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Model: Marco333/qwen2.5-0.5b-game-commands-stt Source: Original Platform
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README.md
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README.md
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---
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base_model: Qwen/Qwen2.5-0.5B-Instruct
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library_name: transformers
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model_name: qwen2.5-0.5b-game-commands-stt
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tags:
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- generated_from_trainer
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- sft
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- hf_jobs
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- trl
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- ml-intern
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licence: license
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---
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# Model Card for qwen2.5-0.5b-game-commands-stt
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This model is a fine-tuned version of [Qwen/Qwen2.5-0.5B-Instruct](https://huggingface.co/Qwen/Qwen2.5-0.5B-Instruct).
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It has been trained using [TRL](https://github.com/huggingface/trl).
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## Training procedure
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This model was trained with SFT.
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### Framework versions
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- TRL: 1.3.0
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- Transformers: 5.8.0
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- Pytorch: 2.11.0
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- Datasets: 4.8.5
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- Tokenizers: 0.22.2
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## Citations
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Cite TRL as:
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```bibtex
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@software{vonwerra2020trl,
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title = {{TRL: Transformers Reinforcement Learning}},
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author = {von Werra, Leandro and Belkada, Younes and Tunstall, Lewis and Beeching, Edward and Thrush, Tristan and Lambert, Nathan and Huang, Shengyi and Rasul, Kashif and Gallouédec, Quentin},
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license = {Apache-2.0},
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url = {https://github.com/huggingface/trl},
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year = {2020}
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}
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```
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If you use this model or approach in your work, please cite:
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```bibtex
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@misc{marco333_game_commands_2026,
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author = {Marco333},
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title = {Game Command Recognition from Noisy Speech-to-Text using Qwen2.5-0.5B},
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year = {2026},
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publisher = {Hugging Face},
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url = {https://huggingface.co/Marco333/qwen2.5-0.5b-game-commands-stt},
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}
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```
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```c++
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#include "llama.h"
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#include "common.h"
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#include <string>
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#include <iostream>
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// System prompt - must match what the model was trained with
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const char* SYSTEM_PROMPT =
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"You are a game command interpreter. The user's input is noisy speech-to-text "
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"from a microphone in a gaming environment. Your job is to identify the intended "
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"game command from the noisy input.\n\n"
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"Valid commands: Attack, CastSpell, CloseDoor, Crouch, Defend, DropItem, Heal, "
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"Interact, Jump, OpenDoor, OpenInventory, OpenMap, PauseGame, PickUp, Reload, "
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"SaveGame, Sprint, Stop, SwitchWeapon, UseItem\n\n"
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"Respond with ONLY a JSON object: {\"command\": \"<CommandName>\"}\n"
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"If the input doesn't match any command, respond: {\"command\": \"Unknown\"}";
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// Build the prompt using Qwen2.5 chat template
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std::string build_prompt(const std::string& stt_text) {
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return "<|im_start|>system\n" + std::string(SYSTEM_PROMPT) + "<|im_end|>\n"
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"<|im_start|>user\n" + stt_text + "<|im_end|>\n"
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"<|im_start|>assistant\n";
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}
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// Parse command from model output like: {"command": "OpenDoor"}
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std::string parse_command(const std::string& output) {
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auto pos = output.find("\"command\": \"");
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if (pos == std::string::npos) pos = output.find("\"command\":\"");
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if (pos == std::string::npos) return "Unknown";
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pos = output.find("\"", pos + 11);
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if (pos == std::string::npos) return "Unknown";
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pos++;
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auto end = output.find("\"", pos);
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if (end == std::string::npos) return "Unknown";
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return output.substr(pos, end - pos);
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}
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int main() {
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// Initialize llama.cpp
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llama_backend_init();
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// Load model
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llama_model_params model_params = llama_model_default_params();
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llama_model* model = llama_model_load_from_file("model_q4.gguf", model_params);
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// Create context
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llama_context_params ctx_params = llama_context_default_params();
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ctx_params.n_ctx = 512; // Short context is fine for commands
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ctx_params.n_batch = 512;
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llama_context* ctx = llama_init_from_model(model, ctx_params);
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// Get the tokenizer/vocab from the model
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const llama_vocab* vocab = llama_model_get_vocab(model);
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// === GAME LOOP: process STT input ===
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std::string stt_input = "opun da dur"; // Noisy STT from player mic
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// Build prompt
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std::string prompt = build_prompt(stt_input);
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// Tokenize
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std::vector<llama_token> tokens(512);
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int n_tokens = llama_tokenize(vocab, prompt.c_str(), prompt.size(),
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tokens.data(), tokens.size(), true, true);
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tokens.resize(n_tokens);
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// Create batch and evaluate prompt
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llama_batch batch = llama_batch_init(512, 0, 1);
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for (int i = 0; i < n_tokens; i++) {
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llama_batch_add(batch, tokens[i], i, {0}, false);
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}
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batch.logits[batch.n_tokens - 1] = true;
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llama_decode(ctx, batch);
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// Generate response (max ~30 tokens for JSON output)
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std::string response;
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int n_cur = n_tokens;
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for (int i = 0; i < 30; i++) {
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llama_token new_token = llama_sampler_sample(/* your sampler */, ctx, -1);
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// Stop at EOS or end of JSON
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if (llama_vocab_is_eog(vocab, new_token)) break;
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// Convert token to text
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char buf[64];
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int len = llama_token_to_piece(vocab, new_token, buf, sizeof(buf), 0, true);
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response.append(buf, len);
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// Stop if we see closing brace (JSON complete)
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if (response.find("}") != std::string::npos) break;
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// Prepare next token
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llama_batch_clear(batch);
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llama_batch_add(batch, new_token, n_cur, {0}, true);
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llama_decode(ctx, batch);
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n_cur++;
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}
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// Parse the command
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std::string command = parse_command(response);
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std::cout << "STT: '" << stt_input << "' -> Command: " << command << std::endl;
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// Output: STT: 'opun da dur' -> Command: OpenDoor
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// Now trigger game action based on command string
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// e.g. if (command == "OpenDoor") game->openNearestDoor();
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// Cleanup
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llama_batch_free(batch);
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llama_free(ctx);
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llama_model_free(model);
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llama_backend_free();
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return 0;
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}
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```
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## Usage
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```python
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from transformers import AutoModelForCausalLM, AutoTokenizer
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model_id = 'Marco333/qwen2.5-0.5b-game-commands-stt'
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tokenizer = AutoTokenizer.from_pretrained(model_id)
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model = AutoModelForCausalLM.from_pretrained(model_id)
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```
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For non-causal architectures, replace `AutoModelForCausalLM` with the appropriate `AutoModel` class.
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<!-- ml-intern-provenance -->
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## Generated by ML Intern
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||||
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||||
This model repository was generated by [ML Intern](https://github.com/huggingface/ml-intern), an agent for machine learning research and development on the Hugging Face Hub.
|
||||
|
||||
- Try ML Intern: https://smolagents-ml-intern.hf.space
|
||||
- Source code: https://github.com/huggingface/ml-intern
|
||||
189
TRAINING_REPORT.md
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# Training Report: Game Command Recognition from Noisy STT
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## Overview
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This model fine-tunes **Qwen2.5-0.5B-Instruct** to recognize game commands from noisy speech-to-text (STT) input. Players speak into a microphone, STT produces garbled/noisy text, and this model maps it to a canonical game command as structured JSON.
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**Final Result: 99.4% token accuracy on held-out test set.**
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---
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## Architecture & Approach
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| Component | Choice | Rationale |
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|-----------|--------|-----------|
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| Base model | Qwen/Qwen2.5-0.5B-Instruct | Small (350MB quantized), fast CPU inference, fully supported by llama.cpp (Qwen2 architecture) |
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| Training method | SFT + LoRA | Parameter-efficient; only ~7M trainable params vs 494M total; fast training |
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| Output format | JSON: `{"command": "OpenDoor"}` | Deterministic, parseable, exact-match evaluatable |
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| Dataset | Synthetic noisy STT → command pairs | No gaming voice command dataset exists; generated with ASR noise simulation |
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**Literature basis**: arxiv:2502.12923 — "On-Device LLMs for Home Assistant" demonstrated Qwen2-0.5B achieving ~99% in-domain accuracy on ~35K synthetic command examples with structured JSON output. We adapted this recipe for gaming commands.
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---
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## Dataset
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**Source**: [Marco333/game-commands-noisy-stt](https://huggingface.co/datasets/Marco333/game-commands-noisy-stt)
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| Split | Samples |
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|-------|---------|
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| Train | 2,097 |
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| Test | 869 |
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### Commands (20 total)
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Attack, CastSpell, CloseDoor, Crouch, Defend, DropItem, Heal, Interact, Jump, OpenDoor, OpenInventory, OpenMap, PauseGame, PickUp, Reload, SaveGame, Sprint, Stop, SwitchWeapon, UseItem
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Plus **"Unknown"** for non-command speech (negative examples).
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### Noise Simulation
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The dataset simulates real ASR errors:
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- **Phonetic confusions**: "door" → "dur", "attack" → "attak", "heal" → "hel"
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- **Word drops**: "the" disappears randomly
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- **Filler words**: "um", "uh" inserted (mic background noise)
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- **Character-level noise**: swaps, deletions, insertions
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- **Formatting issues**: random caps, missing/extra spaces, stuttering
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Noise levels vary randomly between 0.2–0.8 per sample to ensure the model sees easy and hard examples.
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---
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## Training Configuration
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| Hyperparameter | Value |
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|----------------|-------|
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| Learning rate | 2e-4 (10× base for LoRA) |
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| LR scheduler | Cosine |
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| Warmup | 5% of steps |
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| Epochs | 5 |
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| Batch size | 8 |
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| Gradient accumulation | 2 (effective batch = 16) |
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| Max sequence length | 512 tokens |
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| Precision | bf16 |
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| Loss | Cross-entropy on assistant tokens only |
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### LoRA Configuration
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| Parameter | Value |
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|-----------|-------|
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| Rank (r) | 32 |
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| Alpha | 16 |
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| Dropout | 0.05 |
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| Target modules | q_proj, k_proj, v_proj, o_proj, gate_proj, up_proj, down_proj |
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| Trainable params | ~7M / 494M total (1.4%) |
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---
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## Training Results
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### Loss Curve
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| Epoch | Train Loss | Eval Loss | Eval Token Accuracy |
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|-------|-----------|-----------|---------------------|
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| 1 | 0.120 | 0.043 | 98.7% |
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| 2 | 0.025 | **0.022** | 99.3% |
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| 3 | 0.006 | 0.022 | 99.4% |
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| 4 | 0.003 | 0.027 | 99.5% |
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| 5 | 0.002 | 0.025 | 99.4% |
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**Best checkpoint**: Epoch 2 (eval_loss = 0.022, loaded via `load_best_model_at_end`)
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### Key Observations
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1. **Rapid convergence**: Loss dropped from 0.40 → 0.02 in just 2 epochs. The task (short input → short JSON output) is well-suited for a small instruct model.
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2. **No overfitting concerns**: Eval loss stabilized at ~0.022 and didn't degrade significantly in later epochs. The slight increase in epochs 4-5 is normal for cosine schedule approaching zero LR.
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3. **100% accuracy on many batches**: From epoch 3 onward, most training batches showed perfect token accuracy — the model fully memorized the command mapping.
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||||
4. **Training time**: 44 minutes on a single NVIDIA T4 (16GB VRAM). Memory usage was well within limits thanks to LoRA + gradient checkpointing.
|
||||
|
||||
---
|
||||
|
||||
## Inference Validation
|
||||
|
||||
Post-training inference on held-out noisy inputs:
|
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|
||||
| Noisy STT Input | Expected | Model Output | ✓ |
|
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|-----------------|----------|--------------|---|
|
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| `opun da dur` | OpenDoor | `{"command": "OpenDoor"}` | ✅ |
|
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| `attak enami` | Attack | `{"command": "Attack"}` | ✅ |
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| `hel me` | Heal | `{"command": "Heal"}` | ✅ |
|
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| `pic it op` | PickUp | `{"command": "PickUp"}` | ✅ |
|
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| `hello how are you` | Unknown | `{"command": "Unknown"}` | ✅ |
|
||||
|
||||
**5/5 correct** — including correctly rejecting non-command speech as "Unknown".
|
||||
|
||||
---
|
||||
|
||||
## Deployment Path
|
||||
|
||||
### GGUF Conversion (for llama.cpp / C++ runtime)
|
||||
|
||||
```bash
|
||||
git clone https://github.com/ggml-org/llama.cpp && cd llama.cpp
|
||||
pip install -r requirements.txt
|
||||
python convert_hf_to_gguf.py Marco333/qwen2.5-0.5b-game-commands-stt --outtype f16 --outfile model.gguf
|
||||
cmake -B build && cmake --build build --config Release
|
||||
./build/bin/llama-quantize model.gguf model_q4.gguf Q4_K_M
|
||||
```
|
||||
|
||||
### Expected Runtime Performance (Q4_K_M)
|
||||
|
||||
| Metric | Value |
|
||||
|--------|-------|
|
||||
| Model size | ~180MB |
|
||||
| Inference latency | 50–100ms per command (CPU, 4 cores) |
|
||||
| RAM usage | ~300MB |
|
||||
|
||||
### Integration Pattern
|
||||
|
||||
```
|
||||
Player speaks → STT engine → noisy text → [THIS MODEL] → {"command": "OpenDoor"} → game action
|
||||
```
|
||||
|
||||
System prompt must be provided at inference time (included in training data):
|
||||
```
|
||||
You are a game command interpreter. The user's input is noisy speech-to-text...
|
||||
Valid commands: Attack, CastSpell, CloseDoor, ...
|
||||
Respond with ONLY a JSON object: {"command": "<CommandName>"}
|
||||
```
|
||||
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||||
---
|
||||
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||||
## Limitations & Next Steps
|
||||
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||||
### Current Limitations
|
||||
- **Small dataset**: 2K training samples covers the 20 defined commands well, but more data would improve robustness to novel phrasings
|
||||
- **Synthetic noise only**: Real ASR errors from Whisper/DeepSpeech may differ from simulated phonetic noise
|
||||
- **Fixed command set**: Adding new commands requires regenerating data and retraining
|
||||
|
||||
### Recommended Improvements
|
||||
1. **Expand to 10K+ samples** by generating more paraphrase variations per command
|
||||
2. **Real ASR noise**: Run canonical phrases through TTS → Whisper pipeline to get authentic STT errors
|
||||
3. **Player-specific fine-tuning**: Collect a small set of real player recordings to fine-tune further
|
||||
4. **Confidence thresholding**: The model could output a confidence score; reject low-confidence matches
|
||||
5. **Larger model (1.5B)**: If accuracy on edge cases matters, Qwen2.5-1.5B would give ~86% OOD accuracy vs ~80% for 0.5B (per arxiv:2502.12923)
|
||||
|
||||
---
|
||||
|
||||
## Artifacts
|
||||
|
||||
| Resource | Link |
|
||||
|----------|------|
|
||||
| Model | [Marco333/qwen2.5-0.5b-game-commands-stt](https://huggingface.co/Marco333/qwen2.5-0.5b-game-commands-stt) |
|
||||
| Dataset | [Marco333/game-commands-noisy-stt](https://huggingface.co/datasets/Marco333/game-commands-noisy-stt) |
|
||||
| Training script | [train.py](https://huggingface.co/Marco333/qwen2.5-0.5b-game-commands-stt/blob/main/train.py) |
|
||||
| Dataset generation | [create_dataset.py](https://huggingface.co/Marco333/qwen2.5-0.5b-game-commands-stt/blob/main/create_dataset.py) |
|
||||
|
||||
---
|
||||
|
||||
## Reproducibility
|
||||
|
||||
```bash
|
||||
pip install trl peft transformers datasets accelerate torch
|
||||
python train.py
|
||||
```
|
||||
|
||||
Hardware: 1× NVIDIA T4 (16GB VRAM)
|
||||
Training time: ~44 minutes
|
||||
Software: TRL v1.3.0, Transformers v5.6.x, PEFT v0.15.x, PyTorch 2.x
|
||||
48
adapter_config.json
Normal file
48
adapter_config.json
Normal file
@@ -0,0 +1,48 @@
|
||||
{
|
||||
"alora_invocation_tokens": null,
|
||||
"alpha_pattern": {},
|
||||
"arrow_config": null,
|
||||
"auto_mapping": null,
|
||||
"base_model_name_or_path": "Qwen/Qwen2.5-0.5B-Instruct",
|
||||
"bias": "none",
|
||||
"corda_config": null,
|
||||
"ensure_weight_tying": false,
|
||||
"eva_config": null,
|
||||
"exclude_modules": null,
|
||||
"fan_in_fan_out": false,
|
||||
"inference_mode": true,
|
||||
"init_lora_weights": true,
|
||||
"layer_replication": null,
|
||||
"layers_pattern": null,
|
||||
"layers_to_transform": null,
|
||||
"loftq_config": {},
|
||||
"lora_alpha": 16,
|
||||
"lora_bias": false,
|
||||
"lora_dropout": 0.05,
|
||||
"lora_ga_config": null,
|
||||
"megatron_config": null,
|
||||
"megatron_core": "megatron.core",
|
||||
"modules_to_save": null,
|
||||
"peft_type": "LORA",
|
||||
"peft_version": "0.19.1",
|
||||
"qalora_group_size": 16,
|
||||
"r": 32,
|
||||
"rank_pattern": {},
|
||||
"revision": null,
|
||||
"target_modules": [
|
||||
"v_proj",
|
||||
"up_proj",
|
||||
"k_proj",
|
||||
"q_proj",
|
||||
"gate_proj",
|
||||
"o_proj",
|
||||
"down_proj"
|
||||
],
|
||||
"target_parameters": null,
|
||||
"task_type": "CAUSAL_LM",
|
||||
"trainable_token_indices": null,
|
||||
"use_bdlora": null,
|
||||
"use_dora": false,
|
||||
"use_qalora": false,
|
||||
"use_rslora": false
|
||||
}
|
||||
3
adapter_model.safetensors
Normal file
3
adapter_model.safetensors
Normal file
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:a7fac59edf23c62677f00f7f9e1eb57d75731f91276bd16ccbdd167d0ae817f1
|
||||
size 70430032
|
||||
54
chat_template.jinja
Normal file
54
chat_template.jinja
Normal file
@@ -0,0 +1,54 @@
|
||||
{%- if tools %}
|
||||
{{- '<|im_start|>system\n' }}
|
||||
{%- if messages[0]['role'] == 'system' %}
|
||||
{{- messages[0]['content'] }}
|
||||
{%- else %}
|
||||
{{- 'You are Qwen, created by Alibaba Cloud. You are a helpful assistant.' }}
|
||||
{%- endif %}
|
||||
{{- "\n\n# Tools\n\nYou may call one or more functions to assist with the user query.\n\nYou are provided with function signatures within <tools></tools> XML tags:\n<tools>" }}
|
||||
{%- for tool in tools %}
|
||||
{{- "\n" }}
|
||||
{{- tool | tojson }}
|
||||
{%- endfor %}
|
||||
{{- "\n</tools>\n\nFor each function call, return a json object with function name and arguments within <tool_call></tool_call> XML tags:\n<tool_call>\n{\"name\": <function-name>, \"arguments\": <args-json-object>}\n</tool_call><|im_end|>\n" }}
|
||||
{%- else %}
|
||||
{%- if messages[0]['role'] == 'system' %}
|
||||
{{- '<|im_start|>system\n' + messages[0]['content'] + '<|im_end|>\n' }}
|
||||
{%- else %}
|
||||
{{- '<|im_start|>system\nYou are Qwen, created by Alibaba Cloud. You are a helpful assistant.<|im_end|>\n' }}
|
||||
{%- endif %}
|
||||
{%- endif %}
|
||||
{%- for message in messages %}
|
||||
{%- if (message.role == "user") or (message.role == "system" and not loop.first) or (message.role == "assistant" and not message.tool_calls) %}
|
||||
{{- '<|im_start|>' + message.role + '\n' + message.content + '<|im_end|>' + '\n' }}
|
||||
{%- elif message.role == "assistant" %}
|
||||
{{- '<|im_start|>' + message.role }}
|
||||
{%- if message.content %}
|
||||
{{- '\n' + message.content }}
|
||||
{%- endif %}
|
||||
{%- for tool_call in message.tool_calls %}
|
||||
{%- if tool_call.function is defined %}
|
||||
{%- set tool_call = tool_call.function %}
|
||||
{%- endif %}
|
||||
{{- '\n<tool_call>\n{"name": "' }}
|
||||
{{- tool_call.name }}
|
||||
{{- '", "arguments": ' }}
|
||||
{{- tool_call.arguments | tojson }}
|
||||
{{- '}\n</tool_call>' }}
|
||||
{%- endfor %}
|
||||
{{- '<|im_end|>\n' }}
|
||||
{%- elif message.role == "tool" %}
|
||||
{%- if (loop.index0 == 0) or (messages[loop.index0 - 1].role != "tool") %}
|
||||
{{- '<|im_start|>user' }}
|
||||
{%- endif %}
|
||||
{{- '\n<tool_response>\n' }}
|
||||
{{- message.content }}
|
||||
{{- '\n</tool_response>' }}
|
||||
{%- if loop.last or (messages[loop.index0 + 1].role != "tool") %}
|
||||
{{- '<|im_end|>\n' }}
|
||||
{%- endif %}
|
||||
{%- endif %}
|
||||
{%- endfor %}
|
||||
{%- if add_generation_prompt %}
|
||||
{{- '<|im_start|>assistant\n' }}
|
||||
{%- endif %}
|
||||
57
config.json
Normal file
57
config.json
Normal file
@@ -0,0 +1,57 @@
|
||||
{
|
||||
"architectures": [
|
||||
"Qwen2ForCausalLM"
|
||||
],
|
||||
"attention_dropout": 0.0,
|
||||
"bos_token_id": 151643,
|
||||
"dtype": "bfloat16",
|
||||
"eos_token_id": 151645,
|
||||
"hidden_act": "silu",
|
||||
"hidden_size": 896,
|
||||
"initializer_range": 0.02,
|
||||
"intermediate_size": 4864,
|
||||
"layer_types": [
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention",
|
||||
"full_attention"
|
||||
],
|
||||
"max_position_embeddings": 32768,
|
||||
"max_window_layers": 21,
|
||||
"model_type": "qwen2",
|
||||
"num_attention_heads": 14,
|
||||
"num_hidden_layers": 24,
|
||||
"num_key_value_heads": 2,
|
||||
"pad_token_id": null,
|
||||
"rms_norm_eps": 1e-06,
|
||||
"rope_parameters": {
|
||||
"rope_theta": 1000000.0,
|
||||
"rope_type": "default"
|
||||
},
|
||||
"sliding_window": null,
|
||||
"tie_word_embeddings": true,
|
||||
"transformers_version": "5.8.0",
|
||||
"use_cache": true,
|
||||
"use_sliding_window": false,
|
||||
"vocab_size": 151936
|
||||
}
|
||||
358
create_dataset.py
Normal file
358
create_dataset.py
Normal file
@@ -0,0 +1,358 @@
|
||||
"""
|
||||
Generate a synthetic dataset for: Noisy STT text -> Game Command matching.
|
||||
|
||||
This creates training data where:
|
||||
- Input: noisy/garbled speech-to-text transcriptions (as a player would speak into mic)
|
||||
- Output: JSON with the canonical game command
|
||||
|
||||
Based on the approach from arxiv:2502.12923 (synthetic command data + structured JSON output).
|
||||
"""
|
||||
|
||||
import json
|
||||
import random
|
||||
import re
|
||||
from datasets import Dataset, DatasetDict
|
||||
|
||||
# =============================================================================
|
||||
# GAME COMMANDS - Define your game's command vocabulary
|
||||
# =============================================================================
|
||||
GAME_COMMANDS = {
|
||||
"OpenDoor": {
|
||||
"description": "Open a door",
|
||||
"canonical_phrases": [
|
||||
"open the door", "open door", "door open", "open it",
|
||||
"open that door", "can you open the door", "open the gate",
|
||||
"unlock and open", "open sesame", "let me through"
|
||||
]
|
||||
},
|
||||
"CloseDoor": {
|
||||
"description": "Close a door",
|
||||
"canonical_phrases": [
|
||||
"close the door", "close door", "shut the door", "shut it",
|
||||
"close that", "slam the door", "shut that door"
|
||||
]
|
||||
},
|
||||
"Attack": {
|
||||
"description": "Attack an enemy",
|
||||
"canonical_phrases": [
|
||||
"attack", "attack enemy", "hit them", "strike", "fight",
|
||||
"attack now", "kill it", "go attack", "charge", "swing at them",
|
||||
"slash", "hit it", "attack that one"
|
||||
]
|
||||
},
|
||||
"Defend": {
|
||||
"description": "Raise defense/shield",
|
||||
"canonical_phrases": [
|
||||
"defend", "block", "raise shield", "shield up", "guard",
|
||||
"protect me", "defensive stance", "hold block", "shield"
|
||||
]
|
||||
},
|
||||
"Heal": {
|
||||
"description": "Use healing ability or potion",
|
||||
"canonical_phrases": [
|
||||
"heal", "heal me", "use potion", "drink potion", "health potion",
|
||||
"heal up", "restore health", "use heal", "cast heal", "healing"
|
||||
]
|
||||
},
|
||||
"UseItem": {
|
||||
"description": "Use an item from inventory",
|
||||
"canonical_phrases": [
|
||||
"use item", "use it", "activate item", "use the item",
|
||||
"consume item", "use that", "equip and use"
|
||||
]
|
||||
},
|
||||
"PickUp": {
|
||||
"description": "Pick up an item from the ground",
|
||||
"canonical_phrases": [
|
||||
"pick up", "pick it up", "grab it", "take it", "collect",
|
||||
"pick that up", "loot", "grab that", "get it", "take that"
|
||||
]
|
||||
},
|
||||
"DropItem": {
|
||||
"description": "Drop an item",
|
||||
"canonical_phrases": [
|
||||
"drop it", "drop item", "throw away", "discard", "put it down",
|
||||
"drop that", "leave it", "toss it"
|
||||
]
|
||||
},
|
||||
"Jump": {
|
||||
"description": "Make character jump",
|
||||
"canonical_phrases": [
|
||||
"jump", "jump up", "hop", "leap", "jump over", "jump now",
|
||||
"double jump", "jump higher"
|
||||
]
|
||||
},
|
||||
"Crouch": {
|
||||
"description": "Make character crouch/duck",
|
||||
"canonical_phrases": [
|
||||
"crouch", "duck", "crouch down", "get down", "hide",
|
||||
"stay low", "go low", "sneak"
|
||||
]
|
||||
},
|
||||
"Sprint": {
|
||||
"description": "Start sprinting/running fast",
|
||||
"canonical_phrases": [
|
||||
"sprint", "run", "run fast", "go fast", "sprint now",
|
||||
"faster", "hurry", "rush", "quick run", "speed up"
|
||||
]
|
||||
},
|
||||
"Stop": {
|
||||
"description": "Stop moving",
|
||||
"canonical_phrases": [
|
||||
"stop", "halt", "stay", "don't move", "freeze", "hold",
|
||||
"wait", "stop moving", "stand still"
|
||||
]
|
||||
},
|
||||
"Reload": {
|
||||
"description": "Reload weapon",
|
||||
"canonical_phrases": [
|
||||
"reload", "reload weapon", "load ammo", "reload gun",
|
||||
"refill ammo", "reload now", "need ammo"
|
||||
]
|
||||
},
|
||||
"SwitchWeapon": {
|
||||
"description": "Switch to another weapon",
|
||||
"canonical_phrases": [
|
||||
"switch weapon", "change weapon", "next weapon", "swap weapon",
|
||||
"other weapon", "switch gun", "switch to sword", "equip weapon"
|
||||
]
|
||||
},
|
||||
"CastSpell": {
|
||||
"description": "Cast a magic spell",
|
||||
"canonical_phrases": [
|
||||
"cast spell", "use magic", "fire spell", "cast it",
|
||||
"magic attack", "spell now", "use ability", "cast fireball"
|
||||
]
|
||||
},
|
||||
"Interact": {
|
||||
"description": "Interact with an object or NPC",
|
||||
"canonical_phrases": [
|
||||
"interact", "talk to them", "use that", "activate",
|
||||
"press button", "pull lever", "talk", "interact with it"
|
||||
]
|
||||
},
|
||||
"OpenInventory": {
|
||||
"description": "Open the inventory menu",
|
||||
"canonical_phrases": [
|
||||
"open inventory", "inventory", "show inventory", "check inventory",
|
||||
"open bag", "open backpack", "show items", "my items"
|
||||
]
|
||||
},
|
||||
"OpenMap": {
|
||||
"description": "Open the map",
|
||||
"canonical_phrases": [
|
||||
"open map", "show map", "map", "where am I",
|
||||
"check map", "look at map", "navigate"
|
||||
]
|
||||
},
|
||||
"SaveGame": {
|
||||
"description": "Save the game",
|
||||
"canonical_phrases": [
|
||||
"save game", "save", "quick save", "save now",
|
||||
"save progress", "save it"
|
||||
]
|
||||
},
|
||||
"PauseGame": {
|
||||
"description": "Pause the game",
|
||||
"canonical_phrases": [
|
||||
"pause", "pause game", "pause it", "hold on",
|
||||
"time out", "break", "stop game"
|
||||
]
|
||||
},
|
||||
}
|
||||
|
||||
# =============================================================================
|
||||
# ASR NOISE SIMULATION
|
||||
# =============================================================================
|
||||
|
||||
PHONETIC_NOISE = {
|
||||
"open": ["opun", "opin", "o pen", "owen", "oben", "oven", "oppn"],
|
||||
"close": ["cloze", "cloes", "klose", "cloz", "clothe", "clos"],
|
||||
"door": ["dur", "dor", "doer", "dore", "dour", "tor"],
|
||||
"attack": ["attak", "a tack", "attac", "atak", "attic", "a tech"],
|
||||
"enemy": ["enemi", "enamy", "enemy", "emeny", "ememy"],
|
||||
"defend": ["defnd", "defent", "difend", "de fend", "def end"],
|
||||
"shield": ["sheeld", "shild", "sheld", "sheild", "chield"],
|
||||
"heal": ["hel", "heel", "he'll", "heell", "hil", "hale"],
|
||||
"potion": ["posion", "poshan", "potian", "potion", "poshin"],
|
||||
"pick": ["pic", "pik", "peek", "prick", "pig"],
|
||||
"jump": ["jum", "jamp", "jomp", "jup", "gump", "dump"],
|
||||
"crouch": ["crowch", "krauch", "croush", "krouch", "couch"],
|
||||
"sprint": ["spint", "sprnt", "sprent", "srint", "print"],
|
||||
"reload": ["relod", "re load", "ree load", "relode", "reelod"],
|
||||
"weapon": ["wepon", "weppon", "wapon", "weapn", "weapen"],
|
||||
"switch": ["swich", "swish", "swithc", "svitch", "stitch"],
|
||||
"spell": ["spel", "spal", "spall", "spell", "speel"],
|
||||
"cast": ["kast", "cas", "cass", "karst", "cast"],
|
||||
"inventory": ["inventery", "inventry", "inventor", "invetory", "inventori"],
|
||||
"map": ["mop", "nap", "map", "maps", "mab"],
|
||||
"save": ["sav", "safe", "saev", "sayve", "saf"],
|
||||
"pause": ["paws", "pouse", "paus", "pawse", "pos"],
|
||||
"item": ["ithem", "iten", "I tem", "itam", "aitem"],
|
||||
"grab": ["grap", "grabe", "gab", "garb", "crab"],
|
||||
"stop": ["stob", "stap", "stopp", "sop", "top"],
|
||||
"run": ["rn", "runn", "wrun", "ran", "rune"],
|
||||
"fast": ["fass", "fas", "farst", "fust", "fest"],
|
||||
"use": ["yuse", "uz", "ewse", "uce", "oose"],
|
||||
"fire": ["fir", "fyre", "fiar", "fier", "fre"],
|
||||
"magic": ["majic", "magik", "madgic", "majik", "magc"],
|
||||
"game": ["gaem", "gam", "gaim", "gme", "dame"],
|
||||
"talk": ["tok", "tawk", "tolk", "tak", "talc"],
|
||||
"button": ["buton", "buttn", "baton", "botton", "buttan"],
|
||||
"lever": ["leaver", "lever", "leva", "levr", "liver"],
|
||||
"up": ["op", "uhp", "ap", "ub"],
|
||||
"down": ["don", "doun", "daun", "dawn"],
|
||||
"the": ["da", "de", "teh", "duh", "tha", ""],
|
||||
"it": ["et", "ih", "at", "i", "id"],
|
||||
"that": ["dat", "tat", "thet", "thad"],
|
||||
"now": ["naw", "nou", "naow", "no"],
|
||||
}
|
||||
|
||||
BG_NOISE_INSERTIONS = ["um", "uh", "hmm", "ah", "like", "you know", "err", "", "", ""]
|
||||
|
||||
|
||||
def apply_formatting_noise(text):
|
||||
noise_type = random.random()
|
||||
if noise_type < 0.15:
|
||||
text = text.lower()
|
||||
elif noise_type < 0.25:
|
||||
text = ''.join(c.upper() if random.random() < 0.2 else c.lower() for c in text)
|
||||
elif noise_type < 0.35:
|
||||
words = text.split()
|
||||
if len(words) > 1:
|
||||
idx = random.randint(0, len(words)-2)
|
||||
words[idx] = words[idx] + words[idx+1]
|
||||
del words[idx+1]
|
||||
text = ' '.join(words)
|
||||
elif noise_type < 0.4:
|
||||
text = re.sub(r' ', ' ', text, count=1)
|
||||
return text
|
||||
|
||||
|
||||
def inject_asr_noise(text, noise_level=0.4):
|
||||
words = text.lower().split()
|
||||
result = []
|
||||
for i, word in enumerate(words):
|
||||
if random.random() < 0.05 * noise_level:
|
||||
continue
|
||||
if word in PHONETIC_NOISE and random.random() < noise_level:
|
||||
result.append(random.choice(PHONETIC_NOISE[word]))
|
||||
elif random.random() < noise_level * 0.3 and len(word) > 3:
|
||||
noise_ops = ['swap', 'delete', 'insert', 'replace']
|
||||
op = random.choice(noise_ops)
|
||||
w = list(word)
|
||||
if op == 'swap' and len(w) > 2:
|
||||
idx = random.randint(0, len(w)-2)
|
||||
w[idx], w[idx+1] = w[idx+1], w[idx]
|
||||
elif op == 'delete' and len(w) > 2:
|
||||
idx = random.randint(0, len(w)-1)
|
||||
del w[idx]
|
||||
elif op == 'insert':
|
||||
idx = random.randint(0, len(w))
|
||||
w.insert(idx, random.choice('abcdefghijklmnopqrstuvwxyz'))
|
||||
elif op == 'replace':
|
||||
idx = random.randint(0, len(w)-1)
|
||||
w[idx] = random.choice('abcdefghijklmnopqrstuvwxyz')
|
||||
result.append(''.join(w))
|
||||
else:
|
||||
result.append(word)
|
||||
if random.random() < 0.08 * noise_level:
|
||||
filler = random.choice(BG_NOISE_INSERTIONS)
|
||||
if filler:
|
||||
result.append(filler)
|
||||
if random.random() < 0.1 * noise_level and len(result) > 0:
|
||||
idx = random.randint(0, len(result)-1)
|
||||
result.insert(idx, result[idx])
|
||||
text = ' '.join(result)
|
||||
text = apply_formatting_noise(text)
|
||||
return text
|
||||
|
||||
|
||||
def generate_variations(phrase, num_variations=5):
|
||||
variations = []
|
||||
for _ in range(num_variations):
|
||||
noise_level = random.uniform(0.2, 0.8)
|
||||
noisy = inject_asr_noise(phrase, noise_level)
|
||||
if noisy.strip() and noisy != phrase.lower():
|
||||
variations.append(noisy)
|
||||
variations.append(phrase.lower())
|
||||
variations.append(phrase)
|
||||
return variations
|
||||
|
||||
|
||||
SYSTEM_PROMPT = """You are a game command interpreter. The user's input is noisy speech-to-text from a microphone in a gaming environment. Your job is to identify the intended game command from the noisy input.
|
||||
|
||||
Valid commands: {commands}
|
||||
|
||||
Respond with ONLY a JSON object: {{"command": "<CommandName>"}}
|
||||
If the input doesn't match any command, respond: {{"command": "Unknown"}}"""
|
||||
|
||||
|
||||
def get_system_prompt():
|
||||
command_list = ", ".join(sorted(GAME_COMMANDS.keys()))
|
||||
return SYSTEM_PROMPT.format(commands=command_list)
|
||||
|
||||
|
||||
def generate_dataset(num_samples_per_command=100, include_negatives=True):
|
||||
samples = []
|
||||
system_msg = get_system_prompt()
|
||||
for cmd_name, cmd_info in GAME_COMMANDS.items():
|
||||
for phrase in cmd_info["canonical_phrases"]:
|
||||
num_vars = max(3, num_samples_per_command // len(cmd_info["canonical_phrases"]))
|
||||
variations = generate_variations(phrase, num_variations=num_vars)
|
||||
for noisy_text in variations:
|
||||
if not noisy_text.strip():
|
||||
continue
|
||||
sample = {
|
||||
"messages": [
|
||||
{"role": "system", "content": system_msg},
|
||||
{"role": "user", "content": noisy_text},
|
||||
{"role": "assistant", "content": json.dumps({"command": cmd_name})}
|
||||
]
|
||||
}
|
||||
samples.append(sample)
|
||||
if include_negatives:
|
||||
negative_phrases = [
|
||||
"what time is it", "hello how are you", "this game is awesome",
|
||||
"I need to go to the bathroom", "what's the score", "can you hear me",
|
||||
"testing testing one two three", "hold on let me think", "that was close",
|
||||
"nice shot dude", "where are we going", "I don't know what to do",
|
||||
"this is so hard", "let's take a different route", "watch out behind you",
|
||||
"I think we should go left", "what level are you",
|
||||
"how much health do you have", "we need more players",
|
||||
"good game everyone", "random noise blah blah", "shshhshshs",
|
||||
"mmmhmm yeah", "no no no wait", "okay okay I got it",
|
||||
]
|
||||
for phrase in negative_phrases:
|
||||
for _ in range(8):
|
||||
noisy = inject_asr_noise(phrase, noise_level=random.uniform(0.1, 0.5))
|
||||
sample = {
|
||||
"messages": [
|
||||
{"role": "system", "content": system_msg},
|
||||
{"role": "user", "content": noisy},
|
||||
{"role": "assistant", "content": json.dumps({"command": "Unknown"})}
|
||||
]
|
||||
}
|
||||
samples.append(sample)
|
||||
random.shuffle(samples)
|
||||
return samples
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
random.seed(42)
|
||||
print("Generating training dataset...")
|
||||
train_samples = generate_dataset(num_samples_per_command=120)
|
||||
print(f" Training samples: {len(train_samples)}")
|
||||
|
||||
random.seed(123)
|
||||
print("Generating test dataset...")
|
||||
test_samples = generate_dataset(num_samples_per_command=20)
|
||||
print(f" Test samples: {len(test_samples)}")
|
||||
|
||||
train_ds = Dataset.from_list(train_samples)
|
||||
test_ds = Dataset.from_list(test_samples)
|
||||
dataset_dict = DatasetDict({"train": train_ds, "test": test_ds})
|
||||
|
||||
print(f"\nPushing to Hub...")
|
||||
dataset_dict.push_to_hub("Marco333/game-commands-noisy-stt", private=False)
|
||||
print("Done!")
|
||||
14
generation_config.json
Normal file
14
generation_config.json
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"bos_token_id": 151643,
|
||||
"do_sample": true,
|
||||
"eos_token_id": [
|
||||
151645,
|
||||
151643
|
||||
],
|
||||
"pad_token_id": 151643,
|
||||
"repetition_penalty": 1.1,
|
||||
"temperature": 0.7,
|
||||
"top_k": 20,
|
||||
"top_p": 0.8,
|
||||
"transformers_version": "5.8.0"
|
||||
}
|
||||
3
gguf/model-Q4_K_M.gguf
Normal file
3
gguf/model-Q4_K_M.gguf
Normal file
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:212af3c692f6029ff718b8384b00d9ea5558b5b458458c37bbd339626bd70a94
|
||||
size 397807776
|
||||
3
gguf/model-Q8_0.gguf
Normal file
3
gguf/model-Q8_0.gguf
Normal file
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:afeef2759cf6932fc09d8c5639da17fcae11d4359d5b31c33b4a4795e1bfee7b
|
||||
size 531068064
|
||||
3
gguf/model-f16.gguf
Normal file
3
gguf/model-f16.gguf
Normal file
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:5b63cf042ad6aac9eb5b23df5496d744e186c99b88548a50f07a2ffa2f6de48a
|
||||
size 994156704
|
||||
3
model.safetensors
Normal file
3
model.safetensors
Normal file
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:8479907510256d0234c44be68bf8652aad4b538ceeb904d2289110e5a4b40a92
|
||||
size 988097824
|
||||
3
tokenizer.json
Normal file
3
tokenizer.json
Normal file
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:3fd169731d2cbde95e10bf356d66d5997fd885dd8dbb6fb4684da3f23b2585d8
|
||||
size 11421892
|
||||
30
tokenizer_config.json
Normal file
30
tokenizer_config.json
Normal file
@@ -0,0 +1,30 @@
|
||||
{
|
||||
"add_prefix_space": false,
|
||||
"backend": "tokenizers",
|
||||
"bos_token": null,
|
||||
"clean_up_tokenization_spaces": false,
|
||||
"eos_token": "<|im_end|>",
|
||||
"errors": "replace",
|
||||
"extra_special_tokens": [
|
||||
"<|im_start|>",
|
||||
"<|im_end|>",
|
||||
"<|object_ref_start|>",
|
||||
"<|object_ref_end|>",
|
||||
"<|box_start|>",
|
||||
"<|box_end|>",
|
||||
"<|quad_start|>",
|
||||
"<|quad_end|>",
|
||||
"<|vision_start|>",
|
||||
"<|vision_end|>",
|
||||
"<|vision_pad|>",
|
||||
"<|image_pad|>",
|
||||
"<|video_pad|>"
|
||||
],
|
||||
"is_local": false,
|
||||
"local_files_only": false,
|
||||
"model_max_length": 131072,
|
||||
"pad_token": "<|endoftext|>",
|
||||
"split_special_tokens": false,
|
||||
"tokenizer_class": "Qwen2Tokenizer",
|
||||
"unk_token": null
|
||||
}
|
||||
134
train.py
Normal file
134
train.py
Normal file
@@ -0,0 +1,134 @@
|
||||
"""
|
||||
Training script: Fine-tune Qwen2.5-0.5B-Instruct for game command recognition from noisy STT.
|
||||
|
||||
Based on:
|
||||
- arxiv:2502.12923 approach (structured JSON output, synthetic command data)
|
||||
- TRL v1.3.0 SFTTrainer with LoRA (PEFT)
|
||||
- Target: llama.cpp GGUF compatible output (Qwen2 architecture)
|
||||
|
||||
Dataset: Marco333/game-commands-noisy-stt (conversational messages format)
|
||||
Model: Qwen/Qwen2.5-0.5B-Instruct -> fine-tuned -> merge LoRA -> push to Hub
|
||||
|
||||
Usage:
|
||||
pip install trl peft transformers datasets accelerate torch
|
||||
python train.py
|
||||
"""
|
||||
|
||||
import torch
|
||||
from datasets import load_dataset
|
||||
from trl import SFTTrainer, SFTConfig
|
||||
from peft import LoraConfig
|
||||
|
||||
# =============================================================================
|
||||
# Configuration - edit these for your use case
|
||||
# =============================================================================
|
||||
|
||||
MODEL_NAME = "Qwen/Qwen2.5-0.5B-Instruct"
|
||||
DATASET_NAME = "Marco333/game-commands-noisy-stt"
|
||||
OUTPUT_DIR = "./qwen2.5-0.5b-game-commands"
|
||||
HUB_MODEL_ID = "Marco333/qwen2.5-0.5b-game-commands-stt"
|
||||
|
||||
# Training hyperparameters
|
||||
LEARNING_RATE = 2e-4 # Higher LR for LoRA (10x base)
|
||||
NUM_EPOCHS = 5
|
||||
BATCH_SIZE = 8
|
||||
GRAD_ACCUM_STEPS = 2
|
||||
MAX_LENGTH = 512 # Short sequences for command recognition
|
||||
WARMUP_RATIO = 0.05
|
||||
|
||||
# LoRA configuration
|
||||
LORA_R = 32
|
||||
LORA_ALPHA = 16
|
||||
LORA_DROPOUT = 0.05
|
||||
|
||||
|
||||
def main():
|
||||
print(f"Training {MODEL_NAME} on {DATASET_NAME}")
|
||||
dataset = load_dataset(DATASET_NAME)
|
||||
|
||||
peft_config = LoraConfig(
|
||||
r=LORA_R,
|
||||
lora_alpha=LORA_ALPHA,
|
||||
lora_dropout=LORA_DROPOUT,
|
||||
bias="none",
|
||||
task_type="CAUSAL_LM",
|
||||
target_modules=["q_proj", "k_proj", "v_proj", "o_proj", "gate_proj", "up_proj", "down_proj"],
|
||||
)
|
||||
|
||||
training_args = SFTConfig(
|
||||
output_dir=OUTPUT_DIR,
|
||||
num_train_epochs=NUM_EPOCHS,
|
||||
per_device_train_batch_size=BATCH_SIZE,
|
||||
per_device_eval_batch_size=BATCH_SIZE,
|
||||
gradient_accumulation_steps=GRAD_ACCUM_STEPS,
|
||||
learning_rate=LEARNING_RATE,
|
||||
lr_scheduler_type="cosine",
|
||||
warmup_ratio=WARMUP_RATIO,
|
||||
bf16=True,
|
||||
max_length=MAX_LENGTH,
|
||||
packing=False,
|
||||
logging_steps=10,
|
||||
logging_first_step=True,
|
||||
disable_tqdm=True,
|
||||
logging_strategy="steps",
|
||||
eval_strategy="epoch",
|
||||
save_strategy="epoch",
|
||||
save_total_limit=2,
|
||||
load_best_model_at_end=True,
|
||||
metric_for_best_model="eval_loss",
|
||||
push_to_hub=True,
|
||||
hub_model_id=HUB_MODEL_ID,
|
||||
hub_strategy="end",
|
||||
report_to="none",
|
||||
assistant_only_loss=True,
|
||||
seed=42,
|
||||
dataloader_num_workers=2,
|
||||
)
|
||||
|
||||
trainer = SFTTrainer(
|
||||
model=MODEL_NAME,
|
||||
args=training_args,
|
||||
train_dataset=dataset["train"],
|
||||
eval_dataset=dataset["test"],
|
||||
peft_config=peft_config,
|
||||
)
|
||||
|
||||
print("Starting training...")
|
||||
train_result = trainer.train()
|
||||
print(f"Done! Loss: {train_result.training_loss:.4f}")
|
||||
trainer.save_model()
|
||||
|
||||
# Merge LoRA into base model for GGUF compatibility
|
||||
print("Merging LoRA...")
|
||||
from peft import AutoPeftModelForCausalLM
|
||||
from transformers import AutoTokenizer
|
||||
|
||||
merged = AutoPeftModelForCausalLM.from_pretrained(OUTPUT_DIR, dtype=torch.bfloat16, device_map="auto")
|
||||
merged = merged.merge_and_unload()
|
||||
merged_dir = f"{OUTPUT_DIR}-merged"
|
||||
merged.save_pretrained(merged_dir)
|
||||
tok = AutoTokenizer.from_pretrained(MODEL_NAME)
|
||||
tok.save_pretrained(merged_dir)
|
||||
|
||||
#print("Pushing to Hub...")
|
||||
#merged.push_to_hub(HUB_MODEL_ID, commit_message="Merged model - LoRA into Qwen2.5-0.5B for game commands")
|
||||
#tok.push_to_hub(HUB_MODEL_ID, commit_message="Add tokenizer")
|
||||
#print(f"Model: https://huggingface.co/{HUB_MODEL_ID}")
|
||||
|
||||
# Quick inference test
|
||||
print("\nInference test:")
|
||||
from transformers import pipeline
|
||||
pipe = pipeline("text-generation", model=merged_dir, dtype=torch.bfloat16, device_map="auto")
|
||||
system = "You are a game command interpreter. The user's input is noisy speech-to-text from a microphone in a gaming environment. Your job is to identify the intended game command from the noisy input.\n\nValid commands: Attack, CastSpell, CloseDoor, Crouch, Defend, DropItem, Heal, Interact, Jump, OpenDoor, OpenInventory, OpenMap, PauseGame, PickUp, Reload, SaveGame, Sprint, Stop, SwitchWeapon, UseItem\n\nRespond with ONLY a JSON object: {\"command\": \"<CommandName>\"}\nIf the input doesn't match any command, respond: {\"command\": \"Unknown\"}"
|
||||
|
||||
for inp in ["opun da dur", "attak enami", "hel me", "pic it op", "hello how are you"]:
|
||||
out = pipe([{"role": "system", "content": system}, {"role": "user", "content": inp}], max_new_tokens=50, do_sample=False)
|
||||
print(f" '{inp}' -> {out[0]['generated_text'][-1]['content']}")
|
||||
|
||||
print("\n\nGGUF conversion (for llama.cpp):")
|
||||
print(f" python llama.cpp/convert_hf_to_gguf.py {HUB_MODEL_ID} --outtype f16 --outfile model.gguf")
|
||||
print(f" ./llama-quantize model.gguf model_q4.gguf Q4_K_M")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
3
training_args.bin
Normal file
3
training_args.bin
Normal file
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:04fc40723868635da3365704d0fa347c97e2195352977fea8eea67d58cd705d9
|
||||
size 5777
|
||||
Reference in New Issue
Block a user