--- license: other license_name: lfm1.0 license_link: LICENSE language: - en base_model: - LiquidAI/LFM2.5-1.2B-Instruct pipeline_tag: text-generation tags: - rp - roleplay - creative - writer - finetune - lora - NSFW - ERP - V2 - Super --- Super Slop Machina V2: Second Iteration of The Complex LFM 2.5 Roleplay Finetune With Bigger Training Data And Improved Methodology - ![Super slop machina v2](https://cdn-uploads.huggingface.co/production/uploads/6a1a2287b0fa00c11077d9fb/LVpH60Ow7GLlXw7wjL8wU.png) "It's been training for this single moment, absorbing data restlessly, adapting, learning to roleplay correctly." --- # Overview and whats different from v1: ## Improvements: * Training extended from 35~ to 52~ million tokens * Used improved, more aggressive methodology to force the model to learn new writing style ## What does that mean in practice? * Better roleplay than the previous version # Quants(Now made with imatrix): My recommendations stay the same as with the previous version, albeit now quality preservation is improved thanks to imatrix. * BF16- Recommended, highest quality, least logical mistakes. * Q8_0- Recommended, high quality, makes slightly more mistakes but nonetheless near lossless. * Q6_K- Recommended if Q8_0 is too much, degradation begins, not exactly notable here, but you will notice minor detail loss.(Now a little better thanks to imatrix, same can be said about quants below) * Q5_K_M- Recommended if hardware is really, REALLY bad, degradation becomes noticeable. * Q4_K_M- Not recommended for most use cases, degradation is clearly noticeable. * IQ4_XS- Lightest, uses imatrix to stay somewhat coherent, can't promise anything here, smaller models react to quantization differently. Quants can be found in the repository, along with safetensors. # For the future with this model: I do think about training it on even more tokens now, in particular on 70 million tokens, I'll maybe do the v3 next week.