#!/bin/bash # POLARIS-1.7B PLAIN-SGD rerun. # # Upstream (ChenxinAn-fdu/POLARIS) trains Qwen3-1.7B-Base with AdamW lr=1e-6, # GRPO+ (use_kl_loss=False, entropy_coeff=0), strict on-policy # (mini_batch=train_batch=128, 1 grad step per rollout batch). # This script swaps ONLY the optimizer: AdamW → PLAIN SGD (momentum=0). # Everything else kept faithful within a 4×B200 budget (response length capped at 8192). # # Scientific non-negotiable: momentum=0.0, nesterov=false, dampening=0.0, # weight_decay=0.0. If the run diverges, lower the LR — never turn on momentum. set -euo pipefail export PYTHONUNBUFFERED=1 # Sources venv + vLLM-critical env: local TMPDIR for AF_UNIX sockets (NFS refuses # AF_UNIX bind), LD_LIBRARY_PATH for system libstdc++ GLIBCXX_3.4.32, CCCL headers # for flashinfer, VLLM_USE_V1=1, stale-PYTHONPATH cleanup, CC/CXX/TRITON_CC on # /usr/bin/gcc (the /home/utils/gcc-11.2.0 + binutils-2.37 pair can't link # against the system glibc's .relr.dyn section). # shellcheck disable=SC1091 source /home/scratch.pjayasinha_gpu/rs/vllm_env.sh # Force HF offline after vllm_env.sh to avoid 4 simultaneous vLLM EngineCores # hitting the HF hub → 429 rate-limit. export HF_HUB_OFFLINE=1 export TRANSFORMERS_OFFLINE=1 export CUDA_VISIBLE_DEVICES=0,1,2,3 # GPUs 4-7 are held by the SVD sweep # Force Ray to respect CUDA_VISIBLE_DEVICES for num_gpus=0 actors (e.g. the # vLLM http server coordinator). Without this, Ray's legacy default overrides # our CUDA_VISIBLE_DEVICES for coordinator actors → vLLM's EngineCore picks up # physical GPU 4 and starts rolling out on a GPU we promised to leave alone. export RAY_ACCEL_ENV_VAR_OVERRIDE_ON_ZERO=0 # NOTE: do NOT prepend /usr/bin to PATH — vllm_env.sh already sources the venv, # and /usr/bin first would shadow the venv's python3 (no verl installed there). # Triton uses CC=/usr/bin/gcc (set in vllm_env.sh); that pulls in /usr/bin/ld # automatically via gcc's default linker path. No explicit LD override needed. export WANDB_API_KEY=$(cat /home/scratch.pjayasinha_gpu/rs/wandb_api_key.txt) # SMOKE=1 runs a tiny sanity check: single epoch, short response length, small val slice. SMOKE="${SMOKE:-0}" LR="${LR:-1e-1}" # lr=1 and lr=2e-1 both collapsed (max-length babble, rewards pinned at -1). lr=1e-1 was the stable-but-slow regime where val-core actually started rising from 0. Locking in here. if [[ "$SMOKE" == "1" ]]; then EXP_NAME="polaris_1p7b_sgd_lr${LR}_SMOKE" TOTAL_EPOCHS=1 MAX_RESP=${MAX_RESP:-8192} # default now matches the real run; override to 2048 for fast debug SAVE_FREQ=10 TEST_FREQ=999999 else EXP_NAME="polaris_1p7b_sgd_lr${LR}_bs128_gpu4_ep5_n4" TOTAL_EPOCHS=5 MAX_RESP=${MAX_RESP:-8192} SAVE_FREQ=25 TEST_FREQ=50 fi CKPT_DIR="/home/scratch.pjayasinha_gpu/rs/checkpoints/${EXP_NAME}" LOG_DIR="/home/scratch.pjayasinha_gpu/rs/logs" mkdir -p "$CKPT_DIR" "$LOG_DIR" LOG_PATH="${LOG_DIR}/${EXP_NAME}.log" echo "==============================================" echo "EXP_NAME: $EXP_NAME" echo "MODEL: Qwen/Qwen3-1.7B-Base" echo "OPTIMIZER: PLAIN SGD (momentum=0, nesterov=false, dampening=0, wd=0)" echo "LR: $LR" echo "MAX_RESP: $MAX_RESP" echo "TOTAL_EPOCHS: $TOTAL_EPOCHS" echo "CKPT_DIR: $CKPT_DIR" echo "LOG_PATH: $LOG_PATH" echo "GPUs: $CUDA_VISIBLE_DEVICES" echo "==============================================" python3 -m verl.trainer.main_ppo \ algorithm.adv_estimator=grpo \ algorithm.use_kl_in_reward=False \ data.train_files=/home/scratch.pjayasinha_gpu/rs/data_polaris/train.parquet \ data.val_files="['/home/scratch.pjayasinha_gpu/rs/data_polaris/val.parquet']" \ data.train_batch_size=128 \ data.max_prompt_length=1024 \ data.max_response_length=${MAX_RESP} \ data.filter_overlong_prompts=True \ data.truncation='error' \ actor_rollout_ref.model.path=Qwen/Qwen3-1.7B-Base \ actor_rollout_ref.model.use_remove_padding=True \ actor_rollout_ref.model.enable_gradient_checkpointing=False \ actor_rollout_ref.model.use_fused_kernels=True \ actor_rollout_ref.actor.optim.optimizer=SGD \ actor_rollout_ref.actor.optim.optimizer_impl=torch.optim \ actor_rollout_ref.actor.optim.lr=${LR} \ actor_rollout_ref.actor.optim.weight_decay=0.0 \ actor_rollout_ref.actor.optim.override_optimizer_config='{momentum: 0.0, nesterov: false, dampening: 0.0}' \ actor_rollout_ref.actor.ppo_mini_batch_size=128 \ actor_rollout_ref.actor.ppo_micro_batch_size_per_gpu=4 \ actor_rollout_ref.actor.use_kl_loss=False \ actor_rollout_ref.actor.kl_loss_coef=0.0 \ actor_rollout_ref.actor.entropy_coeff=0.0 \ actor_rollout_ref.actor.fsdp_config.param_offload=False \ actor_rollout_ref.actor.fsdp_config.optimizer_offload=False \ actor_rollout_ref.rollout.name=vllm \ actor_rollout_ref.rollout.n=4 \ actor_rollout_ref.rollout.temperature=1.0 \ actor_rollout_ref.rollout.log_prob_micro_batch_size_per_gpu=4 \ actor_rollout_ref.rollout.tensor_model_parallel_size=1 \ actor_rollout_ref.rollout.gpu_memory_utilization=0.85 \ actor_rollout_ref.ref.log_prob_micro_batch_size_per_gpu=4 \ actor_rollout_ref.ref.fsdp_config.param_offload=False \ trainer.critic_warmup=0 \ trainer.logger='["console","wandb"]' \ trainer.project_name='sgd_rerun_polaris_1p7b' \ trainer.experiment_name="${EXP_NAME}" \ +trainer.wandb.entity='pavanjayasinha-university-of-illinois-urbana-champaign' \ trainer.n_gpus_per_node=4 \ trainer.nnodes=1 \ trainer.save_freq=${SAVE_FREQ} \ trainer.test_freq=${TEST_FREQ} \ trainer.total_epochs=${TOTAL_EPOCHS} \ trainer.default_local_dir="${CKPT_DIR}" \ 2>&1 | tee "${LOG_PATH}"