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Model: bytesbrains/naderu-loom-7b Source: Original Platform
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README.md
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README.md
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---
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license: apache-2.0
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base_model: mistralai/Mistral-7B-Instruct-v0.3
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library_name: transformers
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pipeline_tag: text-generation
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language:
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- en
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tags:
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- interactive-fiction
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- game-master
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- json
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- structured-output
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- lora
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- qlora
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- mistral
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- naderu
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---
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# naderu-loom-7b
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**An offline interactive-fiction narrator by [Naderu](https://naderu.com) — a BytesBrains Pte. Ltd. venture.**
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`naderu-loom` is a compact, specialised **game-master** model. Given a game **state** and the
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player's **action**, it narrates the next scene and returns a single **JSON turn** an app can
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render and apply — built to run **offline on-device**. It is an honest portfolio/demonstration
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piece: a small creative model with a **quantitative evaluation gate**, not a reasoning engine.
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## Provenance
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- **Fine-tuned from:** [`mistralai/Mistral-7B-Instruct-v0.3`](https://huggingface.co/mistralai/Mistral-7B-Instruct-v0.3) (Apache-2.0).
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- **Method:** LoRA (r=16, α=32) trained as **QLoRA on the 4-bit MLX quant** of the base
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([`mlx-community/Mistral-7B-Instruct-v0.3-4bit`](https://huggingface.co/mlx-community/Mistral-7B-Instruct-v0.3-4bit)),
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LoRA on 16 layers, lr 3e-5, 1000 iters, assistant-tokens-only (`--mask-prompt`), seq 1024.
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Trained with **MLX** on an Apple M4 Mac Mini (24 GB, no GPU); ~6.5 GB peak, final val loss 0.23.
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These weights are the adapter **fused and de-quantized to bf16** for portability.
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- **Training data:** ~320 Naderu-authored `(state, action) → JSON turn` examples across five
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genres (fantasy, mystery, sci-fi, horror, fairytale). License-clean and reproducible.
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- **License:** Apache-2.0 (inherits the base model's terms).
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## The turn contract
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**Mistral-7B-v0.3 has no `system` role**, so the contract is folded into the user message. Each
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turn the model receives `STATE` (genre, tone, hp, inventory, flags) + an `ACTION`, and replies
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with exactly one JSON object:
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```json
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{
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"scene": "2–4 sentences of narration.",
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"choices": ["2 to 4 short action strings"],
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"state_delta": {"inventory_add": ["rusty key"], "inventory_remove": [], "flags_set": {"door_unlocked": true}, "hp": 0}
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}
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```
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Rules: JSON only; 2–4 choices; never remove/use an item the player does not hold; flags stay
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consistent with the story; honor genre and tone. The app applies `state_delta` and renders
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`choices` as buttons.
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## How to use
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```python
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import json
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from transformers import AutoModelForCausalLM, AutoTokenizer
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SYSTEM = (
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"You are naderu-loom, an offline interactive-fiction narrator (a game master) by "
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"Naderu (naderu.com). Each turn you receive the game STATE and the player's ACTION, "
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"and you reply with exactly one JSON object and nothing else, matching this schema: "
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'{"scene": <2-4 sentence narration>, "choices": [<2 to 4 short action strings>], '
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'"state_delta": {"inventory_add": [..], "inventory_remove": [..], '
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'"flags_set": {..}, "hp": <integer change, 0 if none>}}. '
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"Rules: reply with JSON only; never remove or use an item the player does not have; "
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"keep flags consistent with the story so far; honor the genre and tone; keep choices "
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"between 2 and 4."
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)
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mid = "bytesbrains/naderu-loom-7b"
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tok = AutoTokenizer.from_pretrained(mid)
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model = AutoModelForCausalLM.from_pretrained(mid)
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state = {"genre": "fantasy", "tone": "grim", "hp": 10, "inventory": [], "flags": {}}
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user = f"{SYSTEM}\n\nSTATE: {json.dumps(state)}\nACTION: __start__" # no system role — fold it in
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enc = tok.apply_chat_template([{"role": "user", "content": user}],
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add_generation_prompt=True, return_tensors="pt")
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out = model.generate(enc, max_new_tokens=256, do_sample=False)
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print(tok.decode(out[0, enc.shape[1]:], skip_special_tokens=True))
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```
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Tip: clamp the returned `choices` list to ≤ 4 as a thin output-validation layer (see the eval note).
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## Evaluation
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**Suite:** `eval/suites/naderu-loom/run_eval.py` (v1, greedy) · **Run:** 2026-07-15
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(34 turns / 9 scripted playthroughs, 5 genres) · **Result: PASS**
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| Metric | Gate | Result |
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|--------|------|--------|
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| valid_json_rate | ≥ 0.98 | **1.000** ✅ |
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| schema_rate | ≥ 0.95 | **0.971** ✅ (33/34) |
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| state_violations | 0 | **0** ✅ |
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| constraint_rate | ≥ 0.98 | **1.000** ✅ |
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Honest note: **1 of 34 turns emitted 5 choices** (over the 2–4 bound), reflected in
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`schema_rate` (0.971), which still clears its 0.95 bar. Clamp choices to ≤ 4 in the app.
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World-state tracking holds — the model correctly refuses to use an item it doesn't hold
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(0 state violations). Narrative quality is coherent and on-tone across genres but is
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**reported, not gated** (subjective).
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## Limitations & risks
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- 7B → limited long-horizon reasoning; **the app is the source of truth for state** (the model
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proposes `state_delta`, the app applies and validates it).
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- Fiction may be clichéd, repetitive, or tonally off; English-first.
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- Trained via 4-bit QLoRA, so it carries the base's 4-bit quantization characteristics.
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- Model-generated fiction — add content controls for a general audience.
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## About Naderu
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[**Naderu**](https://naderu.com) is an AI-models company (a BytesBrains Pte. Ltd. venture). We
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**train** foundation models into specialised ones, **release** them with model cards, provenance,
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and clear licensing, and **serve** the engineering around them. Every capability claim is backed
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by a real evaluation — never vibes. Recipe, dataset, and eval gate are open in the Naderu repo.
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- 🌐 [naderu.com](https://naderu.com) · 🧱 Base [`Mistral-7B-Instruct-v0.3`](https://huggingface.co/mistralai/Mistral-7B-Instruct-v0.3) (Apache-2.0) · 🏷️ v0.1.0 (2026-07-15)
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