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//===----------------------------------------------------------------------===//
//
// Part of libcu++, the C++ Standard Library for your entire system,
// under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
// SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES.
//
//===----------------------------------------------------------------------===//
#ifndef _CUDA_STD_BIT
#define _CUDA_STD_BIT
#include <cuda/std/detail/__config>
#if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC)
# pragma GCC system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG)
# pragma clang system_header
#elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC)
# pragma system_header
#endif // no system header
#include <cuda/std/__bit/bit_cast.h>
#include <cuda/std/__bit/bit_compress.h>
#include <cuda/std/__bit/bit_expand.h>
#include <cuda/std/__bit/bit_repeat.h>
#include <cuda/std/__bit/bit_reverse.h>
#include <cuda/std/__bit/byteswap.h>
#include <cuda/std/__bit/countl.h>
#include <cuda/std/__bit/countr.h>
#include <cuda/std/__bit/endian.h>
#include <cuda/std/__bit/has_single_bit.h>
#include <cuda/std/__bit/integral.h>
#include <cuda/std/__bit/popcount.h>
#include <cuda/std/__bit/rotate.h>
#include <cuda/std/__bit/shl.h>
#include <cuda/std/__bit/shr.h>
#include <cuda/std/version>
#endif // _CUDA_STD_BIT