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# SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: Apache-2.0
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.18)
project(cccl.examples.ccclrt CUDA)
# This example uses the CMake Package Manager (CPM) to simplify fetching CCCL from GitHub
# For more information, see https://github.com/cpm-cmake/CPM.cmake
include(cmake/CPM.cmake)
# We define these as variables so they can be overridden in CI to pull from a PR instead of CCCL `main`
# In your project, these variables are unnecessary and you can just use the values directly
set(
CCCL_REPOSITORY
"https://github.com/NVIDIA/cccl"
CACHE STRING
"Git repository to fetch CCCL from"
)
set(CCCL_TAG "main" CACHE STRING "Git tag/branch to fetch from CCCL repository")
# This will automatically clone CCCL from GitHub and make the exported cmake targets available
CPMAddPackage(NAME CCCL GIT_REPOSITORY "${CCCL_REPOSITORY}" GIT_TAG ${CCCL_TAG})
# Default to building for the GPU on the current system
if (NOT DEFINED CMAKE_CUDA_ARCHITECTURES)
set(CMAKE_CUDA_ARCHITECTURES native)
endif()
add_subdirectory(kernel_launch_patterns)