vLLM Ascend is a platform plugin for vLLM. Due to the release cycle of vLLM and vLLM Ascend is different, and the hardware limitation in some case, we need to patch some code in vLLM to make it compatible with vLLM Ascend.
In vLLM Ascend code, we provide a patch module `vllm_ascend/patch` to address the change for vLLM.
## Principle
We should keep in mind that Patch is not the best way to make vLLM Ascend compatible. It's just a temporary solution. The best way is to contribute the change to vLLM to make it compatible with vLLM Ascend originally. In vLLM Ascend, we have the basic principle for Patch strategy:
1. Less is more. Please do not patch unless it's the only way currently.
2. Once a patch is added, it's required to describe the future plan for removing the patch.
- **platform**: The patch code in this directory is for patching the code in vLLM main process. It's called by `vllm_ascend/platform::NPUPlatform::pre_register_and_update` very early when vLLM is initialized.
- For online mode, vLLM process calls the platform patch here `vllm/vllm/engine/arg_utils.py::AsyncEngineArgs.add_cli_args` when parsing the cli args.
- For offline mode, vLLM process calls the platform patch here `vllm/vllm/engine/arg_utils.py::EngineArgs.create_engine_config` when parsing the input parameters.
- **worker**: The patch code in this directory is for patching the code in vLLM worker process. It's called by `vllm_ascend/worker/worker_v1::NPUWorker::__init__` when the vLLM worker process is initialized.
- For both online and offline mode, vLLM engine core process calls the worker patch here `vllm/vllm/worker/worker_base.py::WorkerWrapperBase.init_worker` when initializing the worker process.
-`patch_0_10_0`: This module is used for patching vLLM 0.10.0. The version is always the nearest version of vLLM. Once vLLM is released, we will drop this patch module and bump to a new version. For example, `patch_0_10_0` is used for patching vLLM 0.10.0.
Before writing a patch, following the principle above, we should patch the least code. If it's necessary, we can patch the code in either **platform** and **worker** folder. Here is an example to patch `distributed` module in vLLM.
3. Create the patch file in the right folder. The file should be named as `patch_{module_name}.py`. The example here is `vllm_ascend/patch/platform/patch_common/patch_distributed.py`.
5. Import the patch file in `__init__.py`. In this example, add `import vllm_ascend.patch.platform.patch_common.patch_distributed` into `vllm_ascend/patch/platform/patch_common/__init__.py`.
6. Add the description of the patch in `vllm_ascend/patch/__init__.py`. The description format is as follows:
7. Add the Unit Test and E2E Test. Any newly added code in vLLM Ascend should contain the Unit Test and E2E Test as well. You can find more details in [test guide](../contribution/testing.md)
1. In V1 Engine, vLLM starts three kinds of process: Main process, EngineCore process and Worker process. Now vLLM Ascend only support patch the code in Main process and Worker process by default. If you want to patch the code runs in EngineCore process, you should patch EngineCore process entirely during setup, the entry code is here `vllm.v1.engine.core`. Please override `EngineCoreProc` and `DPEngineCoreProc` entirely.
2. If you are running an edited vLLM code, the version of the vLLM may be changed automatically. For example, if you runs an edited vLLM based on v0.9.n, the version of vLLM may be change to v0.9.nxxx, in this case, the patch for v0.9.n in vLLM Ascend would not work as expect, because that vLLM Ascend can't distinguish the version of vLLM you're using. In this case, you can set the environment variable `VLLM_VERSION` to specify the version of vLLM you're using, then the patch for v0.10.0 should work.