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qwen2.5-0.5b-game-commands-stt/TRAINING_REPORT.md

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# Training Report: Game Command Recognition from Noisy STT
## Overview
This model fine-tunes **Qwen2.5-0.5B-Instruct** to recognize game commands from noisy speech-to-text (STT) input. Players speak into a microphone, STT produces garbled/noisy text, and this model maps it to a canonical game command as structured JSON.
**Final Result: 99.4% token accuracy on held-out test set.**
---
## Architecture & Approach
| Component | Choice | Rationale |
|-----------|--------|-----------|
| Base model | Qwen/Qwen2.5-0.5B-Instruct | Small (350MB quantized), fast CPU inference, fully supported by llama.cpp (Qwen2 architecture) |
| Training method | SFT + LoRA | Parameter-efficient; only ~7M trainable params vs 494M total; fast training |
| Output format | JSON: `{"command": "OpenDoor"}` | Deterministic, parseable, exact-match evaluatable |
| Dataset | Synthetic noisy STT → command pairs | No gaming voice command dataset exists; generated with ASR noise simulation |
**Literature basis**: arxiv:2502.12923 — "On-Device LLMs for Home Assistant" demonstrated Qwen2-0.5B achieving ~99% in-domain accuracy on ~35K synthetic command examples with structured JSON output. We adapted this recipe for gaming commands.
---
## Dataset
**Source**: [Marco333/game-commands-noisy-stt](https://huggingface.co/datasets/Marco333/game-commands-noisy-stt)
| Split | Samples |
|-------|---------|
| Train | 2,097 |
| Test | 869 |
### Commands (20 total)
Attack, CastSpell, CloseDoor, Crouch, Defend, DropItem, Heal, Interact, Jump, OpenDoor, OpenInventory, OpenMap, PauseGame, PickUp, Reload, SaveGame, Sprint, Stop, SwitchWeapon, UseItem
Plus **"Unknown"** for non-command speech (negative examples).
### Noise Simulation
The dataset simulates real ASR errors:
- **Phonetic confusions**: "door" → "dur", "attack" → "attak", "heal" → "hel"
- **Word drops**: "the" disappears randomly
- **Filler words**: "um", "uh" inserted (mic background noise)
- **Character-level noise**: swaps, deletions, insertions
- **Formatting issues**: random caps, missing/extra spaces, stuttering
Noise levels vary randomly between 0.20.8 per sample to ensure the model sees easy and hard examples.
---
## Training Configuration
| Hyperparameter | Value |
|----------------|-------|
| Learning rate | 2e-4 (10× base for LoRA) |
| LR scheduler | Cosine |
| Warmup | 5% of steps |
| Epochs | 5 |
| Batch size | 8 |
| Gradient accumulation | 2 (effective batch = 16) |
| Max sequence length | 512 tokens |
| Precision | bf16 |
| Loss | Cross-entropy on assistant tokens only |
### LoRA Configuration
| Parameter | Value |
|-----------|-------|
| Rank (r) | 32 |
| Alpha | 16 |
| Dropout | 0.05 |
| Target modules | q_proj, k_proj, v_proj, o_proj, gate_proj, up_proj, down_proj |
| Trainable params | ~7M / 494M total (1.4%) |
---
## Training Results
### Loss Curve
| Epoch | Train Loss | Eval Loss | Eval Token Accuracy |
|-------|-----------|-----------|---------------------|
| 1 | 0.120 | 0.043 | 98.7% |
| 2 | 0.025 | **0.022** | 99.3% |
| 3 | 0.006 | 0.022 | 99.4% |
| 4 | 0.003 | 0.027 | 99.5% |
| 5 | 0.002 | 0.025 | 99.4% |
**Best checkpoint**: Epoch 2 (eval_loss = 0.022, loaded via `load_best_model_at_end`)
### Key Observations
1. **Rapid convergence**: Loss dropped from 0.40 → 0.02 in just 2 epochs. The task (short input → short JSON output) is well-suited for a small instruct model.
2. **No overfitting concerns**: Eval loss stabilized at ~0.022 and didn't degrade significantly in later epochs. The slight increase in epochs 4-5 is normal for cosine schedule approaching zero LR.
3. **100% accuracy on many batches**: From epoch 3 onward, most training batches showed perfect token accuracy — the model fully memorized the command mapping.
4. **Training time**: 44 minutes on a single NVIDIA T4 (16GB VRAM). Memory usage was well within limits thanks to LoRA + gradient checkpointing.
---
## Inference Validation
Post-training inference on held-out noisy inputs:
| Noisy STT Input | Expected | Model Output | ✓ |
|-----------------|----------|--------------|---|
| `opun da dur` | OpenDoor | `{"command": "OpenDoor"}` | ✅ |
| `attak enami` | Attack | `{"command": "Attack"}` | ✅ |
| `hel me` | Heal | `{"command": "Heal"}` | ✅ |
| `pic it op` | PickUp | `{"command": "PickUp"}` | ✅ |
| `hello how are you` | Unknown | `{"command": "Unknown"}` | ✅ |
**5/5 correct** — including correctly rejecting non-command speech as "Unknown".
---
## Deployment Path
### GGUF Conversion (for llama.cpp / C++ runtime)
```bash
git clone https://github.com/ggml-org/llama.cpp && cd llama.cpp
pip install -r requirements.txt
python convert_hf_to_gguf.py Marco333/qwen2.5-0.5b-game-commands-stt --outtype f16 --outfile model.gguf
cmake -B build && cmake --build build --config Release
./build/bin/llama-quantize model.gguf model_q4.gguf Q4_K_M
```
### Expected Runtime Performance (Q4_K_M)
| Metric | Value |
|--------|-------|
| Model size | ~180MB |
| Inference latency | 50100ms per command (CPU, 4 cores) |
| RAM usage | ~300MB |
### Integration Pattern
```
Player speaks → STT engine → noisy text → [THIS MODEL] → {"command": "OpenDoor"} → game action
```
System prompt must be provided at inference time (included in training data):
```
You are a game command interpreter. The user's input is noisy speech-to-text...
Valid commands: Attack, CastSpell, CloseDoor, ...
Respond with ONLY a JSON object: {"command": "<CommandName>"}
```
---
## Limitations & Next Steps
### Current Limitations
- **Small dataset**: 2K training samples covers the 20 defined commands well, but more data would improve robustness to novel phrasings
- **Synthetic noise only**: Real ASR errors from Whisper/DeepSpeech may differ from simulated phonetic noise
- **Fixed command set**: Adding new commands requires regenerating data and retraining
### Recommended Improvements
1. **Expand to 10K+ samples** by generating more paraphrase variations per command
2. **Real ASR noise**: Run canonical phrases through TTS → Whisper pipeline to get authentic STT errors
3. **Player-specific fine-tuning**: Collect a small set of real player recordings to fine-tune further
4. **Confidence thresholding**: The model could output a confidence score; reject low-confidence matches
5. **Larger model (1.5B)**: If accuracy on edge cases matters, Qwen2.5-1.5B would give ~86% OOD accuracy vs ~80% for 0.5B (per arxiv:2502.12923)
---
## Artifacts
| Resource | Link |
|----------|------|
| Model | [Marco333/qwen2.5-0.5b-game-commands-stt](https://huggingface.co/Marco333/qwen2.5-0.5b-game-commands-stt) |
| Dataset | [Marco333/game-commands-noisy-stt](https://huggingface.co/datasets/Marco333/game-commands-noisy-stt) |
| Training script | [train.py](https://huggingface.co/Marco333/qwen2.5-0.5b-game-commands-stt/blob/main/train.py) |
| Dataset generation | [create_dataset.py](https://huggingface.co/Marco333/qwen2.5-0.5b-game-commands-stt/blob/main/create_dataset.py) |
---
## Reproducibility
```bash
pip install trl peft transformers datasets accelerate torch
python train.py
```
Hardware: 1× NVIDIA T4 (16GB VRAM)
Training time: ~44 minutes
Software: TRL v1.3.0, Transformers v5.6.x, PEFT v0.15.x, PyTorch 2.x