### What this PR does / why we need it? This PR introduces the Ascend implementation of the `dispatch_ffn_combine` kernel and wires it into the vLLM-Ascend runtime, together with follow‑up fixes to ensure the kernel builds and runs correctly in CI. - Add full host and device implementation of the `dispatch_ffn_combine` kernel under `csrc/dispatch_ffn_combine`, including tiling logic, MOE routing helpers, and kernel utilities for quantized FFN dispatch. - Integrate the new kernel with the PyTorch binding (csrc/torch_binding.cpp, csrc/torch_binding_meta.cpp) and the Ascend runtime (vllm_ascend/ascend_forward_context.py, vllm_ascend/worker/model_runner_v1.py). - Extend fused MoE communication and token dispatch support in `vllm_ascend/ops/fused_moe`, adding methods/utilities needed by the new dispatch path. - Update quantization logic in vllm_ascend/quantization/w8a8_dynamic.py to support the new FFN dispatch flow. - Fix kernel build issues by adjusting `csrc/build_aclnn.sh`, CMake configuration, and include/namespace usage in the new kernel files. - Add an end‑to‑end nightly test `tests/e2e/nightly/ops/test_dispatch_ffn_combine.py` and helper utilities in `vllm_ascend/utils.py` to validate the new kernel. ### Does this PR introduce _any_ user-facing change? ### How was this patch tested? - vLLM version: v0.12.0 - vLLM main: https://github.com/vllm-project/vllm/commit/v0.12.0 --------- Signed-off-by: mojave2 <chenchen145@huawei.com> Co-authored-by: wangxiyuan <wangxiyuan1007@gmail.com>
21 lines
509 B
C++
21 lines
509 B
C++
#ifndef LAYOUT_3D_HPP
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#define LAYOUT_3D_HPP
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#include "kernel_operator.h"
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#include "catlass/catlass.hpp"
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class Layout3D {
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int64_t strides[2];
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public:
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CATLASS_DEVICE
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Layout3D() {}
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CATLASS_DEVICE
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Layout3D(int64_t stride0, int64_t stride1) {
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strides[0] = stride0;
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strides[1] = stride1;
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}
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CATLASS_DEVICE
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int64_t operator() (int64_t dim0, int64_t dim1, int64_t dim2) {
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return dim0 * strides[0] + dim1 * strides[1] + dim2;
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}
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};
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#endif // LAYOUT_3D_HPP
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