31 lines
1.1 KiB
Plaintext
31 lines
1.1 KiB
Plaintext
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// SPDX-FileCopyrightText: Copyright (c) 2025, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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// SPDX-License-Identifier: BSD-3-Clause
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#include <thrust/device_vector.h>
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#include <thrust/swap.h>
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#include <nvbench_helper.cuh>
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template <typename T>
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static void basic(nvbench::state& state, nvbench::type_list<T>)
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{
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const auto elements = static_cast<std::size_t>(state.get_int64("Elements"));
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thrust::device_vector<T> a = generate(elements);
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thrust::device_vector<T> b = generate(elements);
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state.add_element_count(elements);
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state.add_global_memory_reads<T>(2 * elements);
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state.add_global_memory_writes<T>(2 * elements);
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caching_allocator_t alloc; // swap_ranges shouldn't allocate, but let's be consistent
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state.exec(nvbench::exec_tag::gpu | nvbench::exec_tag::no_batch | nvbench::exec_tag::sync,
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[&](nvbench::launch& launch) {
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thrust::swap_ranges(policy(alloc, launch), a.begin(), a.end(), b.begin());
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});
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}
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NVBENCH_BENCH_TYPES(basic, NVBENCH_TYPE_AXES(integral_types))
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.set_name("base")
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.set_type_axes_names({"T{ct}"})
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.add_int64_power_of_two_axis("Elements", nvbench::range(16, 28, 4));
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