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126
csrc_musa/quantization/fp8/fp8_cuda_kernels.mu
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126
csrc_musa/quantization/fp8/fp8_cuda_kernels.mu
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#include "torch_musa/csrc/aten/musa/MUSAContext.h"
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#include <torch/extension.h>
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#include "torch_musa/csrc/core/MUSAGuard.h"
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#include <cmath>
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#include "musa_compat.h"
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#include "dispatch_utils.h"
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namespace vllm {
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__device__ __forceinline__ float atomicMaxFloat(float* addr, float value) {
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float old;
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old = (value >= 0) ? __int_as_float(atomicMax((int*)addr, __float_as_int(value))) :
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__uint_as_float(atomicMin((unsigned int*)addr, __float_as_uint(value)));
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return old;
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}
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// Compute the absolute maximum m of the input tensor and store
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// m / float8_e4m3::max() in *scale. Each thread block performs a
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// reduction tree and the memory in scale is atomically updated.
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// So to get the right answer, *scale needs to be initialized to
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// a value <= 0.0 and we need to wait for all thread blocks to
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// finish before consuming *scale.
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template<typename scalar_t>
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__global__ void segmented_max_reduction(
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float* __restrict__ scale,
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const scalar_t* __restrict__ input,
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int64_t num_elems) {
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__shared__ float cache[1024];
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int i = blockDim.x * blockIdx.x + threadIdx.x;
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// First store maximum for all values processes by
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// the current thread in cache[threadIdx.x]
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scalar_t tmp = 0.0;
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while (i < num_elems) {
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float x = static_cast<float>(input[i]);
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tmp = max(tmp, fabs(x));
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i += blockDim.x * gridDim.x;
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}
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cache[threadIdx.x] = tmp;
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__syncthreads();
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// Now perform parallel reduction within the thread block
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int ib = blockDim.x / 2;
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while (ib != 0) {
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if (threadIdx.x < ib && cache[threadIdx.x + ib] > cache[threadIdx.x]) {
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cache[threadIdx.x] = cache[threadIdx.x + ib];
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}
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__syncthreads();
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ib /= 2;
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}
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// Finally, since cache[0] contains the maximum for this thread block,
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// atomically write the max to the target location
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if (threadIdx.x == 0) {
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atomicMaxFloat(scale, cache[0] / std::numeric_limits<c10::Float8_e4m3fn>::max());
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}
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}
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template<typename scalar_t>
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__global__ void scaled_fp8_quant_kernel(
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c10::Float8_e4m3fn* __restrict__ out,
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const scalar_t* __restrict__ input,
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const float* __restrict__ scale,
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int64_t num_elems) {
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int i = blockDim.x * blockIdx.x + threadIdx.x;
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while (i < num_elems) {
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out[i] = static_cast<c10::Float8_e4m3fn>(input[i] / *scale);
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i += blockDim.x * gridDim.x;
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}
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}
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} // namespace vllm
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void static_scaled_fp8_quant(
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torch::Tensor& out, // [..., d]
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torch::Tensor& input, // [..., d]
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torch::Tensor& scale) // [1]
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{
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int64_t num_tokens = input.numel() / input.size(-1);
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int64_t num_elems = input.numel();
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dim3 grid(num_tokens);
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dim3 block(1024);
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const at::musa::OptionalMUSAGuard device_guard(device_of(input));
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const musaStream_t stream = at::musa::getCurrentMUSAStream();
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VLLM_DISPATCH_FLOATING_TYPES(
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input.scalar_type(),
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"scaled_fp8_quant_kernel",
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[&] {
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vllm::scaled_fp8_quant_kernel<scalar_t><<<grid, block, 0, stream>>>(
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out.data_ptr<c10::Float8_e4m3fn>(),
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input.data_ptr<scalar_t>(),
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scale.data_ptr<float>(),
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num_elems);
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});
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}
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void dynamic_scaled_fp8_quant(
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torch::Tensor& out, // [..., d]
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torch::Tensor& input, // [..., d]
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torch::Tensor& scale) // [1]
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{
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int64_t num_tokens = input.numel() / input.size(-1);
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int64_t num_elems = input.numel();
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dim3 grid(num_tokens);
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dim3 block(1024);
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const at::musa::OptionalMUSAGuard device_guard(device_of(input));
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const musaStream_t stream = at::musa::getCurrentMUSAStream();
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VLLM_DISPATCH_FLOATING_TYPES(
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input.scalar_type(),
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"scaled_fp8_quant_kernel",
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[&] {
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vllm::segmented_max_reduction<scalar_t><<<grid, block, 0, stream>>>(
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scale.data_ptr<float>(),
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input.data_ptr<scalar_t>(),
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num_elems);
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vllm::scaled_fp8_quant_kernel<scalar_t><<<grid, block, 0, stream>>>(
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out.data_ptr<c10::Float8_e4m3fn>(),
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input.data_ptr<scalar_t>(),
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scale.data_ptr<float>(),
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num_elems);
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});
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}
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