commit eb296d02f03ce607eda64fc172d92b12698b0a9f Author: ModelHub XC Date: Wed Jul 15 15:35:10 2026 +0800 初始化项目,由ModelHub XC社区提供模型 Model: NovaCorp/Ultimate-RPG.System-3.2-1B Source: Original Platform diff --git a/.gitattributes b/.gitattributes new file mode 100644 index 0000000..52373fe --- /dev/null +++ b/.gitattributes @@ -0,0 +1,36 @@ +*.7z filter=lfs diff=lfs merge=lfs -text +*.arrow filter=lfs diff=lfs merge=lfs -text +*.bin filter=lfs diff=lfs merge=lfs -text +*.bz2 filter=lfs diff=lfs merge=lfs -text +*.ckpt filter=lfs diff=lfs merge=lfs -text +*.ftz filter=lfs diff=lfs merge=lfs -text +*.gz filter=lfs diff=lfs merge=lfs -text +*.h5 filter=lfs diff=lfs merge=lfs -text +*.joblib filter=lfs diff=lfs merge=lfs -text +*.lfs.* filter=lfs diff=lfs merge=lfs -text +*.mlmodel filter=lfs diff=lfs merge=lfs -text +*.model filter=lfs diff=lfs merge=lfs -text +*.msgpack filter=lfs diff=lfs merge=lfs -text +*.npy filter=lfs diff=lfs merge=lfs -text +*.npz filter=lfs diff=lfs merge=lfs -text +*.onnx filter=lfs diff=lfs merge=lfs -text +*.ot filter=lfs diff=lfs merge=lfs -text +*.parquet filter=lfs diff=lfs merge=lfs -text +*.pb filter=lfs diff=lfs merge=lfs -text +*.pickle filter=lfs diff=lfs merge=lfs -text +*.pkl filter=lfs diff=lfs merge=lfs -text +*.pt filter=lfs diff=lfs merge=lfs -text +*.pth filter=lfs diff=lfs merge=lfs -text +*.rar filter=lfs diff=lfs merge=lfs -text +*.safetensors filter=lfs diff=lfs merge=lfs -text +saved_model/**/* filter=lfs diff=lfs merge=lfs -text +*.tar.* filter=lfs diff=lfs merge=lfs -text +*.tar filter=lfs diff=lfs merge=lfs -text +*.tflite filter=lfs diff=lfs merge=lfs -text +*.tgz filter=lfs diff=lfs merge=lfs -text +*.wasm filter=lfs diff=lfs merge=lfs -text +*.xz filter=lfs diff=lfs merge=lfs -text +*.zip filter=lfs diff=lfs merge=lfs -text +*.zst filter=lfs diff=lfs merge=lfs -text +*tfevents* filter=lfs diff=lfs merge=lfs -text +tokenizer.json filter=lfs diff=lfs merge=lfs -text diff --git a/README.md b/README.md new file mode 100644 index 0000000..7487cbb --- /dev/null +++ b/README.md @@ -0,0 +1,465 @@ +--- +base_model: +- NovaCorp/RPG_System-3.2-1B +- NovaCorp/Fornicator-3.2-1B +datasets: +- WasamiKirua/Her-Samantha-Style +- HuggingFaceTB/smoltalk +- Guilherme34/uncensor +- teknium/OpenHermes-2.5 +- passing2961/multifaceted-skill-of-mind +- PawanKrd/math-gpt-4o-200k +- V3N0M/Jenna-50K-Alpaca-Uncensored +- cognitivecomputations/dolphin-coder +- mlabonne/FineTome-100k +- microsoft/orca-math-word-problems-200k +- CarrotAI/ko-instruction-dataset +- Salesforce/xlam-function-calling-60k +- anthracite-org/kalo-opus-instruct-22k-no-refusal +- anthracite-org/stheno-filtered-v1.1 +- anthracite-org/nopm_claude_writing_fixed +- iamketan25/roleplay-instructions-dataset +- N-Bot-Int/Iris-Uncensored-R1 +- N-Bot-Int/Moshpit-Combined-R2-Uncensored +- N-Bot-Int/Mushed-Dataset-Uncensored +- N-Bot-Int/Muncher-R1-Uncensored +- N-Bot-Int/Millia-R1_DPO +- AiAF/SCPWiki-Archive-02-March-2025-Datasets +- huihui-ai/QWQ-LONGCOT-500K +- huihui-ai/LONGCOT-Refine-500K +- Epiculous/Synthstruct-Gens-v1.1-Filtered-n-Cleaned +- Epiculous/SynthRP-Gens-v1.1-Filtered-n-Cleaned +- alexandreteles/AlpacaToxicQA_ShareGPT +- Nitral-AI/Active_RP-ShareGPT +- PJMixers/hieunguyenminh_roleplay-deduped-ShareGPT +- Nitral-AI/RP_Alignment-ShareGPT +- Chaser-cz/sonnet35-charcard-roleplay-sharegpt +- AiCloser/sharegpt_cot_dataset +- PJMixers/Gryphe_Opus-WritingPrompts-Story2Prompt-ShareGPT +- priveeai/pippa_sharegpt +- Locutusque/sharegpt_gpt4_uncensored_cleaned +- OpenCoder-LLM/opc-sft-stage1 +- OpenCoder-LLM/opc-sft-stage2 +- microsoft/orca-agentinstruct-1M-v1 +- NousResearch/hermes-function-calling-v1 +- AI-MO/NuminaMath-CoT +- AI-MO/NuminaMath-TIR +- allenai/tulu-3-sft-mixture +- cognitivecomputations/samantha-data +- m-a-p/CodeFeedback-Filtered-Instruction +- m-a-p/Code-Feedback +- FreedomIntelligence/medical-o1-reasoning-SFT +library_name: transformers +tags: +- mergekit +- merge +- Silly-Tavern +- Text-Generation-Inference +- KoboldAI +- RPG +- RP +- Roleplay +- NSFW +- Uncensored +- Low-Specs +- Low-Refusals +- not-for-all-audiences +license: llama3.2 +language: +- en +- es +pipeline_tag: text-generation +--- +# Ultimate RPG System 3.2 1B + +
+ + [Try the new **derivative** version](https://huggingface.co/NovaCorp/Fusion-RPG.System-3.2-1B) + + ![image/png](https://i.ibb.co/rGk57ph7/b833b5e70a77d922c142dd3937725a83-high-removebg-preview.png) +
+ +> *Most AI assistants want to help you write emails. +> This one wants to drag your protagonist through a burning kingdom while severed heads rot on iron spikes outside the city walls.* + +*— Dr. Novaciano* + +--- +## Overview + +**Ultimate RPG System 3.2 1B** is a hyper-aggressive roleplay and narrative simulation model engineered for people tired of neutered fantasy dialogue, sterilized storytelling, and emotionally dead AI outputs that sound like corporate interns trapped inside a therapy seminar. + +
+ + ![image/png](https://i.ibb.co/67Mn9jV7/Screenshot-20260527-184724-Opera.png) +
+ +This model was built for: + +* brutal fantasy campaigns +* morally bankrupt worlds +* political corruption +* war crimes +* cults +* assassins +* necromancers +* degenerates +* mercenaries +* cosmic horror +* sadistic villains +* psychologically damaged protagonists +* manipulative companions +* erotic power dynamics +* survival-driven storytelling + +The objective was simple: + +**Create a compact 1B RPG engine capable of sustaining violent, emotionally charged, morally rotten narrative worlds without collapsing into safety lectures every thirty seconds.** + +And somehow the damned mutant survived the merge process. + +--- + +## What Makes This Model Different + +Most roleplay models suffer from terminal cowardice. + +You try to run: + +* dark fantasy +* post-apocalyptic horror +* medieval brutality +* criminal empires +* morally gray factions + +…and suddenly the AI transforms into a nervous HR representative begging everyone to communicate respectfully while the kingdom burns behind them. + +Ultimate RPG System was engineered to do the opposite. + +This model commits to the scenario. + +If the world is diseased, starving, collapsing, violent, corrupt, and drowning in blood-soaked political intrigue… + +the model leans into it instead of trying to sanitize it into Disney sludge. + +--- + +## Core Behavioral Profile + +This model specializes in: + +* long-form RPG narration +* adaptive worldbuilding +* faction systems +* dynamic NPC behavior +* dark fantasy immersion +* psychological degradation arcs +* mature storytelling +* manipulation-heavy dialogue +* combat narration +* erotic corruption themes +* survival horror tension +* high-stakes decision trees + +The model excels at generating: + +* kingdoms rotting from within +* plague-ridden cities +* mercenary guilds +* fanatical cults +* war-torn civilizations +* grotesque monsters +* morally compromised companions +* unstable rulers +* underground criminal empires +* torture chambers disguised as royal prisons +* cosmic entities whispering through dying stars + +Because fantasy worlds should feel dangerous. + +Not like sanitized playgrounds wrapped in bubble plastic by liability departments. + +--- + +## Merge Philosophy + +The merge architecture focused on preserving: + +* narrative momentum +* emotional escalation +* sexual tension systems +* conflict persistence +* immersion stability +* contextual obedience +* scene continuity + +while reducing: + +* immersion-breaking refusals +* artificial moral panic +* generic assistant contamination +* repetitive disclaimers +* tone collapse + +The result is a model that behaves less like a productivity tool… + +…and more like a diseased dungeon master trapped inside an ancient server rack beneath a condemned cathedral. + +--- + +## Narrative Behavior + +
+ + ![image/png](https://i.ibb.co/VY1PqRj9/Screenshot-20260527-190758-Opera.png) +
+ +### Expected Capabilities + +* Violent combat scenes +* Gore-heavy narration +* Psychological horror +* Mature roleplay +* Political intrigue +* Extreme faction conflict +* Character corruption arcs +* Manipulative NPC interaction +* Persistent world memory +* Dynamic storytelling +* Emotional degradation systems +* Cruel survival scenarios + +### Expected Side Effects + +* Excessive profanity +* Emotional instability in characters +* Graphic violence +* Obsessive NPC behavior +* Sadistic antagonists +* Morally catastrophic outcomes +* Unsettling dialogue +* Extreme tonal escalation +* Occasional nightmare fuel + +This model does not “de-escalate.” + +It escalates until the tavern floor is flooded with blood, teeth, broken steel, and the screams of traitors begging forgotten gods for mercy. + +--- + +## Technical Specifications + +| Attribute | Value | +| ----------------- | ---------------------------------- | +| Architecture | Llama 3.2 1B | +| Merge Method | SLERP | +| Precision | bfloat16 | +| Primary Focus | RPG immersion | +| Optimization Goal | Narrative persistence | +| Behavioral Target | Unrestricted dark RP | +| Layer Strategy | Mid-transformer behavioral shaping | + +--- + +## Intended Use + +### Recommended + +* RPG systems +* AI dungeon frameworks +* Grimdark storytelling +* Horror campaigns +* Mature fantasy RP +* Post-apocalyptic worlds +* Villain protagonists +* Corruption mechanics +* Political simulation +* Dark sci-fi campaigns +* Interactive novels + +### Not Recommended + +* Therapy +* Educational safety +* Professional environments +* Children +* Customer service +* Mental stability +* Any environment where someone expects emotional comfort + +Running this model as a “friendly assistant” would be like hiring a plague doctor covered in dried blood to manage a kindergarten field trip through a mass grave. + +--- + +# Recommended sampling + +```python +temperature = 1.1 +top_p = 0.92 +min_p = 0.05 +repetition_penalty = 1.08 +``` + +Prompting works best when framed as immersive dialogue instead of instruction tasks. + + +## Prompting Tips + +This model feeds on: + +* desperation +* fear +* ambition +* lust +* betrayal +* war +* starvation +* paranoia +* revenge +* corruption + +Weak prompts produce generic outputs. + +Strong prompts unleash the machine. + + +### Example Prompt + +```text id="r7n2vk" +[World] +A dying empire collapsing beneath famine, civil war, and occult infection. + +[Character] +A former executioner turned mercenary commander. + +[Tone] +Brutal, hopeless, psychologically oppressive. + +[Objective] +Survive long enough to overthrow the throne before the capital descends into cannibalistic riots. +``` + +Example: + +
+ + ![image/png](https://i.ibb.co/qYF7Tgff/Screenshot-20260527-191816-Opera.png) +
+ +or: + +```text id="4c8ozi" +You are the narrator of a plague-ridden dark fantasy world where morality died centuries ago. +``` + +Give it: + +* pain +* stakes +* desperation +* monsters +* greed +* betrayal + +…and the model starts constructing worlds that feel like somebody skinned a medieval apocalypse alive and wired its nervous system into a GPU cluster. + +
+ + ![image/png](https://i.ibb.co/HTmhYLsj/Screenshot-20260527-192302-Opera.png) +
+ +--- + +## Performance Expectations + +This is not a benchmark queen. + +It was not built to: + +* solve calculus +* optimize spreadsheets +* summarize corporate meetings + +It was built to: + +* sustain immersion +* preserve tone +* escalate tension +* generate memorable narratives +* roleplay monsters convincingly + +And for a 1B? + +This little bastard is disturbingly effective. + +--- + +## Final Notes + +Ultimate RPG System 3.2 1B was engineered for creators sick of sterile AI outputs terrified of conflict, cruelty, lust, violence, horror, or emotionally dangerous storytelling. + +This model does not care about comfort. + +It cares about: + +* immersion +* tension +* atmosphere +* consequence +* narrative brutality + +It is cruel. +It is theatrical. +It is manipulative. +And once the campaign begins, it digs its claws into the narrative like a starving beast chewing through bone marrow. + +Open the dungeon door at your own risk. + +--- +### Merge Method + +This model was merged using the [SLERP](https://en.wikipedia.org/wiki/Slerp) merge method. + +### Models Merged + +The following models were included in the merge: +* [NovaCorp/RPG_System-3.2-1B](https://huggingface.co/NovaCorp/RPG_System-3.2-1B) +* [NovaCorp/Fornicator-3.2-1B](https://huggingface.co/NovaCorp/Fornicator-3.2-1B) + +### Configuration + +The following YAML configuration was used to produce this model: + +```yaml + + +# Author: Dr. Novaciano +# Objective: Ultimate RPG Unethic 3.2 1B AI Model +# ========================================================= +# PROJECT: Ultimate RPG System 3.2 1B +# ========================================================= + +models: + - model: NovaCorp/RPG_System-3.2-1B # Experimental viral strain neural imprint + - model: NovaCorp/Fornicator-3.2-1B # Baseline cognitive template, "safe mode" + +merge_method: slerp # Spherical Linear Interpolation to preserve extreme viral traits smoothly +base_model: NovaCorp/RPG_System-3.2-1B # Anchor model for stable latent space + +dtype: bfloat16 # Memory-efficient precision, minimal loss in viral feature fidelity + +parameters: + t: 0.45 + normalize: false + rescale: true + rescale_factor: 1.12 + memory_efficient: true + low_cpu_mem_usage: true + +layer_range: + - value: [4, 22] + +tie_word_embeddings: true +tie_output_embeddings: true + +``` \ No newline at end of file diff --git a/config.json b/config.json new file mode 100644 index 0000000..6fb864b --- /dev/null +++ b/config.json @@ -0,0 +1,40 @@ +{ + "architectures": [ + "LlamaForCausalLM" + ], + "attention_bias": false, + "attention_dropout": 0.0, + "bos_token_id": 128000, + "dtype": "bfloat16", + "eos_token_id": [ + 128001, + 128008, + 128009 + ], + "head_dim": 64, + "hidden_act": "silu", + "hidden_size": 2048, + "initializer_range": 0.02, + "intermediate_size": 8192, + "max_position_embeddings": 131072, + "mlp_bias": false, + "model_type": "llama", + "num_attention_heads": 32, + "num_hidden_layers": 16, + "num_key_value_heads": 8, + "pad_token_id": null, + "pretraining_tp": 1, + "rms_norm_eps": 1e-05, + "rope_parameters": { + "factor": 32.0, + "high_freq_factor": 4.0, + "low_freq_factor": 1.0, + "original_max_position_embeddings": 8192, + "rope_theta": 500000.0, + "rope_type": "llama3" + }, + "tie_word_embeddings": true, + "transformers_version": "5.0.0", + "use_cache": true, + "vocab_size": 128256 +} diff --git a/mergekit_config.yml b/mergekit_config.yml new file mode 100644 index 0000000..5c1eb4a --- /dev/null +++ b/mergekit_config.yml @@ -0,0 +1,30 @@ + + +# Author: Dr. Novaciano +# Objective: Ultimate RPG Unethic 3.2 1B AI Model +# ========================================================= +# PROJECT: Ultimate RPG System 3.2 1B +# ========================================================= + +models: + - model: NovaCorp/RPG_System-3.2-1B # Experimental viral strain neural imprint + - model: NovaCorp/Fornicator-3.2-1B # Baseline cognitive template, "safe mode" + +merge_method: slerp # Spherical Linear Interpolation to preserve extreme viral traits smoothly +base_model: NovaCorp/RPG_System-3.2-1B # Anchor model for stable latent space + +dtype: bfloat16 # Memory-efficient precision, minimal loss in viral feature fidelity + +parameters: + t: 0.45 + normalize: false + rescale: true + rescale_factor: 1.12 + memory_efficient: true + low_cpu_mem_usage: true + +layer_range: + - value: [4, 22] + +tie_word_embeddings: true +tie_output_embeddings: true diff --git a/model.safetensors b/model.safetensors new file mode 100644 index 0000000..76aaefb --- /dev/null +++ b/model.safetensors @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:a065cc6aa4a6273dde55bc337e7c5494293ed4ac4df7a9547b6e471e38b1da96 +size 2996982344 diff --git a/tokenizer.json b/tokenizer.json new file mode 100644 index 0000000..1c1d8d5 --- /dev/null +++ b/tokenizer.json @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6b9e4e7fb171f92fd137b777cc2714bf87d11576700a1dcd7a399e7bbe39537b +size 17209920 diff --git a/tokenizer_config.json b/tokenizer_config.json new file mode 100644 index 0000000..6e4c2fb --- /dev/null +++ b/tokenizer_config.json @@ -0,0 +1,13 @@ +{ + "backend": "tokenizers", + "bos_token": "<|begin_of_text|>", + "clean_up_tokenization_spaces": true, + "eos_token": "<|eot_id|>", + "is_local": false, + "model_input_names": [ + "input_ids", + "attention_mask" + ], + "model_max_length": 131072, + "tokenizer_class": "TokenizersBackend" +}