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// SPDX-FileCopyrightText: Copyright (c) 2011-2023, NVIDIA CORPORATION. All rights reserved.
// SPDX-License-Identifier: BSD-3
#include <thrust/device_vector.h>
#include <thrust/execution_policy.h>
#include <thrust/fill.h>
#include "nvbench_helper.cuh"
template <typename T>
static void basic(nvbench::state& state, nvbench::type_list<T>)
{
const auto elements = static_cast<std::size_t>(state.get_int64("Elements"));
thrust::device_vector<T> output(elements);
state.add_element_count(elements);
state.add_global_memory_writes<T>(elements);
caching_allocator_t alloc;
state.exec(nvbench::exec_tag::gpu | nvbench::exec_tag::no_batch | nvbench::exec_tag::sync,
[&](nvbench::launch& launch) {
thrust::fill(policy(alloc, launch), output.begin(), output.end(), T{42});
});
}
NVBENCH_BENCH_TYPES(basic, NVBENCH_TYPE_AXES(fundamental_types))
.set_name("base")
.set_type_axes_names({"T{ct}"})
.add_int64_power_of_two_axis("Elements", nvbench::range(16, 28, 4));