[CI][lint] Add rule codespell back (#6236)

### What this PR does / why we need it?
After removing codepsell a while, we discovered that typo had a problem
correctly recognizing certain misspelled words, so I suggested adding it
back.

- vLLM version: v0.14.1
- vLLM main:
d68209402d

---------

Signed-off-by: wangli <wangli858794774@gmail.com>
This commit is contained in:
Li Wang
2026-01-26 14:12:33 +08:00
committed by GitHub
parent f4abd9b7b5
commit c26ad78f86
33 changed files with 67 additions and 56 deletions

View File

@@ -116,7 +116,7 @@ template <typename T, typename... Args> constexpr uint64_t RecursiveSum(T templa
// Format: 表示当前tiling key支持的Format, 使用枚举InputLayout表示占一个十进制位
// Sparse: 表示当前tiling key是否支持Sparse使用枚举SparseCapability表示占一个十进制位
// 其余特化场景,定义自己的位域和值
// usage: get tilingKey from inputed types
// usage: get tilingKey from inputted types
// uint64_t tilingKey = GET_FLASHATTENTION_TILINGKEY(AxisEnum::AXIS_S1, AxisEnum::AXIS_S2, AxisEnum::AXIS_N2,
// SupportedDtype::FLOAT32, InputLayout::BSH, SparseCapability::SUPPORT_ALL)
@@ -126,7 +126,7 @@ template <typename... Args> constexpr uint64_t GET_TILINGKEY(Args... templateIds
return TILINGKEYOFFSET + RecursiveSum(templateIds...);
}
// usage: get tilingKey from inputed types
// usage: get tilingKey from inputted types
// uint64_t tilingKey = TILINGKEY(S2, S1, N2, FLOAT32, BSND, ALL)
#define TILINGKEY(ub2, ub1, block, dtype, layout, sparse) \