y = fma(a.y, b.y, fc.y);
return fd;
}
inline __device__ Float4_ fma(uint16_t a, uint2 b, Float4_ fc) {
uint32_t s = h0_h0(a);
Float4_ fd;
fd.x = fma(s, b.x, fc.x);
fd.y = fma(s, b.y, fc.y);
return fd;
}
inline __device__ Float8_ fma(uint4 a, uint4 b, Float8_ fc) {
Float8_ fd;
fd.x = fma(a.x, b.x, fc.x);
fd.y = fma(a.y, b.y, fc.y);
fd.z = fma(a.z, b.z, fc.z);
fd.w = fma(a.w, b.w, fc.w);
return fd;
}
inline __device__ Float8_ fma(uint16_t a, uint4 b, Float8_ fc) {
uint32_t s = h0_h0(a);
Float8_ fd;
fd.x = fma(s, b.x, fc.x);
fd.y = fma(s, b.y, fc.y);
fd.z = fma(s, b.z, fc.z);
fd.w = fma(s, b.w, fc.w);
return fd;
}
// Vector sum.
template <>
inline __device__ float sum(uint16_t v) {
return half_to_float(v);
}
template <>
inline __device__ float sum(uint32_t v) {
float2 tmp = half2_to_float2(v);
return tmp.x + tmp.y;
}
template <>
inline __device__ float sum(uint2 v) {
uint32_t c = add(v.x, v.y);
return sum(c);
}
template <>
inline __device__ float sum(uint4 v) {
uint32_t c = add(v.x, v.y);
c = add(c, v.z);
c = add(c, v.w);
return sum(c);
}
// From float32 to float16.
inline __device__ void from_float(uint16_t& dst, float src) {
dst = float_to_half(src);
}
inline __device__ void from_float(uint32_t& dst, float2 src) {
dst = float2_to_half2(src);
}
inline __device__ void from_float(uint2& dst, Float4_ src) {
dst.x = float2_to_half2(src.x);
dst.y = float2_to_half2(src.y);
}
inline __device__ void from_float(uint4& dst, Float8_ src) {
dst.x = float2_to_half2(src.x);
dst.y = float2_to_half2(src.y);
dst.z = float2_to_half2(src.z);
dst.w = float2_to_half2(src.w);
}
// From float16 to float32.
inline __device__ float to_float(uint16_t u) { return half_to_float(u); }
inline __device__ float2 to_float(uint32_t u) { return half2_to_float2(u); }
inline __device__ Float4_ to_float(uint2 u) {
Float4_ tmp;
tmp.x = half2_to_float2(u.x);
tmp.y = half2_to_float2(u.y);
return tmp;
}
inline __device__ Float8_ to_float(uint4 u) {
Float8_ tmp;
tmp.x = half2_to_float2(u.x);
tmp.y = half2_to_float2(u.y);
tmp.z = half2_to_float2(u.z);
tmp.w = half2_to_float2(u.w);
return tmp;
}
// Zero-out a variable.
inline __device__ void zero(uint16_t& dst) { dst = uint16_t(0); }
} // namespace vllm

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/*
* Adapted from
* https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention/decoder_masked_multihead_attention_template.hpp
* and
* https://github.com/NVIDIA/FasterTransformer/blob/release/v5.3_tag/src/fastertransformer/kernels/decoder_masked_multihead_attention_utils.h
* Copyright (c) 2023, The vLLM team.
* Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "attention_generic.cuh"
#include <stdint.h>
namespace vllm {
// Define custom FP32 vector data types.
struct Float4_ {
float2 x;
float2 y;
};
struct Float8_ {
float2 x;
float2 y;
float2 z;
float2 w;
};
// FP32 vector types for Q, K, V.
template <>
struct Vec<float, 1> {
using Type = float;
};
template <>
struct Vec<float, 2> {
using Type = float2;
};
template <>
struct Vec<float, 4> {
using Type = float4;
};
// FP32 accumulator vector types corresponding to Vec.
template <>
struct FloatVec<float> {
using Type = float;
};
template <>
struct FloatVec<float2> {
using Type = float2;
};
template <>
struct FloatVec<float4> {
using Type = float4;
};
// Vector addition.
inline __device__ float add(float a, float b) { return a + b; }
inline __device__ float2 add(float2 a, float2 b) {
float2 c;
c.x = add(a.x, b.x);
c.y = add(a.y, b.y);
return c;
}
inline __device__ float4 add(float4 a, float4 b) {
float4 c;
c.x = add(a.x, b.x);
c.y = add(a.y, b.y);
c.z = add(a.z, b.z);
c.w = add(a.w, b.w);
return c;
}
// Vector multiplication.
template <>
inline __device__ float mul<float, float>(float a, float b) {
return a * b;
}
template <>
inline __device__ float2 mul(float2 a, float2 b) {
float2 c;
c.x = a.x * b.x;
c.y = a.y * b.y;
return c;
}
template <>
inline __device__ float2 mul(float a, float2 b) {
float2 c;
c.x = a * b.x;
c.y = a * b.y;
return c;
}
template <>
inline __device__ float4 mul(float4 a, float4 b) {
float4 c;
c.x = a.x * b.x;
c.y = a.y * b.y;
c.z = a.z * b.z;
c.w = a.w * b.w;
return c;
}
template <>
inline __device__ float4 mul(float a, float4 b) {
float4 c;
c.x = a * b.x;
c.y = a * b.y;
c.z = a * b.z;
c.w = a * b.w;
return c;
}
// Vector fused multiply-add.
inline __device__ float fma(float a, float b, float c) { return a * b + c; }
inline __device__ float2 fma(float2 a, float2 b, float2 c) {
float2 d;
d.x = fma(a.x, b.x, c.x);
d.y = fma(a.y, b.y, c.y);
return d;
}
inline __device__ float2 fma(float a, float2 b, float2 c) {
float2 d;
d.x = fma(a, b.x, c.x);
d.y = fma(a, b.y, c.y);
return d;
}
inline __device__ float4 fma(float4 a, float4 b, float4 c) {
float4 d;
d.x = fma(a.x, b.x, c.x);
d.y = fma(a.y, b.y, c.y);
d.z = fma(a.z, b.z, c.z);
d.w = fma(a.w, b.w, c.w);
return d;
}
inline __device__ float4 fma(float a, float4 b, float4 c) {
float4 d;
d.x = fma(a, b.x, c.x);
d.y = fma(a, b.y, c.y);
d.z = fma(a, b.z, c.z);
d.w = fma(a, b.w, c.w);
return d;
}
inline __device__ Float4_ fma(float a, Float4_ b, Float4_ c) {
Float4_ d;
d.x = fma(a, b.x, c.x);
d.y = fma(a, b.y, c.y);
return d;
}
inline __device__ Float8_ fma(float a, Float8_ b, Float8_ c) {
Float8_ d;
d.x = fma(a, b.x, c.x);
d.y = fma(a, b.y, c.y);
d.z = fma(a, b.z, c.z);
d.w = fma(a, b.w, c.w);
return d;
}
// Vector sum.
template <>
inline __device__ float sum(float v) {
return v;
}
template <>
inline __device__ float sum(float2 v) {
return v.x + v.y;
}
template <>
inline __device__ float sum(float4 v) {
return v.x + v.y + v.z + v.w;
}
template <>
inline __device__ float sum(Float4_ v) {
return v.x.x + v.x.y + v.y.x + v.y.y;
}
template <>
inline __device__ float sum(Float8_ v) {
return v.x.x + v.x.y + v.y.x + v.y.y + v.z.x + v.z.y + v.w.x + v.w.y;
}
// Vector dot product.
inline __device__ float dot(float a, float b) { return a * b; }
inline __device__ float dot(float2 a, float2 b) {
float2 c = mul<float2, float2, float2>(a, b);
return c.x + c.y;
}
inline __device__ float dot(Float4_ a, Float4_ b) {
float2 acc = mul<float2, float2, float2>(a.x, b.x);
acc = fma(a.y, b.y, acc);
return acc.x + acc.y;
}
inline __device__ float dot(Float8_ a, Float8_ b) {
float2 acc = mul<float2, float2, float2>(a.x, b.x);
acc = fma(a.y, b.y, acc);
acc = fma(a.z, b.z, acc);
acc = fma(a.w, b.w, acc);
return acc.x + acc.y;
}
// From float to float.
inline __device__ void from_float(float& dst, float src) { dst = src; }
inline __device__ void from_float(float2& dst, float2 src) { dst = src; }
inline __device__ void from_float(float4& dst, float4 src) { dst = src; }
// From float to float.
inline __device__ float to_float(float u) { return u; }
inline __device__ float2 to_float(float2 u) { return u; }
inline __device__ float4 to_float(float4 u) { return u; }
inline __device__ Float4_ to_float(Float4_ u) { return u; }
inline __device__ Float8_ to_float(Float8_ u) { return u; }
// Zero-out a variable.
inline __device__ void zero(float& dst) { dst = 0.f; }
} // namespace vllm

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#pragma once
#include "attention_generic.cuh"
#include "torch_utils.h"
#include <stdint.h>
#ifdef ENABLE_FP8
#ifndef USE_ROCM
#include <cuda_fp8.h>
#endif // USE_ROCM
#endif // ENABLE_FP8
namespace vllm {
enum class Fp8KVCacheDataType {
kAuto = 0,
kFp8E4M3 = 1,
kFp8E5M2 = 2,
};
inline Fp8KVCacheDataType get_fp8_kv_cache_data_type(
const std::string& dtype_str) {
// dtype_str refers to CacheDType at vllm.config.cache.CacheDType
if (dtype_str == "auto" || dtype_str == "float16" ||
dtype_str == "bfloat16") {
// unquantized kv cache
return Fp8KVCacheDataType::kAuto;
} else if (dtype_str == "fp8" || dtype_str == "fp8_ds_mla" ||
dtype_str == "fp8_e4m3") {
return Fp8KVCacheDataType::kFp8E4M3;
} else if (dtype_str == "fp8_e5m2") {
return Fp8KVCacheDataType::kFp8E5M2;
}
TORCH_UTILS_CHECK(false, "Unsupported fp8 kv cache data type: ", dtype_str);
}
// fp8 vector types for quantization of kv cache
template <>
struct Vec<uint8_t, 1> {
using Type = uint8_t;
};
template <>
struct Vec<uint8_t, 2> {
using Type = uint16_t;
};
template <>
struct Vec<uint8_t, 4> {
using Type = uint32_t;
};
template <>
struct Vec<uint8_t, 8> {
using Type = uint2;
};
} // namespace vllm