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xc-llm-ascend/tests/e2e/multicard/2-cards
Levi ecd4232698 [Feat] flashcomm2+oshard Generalized (#4723)
### What this PR does / why we need it?
[FlashComm2](https://gitcode.com/ascend-tribe/ascend-inference-cluster/blob/main/FlashComm/FlashComm2%E5%A4%A7%E6%A8%A1%E5%9E%8B%E6%8E%A8%E7%90%86%E4%B8%AD%E4%BB%A5%E5%AD%98%E6%8D%A2%E4%BC%A0%E7%9A%84%E9%80%9A%E4%BF%A1%E4%BC%98%E5%8C%96%E6%8A%80%E6%9C%AF.pdf)
introduces redundant storage of the o_proj matrix, which imposes
pressure on GPU memory. We propose the FlashComm2+Oshard approach by
integrating the shared linear layer feature (#2931). This approach
distributes weights layer-by-layer to each GPU and accesses the o_proj
of each layer via asynchronous broadcast operations, thereby alleviating
memory pressure while achieving nearly lossless performance compared to
the original FlashComm2. This PR implements a generalized
FlashComm2+Oshard solution.

Using following env to support flashcomm2 with oshard

```shell
export VLLM_ASCEND_FLASHCOMM2_PARALLEL_SIZE=1
--additional-config '{
  "layer_sharding": ["o_proj"]
}'
```

### How was this patch tested?

- vLLM version: v0.12.0
- vLLM main:
ad32e3e19c

---------

Signed-off-by: Levi-JQ <yujinqi2@huawei.com>
Co-authored-by: Levi-JQ <yujinqi2@huawei.com>
2026-01-10 22:57:57 +08:00
..