[CI][lint] Add rule codespell back (#6236)
### What this PR does / why we need it?
After removing codepsell a while, we discovered that typo had a problem
correctly recognizing certain misspelled words, so I suggested adding it
back.
- vLLM version: v0.14.1
- vLLM main:
d68209402d
---------
Signed-off-by: wangli <wangli858794774@gmail.com>
This commit is contained in:
@@ -116,7 +116,7 @@ template <typename T, typename... Args> constexpr uint64_t RecursiveSum(T templa
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// Format: 表示当前tiling key支持的Format, 使用枚举InputLayout表示,占一个十进制位
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// Sparse: 表示当前tiling key是否支持Sparse,使用枚举SparseCapability表示,占一个十进制位
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// 其余特化场景,定义自己的位域和值
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// usage: get tilingKey from inputed types
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// usage: get tilingKey from inputted types
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// uint64_t tilingKey = GET_FLASHATTENTION_TILINGKEY(AxisEnum::AXIS_S1, AxisEnum::AXIS_S2, AxisEnum::AXIS_N2,
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// SupportedDtype::FLOAT32, InputLayout::BSH, SparseCapability::SUPPORT_ALL)
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@@ -126,7 +126,7 @@ template <typename... Args> constexpr uint64_t GET_TILINGKEY(Args... templateIds
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return TILINGKEYOFFSET + RecursiveSum(templateIds...);
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}
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// usage: get tilingKey from inputed types
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// usage: get tilingKey from inputted types
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// uint64_t tilingKey = TILINGKEY(S2, S1, N2, FLOAT32, BSND, ALL)
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#define TILINGKEY(ub2, ub1, block, dtype, layout, sparse) \
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