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/*
* Modified by Neural Magic
* Adapted from https://github.com/Vahe1994/AQLM
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <musa.h>
#include <musa_fp16.h>
#include <musa_runtime.h>
#include <torch/extension.h>
#include "torch_musa/csrc/core/MUSAStream.h"
#include "torch_musa/csrc/core/MUSAGuard.h"
#include <iostream>
#include <cstdlib>
namespace vllm {
namespace aqlm {
__global__ void Code1x16MatVec(
const int4* __restrict__ A,
const int4* __restrict__ B,
int4* __restrict__ C,
const int4* __restrict__ codebook,
const int prob_m,
const int prob_k,
const int4 codebook_a_sizes, // cumulative sizes of A spanning each codebook, at most 3 long.
const int codebook_stride // as int4.
) {
int a_gl_stride = prob_k / 8 / 8;
int a_gl_rd = (blockDim.x / 32) * blockIdx.x + (threadIdx.x / 32);
bool pred = a_gl_rd < prob_m;
if (pred)
{
// advance to the correct codebook, this easy because we only multiply one column of the codebook.
auto codebook_size = &codebook_a_sizes.x;
while (a_gl_rd >= *codebook_size)
{
codebook += codebook_stride;
++codebook_size;
}
}
int b_gl_rd = 0;
int c_gl_wr = a_gl_rd;
a_gl_rd = a_gl_stride * a_gl_rd + threadIdx.x % 32;
int a_gl_end = a_gl_rd + a_gl_stride - threadIdx.x % 32;
__shared__ int4 sh_b[32 * 9];
float res = 0;
int iters = (prob_k / 8 + 8 * 32 - 1) / (8 * 32);
while (iters--) {
// We pad shared memory to avoid bank conflicts during reads
__syncthreads();
for (int i = threadIdx.x; i < 32 * 8; i += blockDim.x) {
if (b_gl_rd + i < prob_k / 8)
sh_b[9 * (i / 8) + i % 8] = B[b_gl_rd + i];
}
__syncthreads();
b_gl_rd += 32 * 8;
int b_sh_rd = 9 * (threadIdx.x % 32);
if (pred && a_gl_rd < a_gl_end) {
const uint16_t* enc = reinterpret_cast<const uint16_t*>(&A[a_gl_rd]);
#pragma unroll
for (int i = 0; i < 8; i++) {
uint32_t dec[4];
// We bypass the L1 cache to avoid massive amounts of memory streaming that doesn't
// actually help us; this brings > 2x speedup.
asm volatile (
"ld.cg.global.v4.u32 {%0, %1, %2, %3}, [%4];"
: "=r"(dec[0]), "=r"(dec[1]), "=r"(dec[2]), "=r"(dec[3])
: "l"((void*) &codebook[enc[i]])
);
half2* a = reinterpret_cast<half2*>(&dec);
half2* b = reinterpret_cast<half2*>(&sh_b[b_sh_rd]);
half2 res2 = {};
#pragma unroll
for (int j = 0; j < 4; j++)
res2 = __hfma2(a[j], b[j], res2);
res += __half2float(res2.x) + __half2float(res2.y);
b_sh_rd++;
}
a_gl_rd += 32;
}
}
if (pred) {
#pragma unroll
for (int i = 16; i > 0; i /= 2)
res += __shfl_down_sync(0xffffffff, res, i);
if (threadIdx.x % 32 == 0)
reinterpret_cast<__half*>(C)[c_gl_wr] = __float2half(res);
}
}
__global__ void Code2x8MatVec(
const int4* __restrict__ A,
const int4* __restrict__ B,
int4* __restrict__ C,
const int4* __restrict__ codebook,
int prob_m,
int prob_k,
const int4 codebook_a_sizes, // cumulative sizes of A spanning each codebook, at most 3 long.
const int codebook_stride // as int4.
) {
int a_gl_stride = prob_k / 8 / 8;
int a_gl_rd = (blockDim.x / 32) * blockIdx.x + (threadIdx.x / 32);
bool pred = a_gl_rd < prob_m;
if (pred)
{
// advance to the correct codebook, this easy because we only multiply one column of the codebook.
auto codebook_size = &codebook_a_sizes.x;
while (a_gl_rd >= *codebook_size)
{
codebook += codebook_stride;
++codebook_size;
}
}
int b_gl_rd = 0;
int c_gl_wr = a_gl_rd;
a_gl_rd = a_gl_stride * a_gl_rd + threadIdx.x % 32;
int a_gl_end = a_gl_rd + a_gl_stride - threadIdx.x % 32;
int lane = threadIdx.x % 8;
extern __shared__ int4 sh[];
int4* sh_b = sh;
int4* sh_code = sh_b + 32 * 9;
int4* sh_code0 = sh_code;
int4* sh_code1 = sh_code + 256 * 8;
for (int i = threadIdx.x; i < 2 * 256; i += blockDim.x) {
int4 dec = codebook[i];
#pragma unroll
for (int j = 0; j < 8; j++)
sh_code[8 * i + (j + lane) % 8] = dec;
}
__syncthreads();
float res = 0;
int iters = (prob_k / 8 + 8 * 32 - 1) / (8 * 32);
while (iters--) {
// We pad shared memory to avoid bank conflicts during reads
__syncthreads();
for (int i = threadIdx.x; i < 32 * 8; i += blockDim.x) {
if (b_gl_rd + i < prob_k / 8)
sh_b[9 * (i / 8) + i % 8] = B[b_gl_rd + i];
}
__syncthreads();
b_gl_rd += 32 * 8;
int b_sh_rd = 9 * (threadIdx.x % 32);
if (pred && a_gl_rd < a_gl_end) {
const uint8_t* enc = reinterpret_cast<const uint8_t*>(&A[a_gl_rd]);
#pragma unroll
for (int i = 0; i < 8; i++) {
half2* a0 = reinterpret_cast<half2*>(&sh_code0[8 * enc[2 * i + 0] + lane]);
half2* a1 = reinterpret_cast<half2*>(&sh_code1[8 * enc[2 * i + 1] + lane]);
half2* b = reinterpret_cast<half2*>(&sh_b[b_sh_rd]);
half2 res2 = {};
#pragma unroll
for (int j = 0; j < 4; j++)
res2 = __hfma2(__hadd2(a0[j], a1[j]), b[j], res2);
res += __half2float(res2.x) + __half2float(res2.y);
b_sh_rd++;
}
a_gl_rd += 32;
}
}
if (pred) {
#pragma unroll
for (int i = 16; i > 0; i /= 2)
res += __shfl_down_sync(0xffffffff, res, i);
if (threadIdx.x % 32 == 0)
reinterpret_cast<__half*>(C)[c_gl_wr] = __float2half(res);
}
}
__global__ void Code1x16Dequant(
const int4* __restrict__ A,
int4* __restrict__ C,
const int4* __restrict__ codebook,
int prob_m,
int prob_k,
const int4 codebook_a_sizes, // cumulative sizes of A spanning each codebook, at most 3 long, sums to m.
const int codebook_stride // as int4
) {
int a_gl_stride = prob_k / 8 / 8;
int a_gl_rd = (blockDim.x / 32) * blockIdx.x + (threadIdx.x / 32);
bool pred = a_gl_rd < prob_m;
if (pred)
{
// advance to the correct codebook, this easy because we only multiply one column of the codebook.
auto codebook_size = &codebook_a_sizes.x;
while (a_gl_rd >= *codebook_size)
{
codebook += codebook_stride;
++codebook_size;
}
}
a_gl_rd = a_gl_stride * a_gl_rd + threadIdx.x % 32;
int a_gl_end = a_gl_rd + a_gl_stride - threadIdx.x % 32;
int c_gl_stride = prob_k / 8;
int c_gl_wr = (blockDim.x / 32) * blockIdx.x + (threadIdx.x / 32);
c_gl_wr = c_gl_stride * c_gl_wr + (threadIdx.x % 32) * 8;
int iters = (prob_k / 8 - 1) / (8 * 32) + 1;
while (iters--) {
if (pred && a_gl_rd < a_gl_end) {
const uint16_t* enc = reinterpret_cast<const uint16_t*>(&A[a_gl_rd]);
#pragma unroll
for (int i = 0; i < 8; i++) {
int4 chunk;
auto dec = reinterpret_cast<uint32_t*>(&chunk);
// We bypass the L1 cache to avoid massive amounts of memory streaming that doesn't
// actually help us; this brings > 2x speedup.
asm volatile (
"ld.cg.global.v4.u32 {%0, %1, %2, %3}, [%4];"
: "=r"(dec[0]), "=r"(dec[1]), "=r"(dec[2]), "=r"(dec[3])
: "l"((void*) &codebook[enc[i]])
);
C[a_gl_rd * 8 + i] = chunk;
}
}
a_gl_rd += 32;
}
}
__global__ void Code2x8Dequant(
const int4* __restrict__ A,
int4* __restrict__ C,
const int4* __restrict__ codebook,
int prob_m,
int prob_k,
const int4 codebook_a_sizes, // cumulative sizes of A spanning each codebook, at most 3 long, corresponds to cols.
const int codebook_stride // as int4
) {
int a_gl_stride = prob_k / 8 / 8;
int a_gl_rd = (blockDim.x / 32) * blockIdx.x + (threadIdx.x / 32);
bool pred = a_gl_rd < prob_m;
if (pred)
{
// advance to the correct codebook, this easy because we only multiply one column of the codebook.
auto codebook_size = &codebook_a_sizes.x;
while (a_gl_rd >= *codebook_size)
{
codebook += codebook_stride;
++codebook_size;
}
}
a_gl_rd = a_gl_stride * a_gl_rd + threadIdx.x % 32;
int a_gl_end = a_gl_rd + a_gl_stride - threadIdx.x % 32;
int lane = threadIdx.x % 8;
int c_gl_stride = prob_k / 8;
int c_gl_wr = (blockDim.x / 32) * blockIdx.x + (threadIdx.x / 32);
c_gl_wr = c_gl_stride * c_gl_wr + (threadIdx.x % 32) * 8;
extern __shared__ int4 sh[];
int4* sh_code = sh;
int4* sh_code0 = sh_code;
int4* sh_code1 = sh_code + 256 * 8;
for (int i = threadIdx.x; i < 2 * 256; i += blockDim.x) {
int4 dec = codebook[i];
#pragma unroll
for (int j = 0; j < 8; j++)
sh_code[8 * i + (j + lane) % 8] = dec;
}
__syncthreads();
float res = 0;
int iters = (prob_k / 8 - 1) / (8 * 32) + 1;
while (iters--) {
if (pred && a_gl_rd < a_gl_end) {
const uint8_t* enc = reinterpret_cast<const uint8_t*>(&A[a_gl_rd]);
#pragma unroll
for (int i = 0; i < 8; i++) {
int4 chunk;
half2* a0 = reinterpret_cast<half2*>(&sh_code0[8 * enc[2 * i + 0] + lane]);
half2* a1 = reinterpret_cast<half2*>(&sh_code1[8 * enc[2 * i + 1] + lane]);
#pragma unroll
for (int j = 0; j < 4; j++)
reinterpret_cast<half2*>(&chunk)[j] = __hadd2(a0[j], a1[j]);
C[a_gl_rd * 8 + i] = chunk;
}
}
a_gl_rd += 32;
}
}
inline int ceildiv(int a, int b) {
return (a + b - 1) / b;
}
const int THREAD_M = 16;
void code1x16_matvec_cuda(
const void* __restrict__ A,
const void* __restrict__ B,
void* __restrict__ C,
const void* __restrict__ codebook,
int prob_m,
int prob_k,
const int4 codebook_a_sizes,
const int codebook_stride
) {
int sms;
musaDeviceGetAttribute(&sms, musaDevAttrMultiProcessorCount, 0);
int waves = 0;
int thread_m;
do {
waves++;
thread_m = ceildiv(prob_m, waves * sms);
} while (thread_m > THREAD_M);
int blocks = ceildiv(prob_m, thread_m);
int threads = 32 * thread_m;
musaStream_t stream = at::musa::getCurrentMUSAStream().stream();
Code1x16MatVec<<<blocks, threads, 16*32*9, stream>>>(
(const int4*) A,
(const int4*) B,
(int4*) C,
(const int4*) codebook,
prob_m,
prob_k,
codebook_a_sizes,
codebook_stride
);
}
void code2x8_matvec_cuda(
const void* __restrict__ A,
const void* __restrict__ B,
void* __restrict__ C,
const void* __restrict__ codebook,
int prob_m,
int prob_k,
const int4 codebook_a_sizes,
const int codebook_stride
) {
int sms;
musaDeviceGetAttribute(&sms, musaDevAttrMultiProcessorCount, 0);
int waves = 0;
int thread_m;
do {
waves++;
thread_m = ceildiv(prob_m, waves * sms);
} while (thread_m > THREAD_M);
int blocks = ceildiv(prob_m, thread_m);
int threads = 32 * thread_m;
int shared = 16 * (2 * 256 * 8 + 32 * 9);
musaFuncSetAttribute(
Code2x8MatVec, musaFuncAttributeMaxDynamicSharedMemorySize, shared
);
musaStream_t stream = at::musa::getCurrentMUSAStream().stream();
Code2x8MatVec<<<blocks, threads, shared, stream>>>(
(const int4*) A,
(const int4*) B,
(int4*) C,
(const int4*) codebook,
prob_m,
prob_k,
codebook_a_sizes,
codebook_stride
);
}
void code1x16_dequant_cuda(
const void* __restrict__ A,
void* __restrict__ C,
const void* __restrict__ codebook,
int prob_m,
int prob_k,
const int4 codebook_a_sizes, // cumulative sizes of A spanning each codebook, at most 3 long.
const int codebook_stride // as int4.
) {
int sms;
musaDeviceGetAttribute(&sms, musaDevAttrMultiProcessorCount, 0);
int waves = 0;
int thread_m;
do {
waves++;
thread_m = ceildiv(prob_m, waves * sms);
} while (thread_m > THREAD_M);
int blocks = ceildiv(prob_m, thread_m);
int threads = 32 * thread_m;
musaStream_t stream = at::musa::getCurrentMUSAStream().stream();
Code1x16Dequant<<<blocks, threads, 0, stream>>>(
(const int4*) A,
(int4*) C,
(const int4*) codebook,
prob_m,
prob_k,
codebook_a_sizes, // cumulative sizes of A spanning each codebook, at most 3 long.
codebook_stride // as int4.
);
}
// Dequantizes the code and codebook into weights.
void code2x8_dequant_cuda(
const void* __restrict__ A,
void* __restrict__ C,
const void* __restrict__ codebook,
int prob_m,
int prob_k,
const int4 codebook_a_sizes, // cumulative sizes of A spanning each codebook, at most 3 long, corresponds to cols.
const int codebook_stride // as int4
) {
int sms;
musaDeviceGetAttribute(&sms, musaDevAttrMultiProcessorCount, 0);
int waves = 0;
int thread_m;
do {
waves++;
thread_m = ceildiv(prob_m, waves * sms);
} while (thread_m > THREAD_M);
int blocks = ceildiv(prob_m, thread_m);
int threads = 32 * thread_m;
int shared = 16 * (2 * 256 * 8 + 32 * 9);
musaStream_t stream = at::musa::getCurrentMUSAStream().stream();
musaFuncSetAttribute(
Code2x8Dequant, musaFuncAttributeMaxDynamicSharedMemorySize, shared
);
Code2x8Dequant<<<blocks, threads, shared, stream>>>(
(const int4*) A,
(int4*) C,
(const int4*) codebook,
prob_m,
prob_k,
codebook_a_sizes,
codebook_stride
);
}
int codebook_stride(const torch::Tensor& codebooks)
{
return codebooks.stride(0) * codebooks.element_size() / sizeof(int4);
}
void code1x16_matvec(
const torch::Tensor& A,
const torch::Tensor& B,
torch::Tensor& C,
const torch::Tensor& codebook,
const int4 codebook_a_sizes // cumulative sizes of A spanning each codebook, at most 3 long.
) {
const at::musa::OptionalMUSAGuard device_guard(device_of(A));
int prob_m = C.size(0);
int prob_k = B.size(0);
code1x16_matvec_cuda(
A.data_ptr(),
B.data_ptr(),
C.data_ptr(),
codebook.data_ptr(),
prob_m,
prob_k,
codebook_a_sizes,
codebook_stride(codebook)
);
}
torch::Tensor code1x16_matmat(
const torch::Tensor& input,
const torch::Tensor& codes,
const torch::Tensor& codebooks,
const torch::Tensor& scales,
const int4 codebook_a_sizes,
const std::optional<torch::Tensor>& bias) {
auto input_sizes = input.sizes();
auto out_features = codes.size(0) * codebooks.size(2);
auto flat_input = input.reshape({-1, input.size(-1)});
auto flat_output = torch::empty({flat_input.size(0), out_features},
torch::TensorOptions()
.dtype(input.dtype())
.device(input.device())
);
for (int i = 0; i < flat_input.size(0); ++i) {
auto input_vec = flat_input.index({i});
auto output_vec = flat_output.index({i});
code1x16_matvec(
codes.squeeze(2),
input_vec,
output_vec,
codebooks,
codebook_a_sizes
);
}
flat_output *= scales.flatten().unsqueeze(0);
if (bias.has_value()) {
flat_output += bias->unsqueeze(0);
}
auto output_sizes = input_sizes.vec();
output_sizes.pop_back();
output_sizes.push_back(-1);
auto output = flat_output.reshape(output_sizes);
return output;
}
void code2x8_matvec(
const torch::Tensor& A,
const torch::Tensor& B,
torch::Tensor& C,
const torch::Tensor& codebook,
const int4 codebook_a_sizes
) {
const at::musa::OptionalMUSAGuard device_guard(device_of(A));
int prob_m = C.size(0);
int prob_k = B.size(0);
code2x8_matvec_cuda(
A.data_ptr(),
B.data_ptr(),
C.data_ptr(),
codebook.data_ptr(),
prob_m,
prob_k,
codebook_a_sizes,
2 * codebook_stride(codebook)
);
}
torch::Tensor code2x8_matmat(
const torch::Tensor& input,
const torch::Tensor& codes,
const torch::Tensor& codebooks,
const torch::Tensor& scales,
const int4 codebook_a_sizes,
const std::optional<torch::Tensor>& bias
) {
auto input_sizes = input.sizes();
auto out_features = codes.size(0) * codebooks.size(2);
auto flat_input = input.reshape({-1, input.size(-1)});
auto flat_output = torch::empty({flat_input.size(0), out_features},
torch::TensorOptions()
.dtype(input.dtype())
.device(input.device())
);
for (int i = 0; i < flat_input.size(0); ++i) {
auto input_vec = flat_input.index({i});
auto output_vec = flat_output.index({i});
code2x8_matvec(
codes.squeeze(2),
input_vec,
output_vec,
codebooks,
codebook_a_sizes
);
}
flat_output *= scales.flatten().unsqueeze(0);
if (bias.has_value()) {
flat_output += bias->unsqueeze(0);
}
auto output_sizes = input_sizes.vec();
output_sizes.pop_back();
output_sizes.push_back(-1);
auto output = flat_output.reshape(output_sizes);
return output;
}
// Accumulate the partition sizes.
int4 accumulate_sizes(const torch::Tensor& codebook_partition_sizes)
{
int4 cumulative_sizes;
auto cumulative_size = &cumulative_sizes.x;
int i = 0;
int last = 0;
assert(codebook_partition_sizes.size(0) <= 4);
for (; i < codebook_partition_sizes.size(0); ++i, ++cumulative_size)
{
*cumulative_size = codebook_partition_sizes[i].item<int>() + last;
last = *cumulative_size;
}
// fill in the rest with unreachable.
for (; i < 4; ++i, ++cumulative_size)
{
*cumulative_size = last*10;
}
return cumulative_sizes;
}
} // namespace aqlm
} // namespace vllm
torch::Tensor aqlm_gemm(
const torch::Tensor& input,
const torch::Tensor& codes,
const torch::Tensor& codebooks,
const torch::Tensor& scales,
const torch::Tensor& codebook_partition_sizes,
const std::optional<torch::Tensor>& bias
)
{
int4 cumulative_sizes = vllm::aqlm::accumulate_sizes(codebook_partition_sizes);
int const nbooks = codebooks.size(0) / codebook_partition_sizes.size(0);
int const entries = codebooks.size(1);
if (nbooks == 1 && entries == (1 << 16))
{
return vllm::aqlm::code1x16_matmat(input, codes, codebooks, scales, cumulative_sizes, bias);
}
if (nbooks == 2 && entries == (1 << 8))
{
return vllm::aqlm::code2x8_matmat(input, codes, codebooks, scales, cumulative_sizes, bias);
}
TORCH_CHECK(false, "AQLM with ", nbooks, " codebooks and ", entries, " entries is not currently supported.")
return {};
}
torch::Tensor aqlm_dequant(
const torch::Tensor& codes,
const torch::Tensor& codebooks,
const torch::Tensor& codebook_partition_sizes
)
{
int4 cumulative_sizes = vllm::aqlm::accumulate_sizes(codebook_partition_sizes);
int const nbooks = codebooks.size(0) / codebook_partition_sizes.size(0);
int const entries = codebooks.size(1);
const at::musa::OptionalMUSAGuard device_guard(device_of(codes));
int rows = codes.size(1);
int cols = codes.size(0);
auto in_features = codes.size(1) * 8;
auto out_features = codes.size(0);
assert(out_features = codebook_partition_sizes.sum().item<int>());
auto weights = torch::empty({out_features, in_features},
torch::TensorOptions()
.dtype(codebooks.dtype())
.device(codebooks.device())
);
if (nbooks == 1 && entries == (1 << 16))
{
vllm::aqlm::code1x16_dequant_cuda(
codes.data_ptr(),
weights.data_ptr(),
codebooks.data_ptr(),
out_features,
in_features,
cumulative_sizes,
vllm::aqlm::codebook_stride(codebooks));
// if you wanted to flip to scaling the weights, (though it's 30%-ish slower and not consistent with gemv implementation.)
// weights *= scales.index({"...", 0, 0});
return weights;
}
if (nbooks == 2 && entries == (1 << 8))
{
vllm::aqlm::code2x8_dequant_cuda(
codes.data_ptr(),
weights.data_ptr(),
codebooks.data_ptr(),
out_features,
in_features,
cumulative_sizes,
vllm::aqlm::codebook_stride(codebooks));
// if you wanted to flip to scaling the weights, (though it's 30%-ish slower and not consistent with gemv implementation)
// weights *= scales.index({"...", 0, 0});
return weights;
}
TORCH_CHECK(false, "AQLM with ", nbooks, " codebooks and ", entries, " entries is not currently supported.")
return {};
}

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/*
Adapted from https://github.com/mit-han-lab/llm-awq
Modified from NVIDIA FasterTransformer: https://github.com/NVIDIA/FasterTransformer/blob/main/src/fastertransformer/cutlass_extensions/include/cutlass_extensions/interleaved_numeric_conversion.h
@article{lin2023awq,
title={AWQ: Activation-aware Weight Quantization for LLM Compression and Acceleration},
author={Lin, Ji and Tang, Jiaming and Tang, Haotian and Yang, Shang and Dang, Xingyu and Han, Song},
journal={arXiv},
year={2023}
}
*/
#pragma once
namespace vllm {
namespace awq {
__device__ uint4 dequantize_s4_to_fp16x2(uint32_t const& source)
{
#if defined(__MUSA_ARCH__) && __MUSA_ARCH__ < 750
assert(false);
#else
uint4 result;
uint32_t* h = reinterpret_cast<uint32_t*>(&result);
uint32_t const i4s = reinterpret_cast<uint32_t const&>(source);
// First, we extract the i4s and construct an intermediate fp16 number.
static constexpr uint32_t immLut = (0xf0 & 0xcc) | 0xaa;
static constexpr uint32_t BOTTOM_MASK = 0x000f000f;
static constexpr uint32_t TOP_MASK = 0x00f000f0;
static constexpr uint32_t I4s_TO_F16s_MAGIC_NUM = 0x64006400;
// Note that the entire sequence only requires 1 shift instruction. This is thanks to the register packing
// format and the fact that we force our integers to be unsigned, and account for this in the fp16 subtractions.
// In addition, I exploit the fact that sub and fma have the same throughput in order to convert elt_23 and
// elt_67 to fp16 without having to shift them to the bottom bits before hand.
// Shift right by 8 to now consider elt_45 and elt_67. Issue first to hide RAW dependency if we issue
// immediately before required.
const uint32_t top_i4s = i4s >> 8;
// Extract elt_01 - (i4s & 0x000f000f) | 0x64006400
asm volatile("lop3.b32 %0, %1, %2, %3, %4;\n"
: "=r"(h[0])
: "r"(i4s), "n"(BOTTOM_MASK), "n"(I4s_TO_F16s_MAGIC_NUM), "n"(immLut));
// Extract elt_23 (i4s & 0x00f000f0) | 0x64006400
asm volatile("lop3.b32 %0, %1, %2, %3, %4;\n"
: "=r"(h[1])
: "r"(i4s), "n"(TOP_MASK), "n"(I4s_TO_F16s_MAGIC_NUM), "n"(immLut));
// Extract elt_45 (top_i4s & 0x000f000f) | 0x64006400
asm volatile("lop3.b32 %0, %1, %2, %3, %4;\n"
: "=r"(h[2])
: "r"(top_i4s), "n"(BOTTOM_MASK), "n"(I4s_TO_F16s_MAGIC_NUM), "n"(immLut));
// Extract elt_67 (top_i4s & 0x00f000f0) | 0x64006400
asm volatile("lop3.b32 %0, %1, %2, %3, %4;\n"
: "=r"(h[3])
: "r"(top_i4s), "n"(TOP_MASK), "n"(I4s_TO_F16s_MAGIC_NUM), "n"(immLut));
// I use inline PTX below because I am not sure if the compiler will emit float2half instructions if I use the
// half2 ctor. In this case, I chose performance reliability over code readability.
// This is the half2 {1032, 1032} represented as an integer.
// static constexpr uint32_t FP16_TOP_MAGIC_NUM = 0x64086408;
// Haotian: subtract {1024, 1024} instead, we do not need to map to [-8, 7]
static constexpr uint32_t FP16_TOP_MAGIC_NUM = 0x64006400;
// This is the half2 {1 / 16, 1 / 16} represented as an integer.
static constexpr uint32_t ONE_SIXTEENTH = 0x2c002c00;
// This is the half2 {-72, -72} represented as an integer.
// static constexpr uint32_t NEG_72 = 0xd480d480;
// Haotian: Let's use {-64, -64}.
static constexpr uint32_t NEG_64 = 0xd400d400;
// Finally, we construct the output numbers.
// Convert elt_01
asm volatile("sub.f16x2 %0, %1, %2;\n" : "=r"(h[0]) : "r"(h[0]), "r"(FP16_TOP_MAGIC_NUM));
// Convert elt_23
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n" : "=r"(h[1]) : "r"(h[1]), "r"(ONE_SIXTEENTH), "r"(NEG_64));
// Convert elt_45
asm volatile("sub.f16x2 %0, %1, %2;\n" : "=r"(h[2]) : "r"(h[2]), "r"(FP16_TOP_MAGIC_NUM));
// Convert elt_67
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n" : "=r"(h[3]) : "r"(h[3]), "r"(ONE_SIXTEENTH), "r"(NEG_64));
return result;
#endif
}
} // namespace awq
} // namespace vllm

View File

@@ -0,0 +1,446 @@
/*
Adapted from https://github.com/mit-han-lab/llm-awq
@article{lin2023awq,
title={AWQ: Activation-aware Weight Quantization for LLM Compression and Acceleration},
author={Lin, Ji and Tang, Jiaming and Tang, Haotian and Yang, Shang and Dang, Xingyu and Han, Song},
journal={arXiv},
year={2023}
}
*/
#include <torch/extension.h>
#include "torch_musa/csrc/core/MUSAGuard.h"
#include "dequantize.cuh"
#include <musa_fp16.h>
namespace vllm {
namespace awq {
// Pack two half values.
static inline __device__ __host__ unsigned
__pack_half2(const half x, const half y) {
unsigned v0 = *((unsigned short *)&x);
unsigned v1 = *((unsigned short *)&y);
return (v1 << 16) | v0;
}
template<int N>
__global__ void __launch_bounds__(64) gemm_forward_4bit_cuda_m16nXk32(
int G,
int split_k_iters,
half* __restrict__ A,
int* __restrict__ B,
half* __restrict__ scaling_factors,
int* __restrict__ zeros,
int M,
int IC,
int OC,
half* __restrict__ C)
{
// Only support matrix n = 64 or 128
assert(N == 64 || N == 128);
#if defined(__MUSA_ARCH__) && __MUSA_ARCH__ < 750
assert(false);
#else
static constexpr uint32_t ZERO = 0x0;
float C_warp[32];
__shared__ half A_shared[16 * (32 + 8)];
__shared__ half B_shared[32 * (N + 8)];
__shared__ half scaling_factors_shared[N];
__shared__ half zeros_shared[N];
int j_factors1 = ((OC + N - 1) / N);
int blockIdx_x = 0;
int blockIdx_y = blockIdx.x % ((M + 16 - 1) / 16 * j_factors1);
int blockIdx_z = blockIdx.x / ((M + 16 - 1) / 16 * j_factors1);
half A_shared_warp[8];
half B_shared_warp[N / 4];
for (int j_0_4_init = 0; j_0_4_init < N / 32; ++j_0_4_init) {
for (int i = 0; i < 8; ++i) {
C_warp[(j_0_4_init * 8) + i] = 0.0;
}
}
static constexpr int row_stride_warp = 32 * 8 / 32;
static constexpr int row_stride = 2 * 32 * 8 / N;
bool ld_zero_flag = (threadIdx.y * 32 + threadIdx.x) * 8 < N;
// TODO: Haotian: blockIdx_y / j_factors1 in A loading to support bsz > 16
bool ld_A_flag = (blockIdx_y / j_factors1 * 16 + threadIdx.y * row_stride_warp + threadIdx.x * 8 / 32) < M; // threadIdx.y is warp_id
// bool wb_C_flag = (threadIdx.x / 4) < M;
half* A_ptr = A
+ (((int)blockIdx_y) / j_factors1 * 16 + (((int)threadIdx.y) * row_stride_warp) + ((int)threadIdx.x) / (32 / 8)) * IC
+ (((int)threadIdx.x) % (32 / 8)) * 8;
int* B_ptr = B
+ ((int)threadIdx.y) * (OC / 8) * (256 / N)
+ (((int)threadIdx.x) / (N / 8)) * (OC / 8)
+ (((int)blockIdx_y) % j_factors1) * (N / 8)
+ (((int)threadIdx.x) % (N / 8)) * 1;
// Why * 1 in the above line?
half* A_shared_ptr = A_shared
+ ((int)threadIdx.y) * row_stride_warp * (32 + 8)
+ (((int)threadIdx.x) / (32 / 8)) * (32 + 8)
+ (((int)threadIdx.x) % (32 / 8) ) * 8;
half* B_shared_ptr = B_shared
+ ((int)threadIdx.y) * (row_stride / 2) * (N + 8)
+ (((int)threadIdx.x) / (N / 8)) * (N + 8)
+ (((int)threadIdx.x) % (N / 8)) * 8;
int* zeros_ptr = zeros
+ (((int)blockIdx_y) % j_factors1) * (N / 8)
+ ((int)threadIdx.x) % (N / 8);
half* scaling_factors_ptr = scaling_factors
+ (((int)blockIdx_y) % j_factors1) * N
+ (((int)threadIdx.x) % (N / 8)) * 8;
half* C_ptr = C
+ static_cast<long long>(blockIdx_z) * M * OC // blockIdz.x -> split_k dim
+ (((int)blockIdx_y) % j_factors1) * N
+ ((int)threadIdx.y) * (N / 2)
+ (((int)threadIdx.x) % 4) * 2;
// preload s.f. and zeros
int k_bound = (IC / 32 + split_k_iters - 1) / split_k_iters;
if ((k_bound - 1) * split_k_iters * 32 + blockIdx_z * 32 >= IC) k_bound -= 1;
for (int _k_0_0 = 0; _k_0_0 < k_bound; ++_k_0_0) {
int k_0_0 = _k_0_0 * split_k_iters + blockIdx_z;
__syncthreads();
// TODO: Haotian: blockIdx_y / j_factors1 in A loading to support bsz > 16
if (ld_A_flag)
{
*(uint4*)(A_shared_ptr) = *(uint4*)(A_ptr + (k_0_0 * 32));
}
else
{
*(uint4*)(A_shared_ptr) = make_uint4(0, 0, 0, 0);
}
// for (int ax0_ax1_fused_0 = 0; ax0_ax1_fused_0 < 2; ++ax0_ax1_fused_0) {
uint32_t zeros_loaded = *(uint32_t*)(zeros_ptr + k_0_0 * 32 / G * (OC / 8));
uint4 B_loaded_zero = dequantize_s4_to_fp16x2(zeros_loaded);
uint4 B_loaded_scale = *(uint4*)(scaling_factors_ptr + k_0_0 * 32 / G * (OC));
/*
if (blockIdx_z == 0 && blockIdx_y == 0 && k_0_0 == 0 && threadIdx.x == 0 && threadIdx.y == 0){
printf("%x %x %x %x %x %x %x %x\n", B_loaded_scale.x, B_loaded_scale.y, B_loaded_scale.z, B_loaded_scale.w, B_loaded_zero.x, B_loaded_zero.y, B_loaded_zero.z, B_loaded_zero.w);
}
*/
// uint4 B_loaded_scale = make_uint4(0, 0, 0, 0);
int* B_ptr_local = B_ptr + k_0_0 * 32 * (OC / 8);
for (int ax0_ax1_fused_0 = 0; ax0_ax1_fused_0 < N / 16; ++ax0_ax1_fused_0) {
// B: 32 x 136 (128+8) float16
// each warp: 32 x 4
// each thr: read 32 bit -> convert to 8xFP16 (a UINT4) -> scale and minus zero -> WB UINT4
// *(uint4*)(B_shared + ((((ax0_ax1_fused_0 * 544) + (((int)threadIdx.y) * 272)) + ((((int)threadIdx.x) >> 4) * 136)) + ((((int)threadIdx.x) & 15) * 8))) = *(uint4*)(B + ((((((k_0_0 * 163840) + (ax0_ax1_fused_0 * 20480)) + (((int)threadIdx.y) * 10240)) + ((((int)threadIdx.x) >> 4) * 5120)) + (((int)blockIdx_y) * 128)) + ((((int)threadIdx.x) & 15) * 8)));
// row stride in shared memory: (NWARPS * 32 * 8 / cta_N)
uint32_t B_loaded = *(uint32_t*)(B_ptr_local + ax0_ax1_fused_0 * row_stride * (OC / 8));
uint4 B_loaded_fp16 = dequantize_s4_to_fp16x2(B_loaded);
//uint4 B_loaded_zero = *(uint4*)(zeros_shared + (threadIdx.x % (cta_N / 8)) * 8);
// uint4 B_loaded_scale = *(uint4*)(scaling_factors_shared + (threadIdx.x % (cta_N / 8)) * 8);
// - zero and * scale
// TODO (Haotian): can save 4 assembly instructions if sormulate as deq = q * scale - zero * scale.
asm volatile("sub.f16x2 %0, %1, %2;\n" : "=r"(B_loaded_fp16.x) : "r"(B_loaded_fp16.x), "r"(B_loaded_zero.x));
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n" : "=r"(B_loaded_fp16.x) : "r"(B_loaded_fp16.x), "r"(B_loaded_scale.x), "r"(ZERO));
asm volatile("sub.f16x2 %0, %1, %2;\n" : "=r"(B_loaded_fp16.y) : "r"(B_loaded_fp16.y), "r"(B_loaded_zero.y));
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n" : "=r"(B_loaded_fp16.y) : "r"(B_loaded_fp16.y), "r"(B_loaded_scale.y), "r"(ZERO));
asm volatile("sub.f16x2 %0, %1, %2;\n" : "=r"(B_loaded_fp16.z) : "r"(B_loaded_fp16.z), "r"(B_loaded_zero.z));
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n" : "=r"(B_loaded_fp16.z) : "r"(B_loaded_fp16.z), "r"(B_loaded_scale.z), "r"(ZERO));
asm volatile("sub.f16x2 %0, %1, %2;\n" : "=r"(B_loaded_fp16.w) : "r"(B_loaded_fp16.w), "r"(B_loaded_zero.w));
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n" : "=r"(B_loaded_fp16.w) : "r"(B_loaded_fp16.w), "r"(B_loaded_scale.w), "r"(ZERO));
/*
if (ax0_ax1_fused_0 == 0 && blockIdx_z == 0 && blockIdx_y == 0 && k_0_0 == 0 && threadIdx.x == 17 && threadIdx.y == 0){
printf("[x] %X %X %X %X\n", B_loaded_fp16.x, B_loaded_fp16.y, B_loaded_fp16.z, B_loaded_fp16.w);
}
*/
// write back
*(uint4*)(B_shared_ptr + ax0_ax1_fused_0 * row_stride * (N + 8)) = B_loaded_fp16;
}
__syncthreads();
for (int k_0_1 = 0; k_0_1 < 2; ++k_0_1) {
{
unsigned int addr;
__asm__ __volatile__(
"{ .reg .u64 addr; cvta.to.shared.u64 addr, %1; cvt.u32.u64 %0, addr; }\n"
: "=r"(addr)
: "l"((void *)((&(A_shared[(k_0_1 * 16)])) + (((((int)threadIdx.x) & 15) * 40) + ((((int)threadIdx.x) >> 4) * 8))))
);
__asm__ __volatile__(
"ldmatrix.sync.aligned.m8n8.x4.shared.b16"
"{%0, %1, %2, %3}, [%4];\n"
: "=r"(((unsigned *)(A_shared_warp + 0))[0]), "=r"(((unsigned *)(A_shared_warp + 0))[1]), "=r"(((unsigned *)(A_shared_warp + 0))[2]), "=r"(((unsigned *)(A_shared_warp + 0))[3])
: "r"(addr)
);
}
for (int ax1_0 = 0; ax1_0 < N / 32; ++ax1_0) {
{
unsigned int addr;
__asm__ __volatile__(
"{ .reg .u64 addr; cvta.to.shared.u64 addr, %1; cvt.u32.u64 %0, addr; }\n"
: "=r"(addr)
: "l"((void *)((&(B_shared[(((k_0_1 * (N * 16 + 128)) + (((int)threadIdx.y) * (N / 2))) + (ax1_0 * 16))])) + (((((int)threadIdx.x) & 15) * (N + 8)) + ((((int)threadIdx.x) >> 4) * 8))))
);
__asm__ __volatile__(
"ldmatrix.sync.aligned.m8n8.x4.trans.shared.b16"
"{%0, %1, %2, %3}, [%4];\n"
: "=r"(((unsigned *)(B_shared_warp + (ax1_0 * 8)))[0]), "=r"(((unsigned *)(B_shared_warp + (ax1_0 * 8)))[1]), "=r"(((unsigned *)(B_shared_warp + (ax1_0 * 8)))[2]), "=r"(((unsigned *)(B_shared_warp + (ax1_0 * 8)))[3])
: "r"(addr)
);
}
}
for (int j_0_4 = 0; j_0_4 < N / 32; ++j_0_4) {
#if defined(__MUSA_ARCH__) && __MUSA_ARCH__ == 750
{
__asm__ __volatile__(
"mma.sync.aligned.m16n8k8.row.col.f32.f16.f16.f32"
"{%0, %1, %2, %3}, {%4, %5}, {%6}, {%7, %8, %9, %10};\n"
: "=f"(((float *)(C_warp + (j_0_4 * 8)))[0]), "=f"(((float *)(C_warp + (j_0_4 * 8)))[1]), "=f"(((float *)(C_warp + (j_0_4 * 8)))[2]), "=f"(((float *)(C_warp + (j_0_4 * 8)))[3])
: "r"(((unsigned *)(A_shared_warp + 0))[0]), "r"(((unsigned *)(A_shared_warp + 0))[1]), "r"(((unsigned *)(B_shared_warp + (j_0_4 * 8)))[0]), "f"(((float *)(C_warp + (j_0_4 * 8)))[0]), "f"(((float *)(C_warp + (j_0_4 * 8)))[1]), "f"(((float *)(C_warp + (j_0_4 * 8)))[2]), "f"(((float *)(C_warp + (j_0_4 * 8)))[3]));
}
{
__asm__ __volatile__(
"mma.sync.aligned.m16n8k8.row.col.f32.f16.f16.f32"
"{%0, %1, %2, %3}, {%4, %5}, {%6}, {%7, %8, %9, %10};\n"
: "=f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[0]), "=f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[1]), "=f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[2]), "=f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[3])
: "r"(((unsigned *)(A_shared_warp + 0))[0]), "r"(((unsigned *)(A_shared_warp + 0))[1]), "r"(((unsigned *)(B_shared_warp + ((j_0_4 * 8) + 4)))[0]), "f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[0]), "f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[1]), "f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[2]), "f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[3]));
}
{
__asm__ __volatile__(
"mma.sync.aligned.m16n8k8.row.col.f32.f16.f16.f32"
"{%0, %1, %2, %3}, {%4, %5}, {%6}, {%7, %8, %9, %10};\n"
: "=f"(((float *)(C_warp + (j_0_4 * 8)))[0]), "=f"(((float *)(C_warp + (j_0_4 * 8)))[1]), "=f"(((float *)(C_warp + (j_0_4 * 8)))[2]), "=f"(((float *)(C_warp + (j_0_4 * 8)))[3])
: "r"(((unsigned *)(A_shared_warp + 0))[2]), "r"(((unsigned *)(A_shared_warp + 0))[3]), "r"(((unsigned *)(B_shared_warp + (j_0_4 * 8)))[1]), "f"(((float *)(C_warp + (j_0_4 * 8)))[0]), "f"(((float *)(C_warp + (j_0_4 * 8)))[1]), "f"(((float *)(C_warp + (j_0_4 * 8)))[2]), "f"(((float *)(C_warp + (j_0_4 * 8)))[3]));
}
{
__asm__ __volatile__(
"mma.sync.aligned.m16n8k8.row.col.f32.f16.f16.f32"
"{%0, %1, %2, %3}, {%4, %5}, {%6}, {%7, %8, %9, %10};\n"
: "=f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[0]), "=f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[1]), "=f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[2]), "=f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[3])
: "r"(((unsigned *)(A_shared_warp + 0))[2]), "r"(((unsigned *)(A_shared_warp + 0))[3]), "r"(((unsigned *)(B_shared_warp + ((j_0_4 * 8) + 4)))[1]), "f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[0]), "f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[1]), "f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[2]), "f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[3]));
}
#else
{
__asm__ __volatile__(
"mma.sync.aligned.m16n8k16.row.col.f32.f16.f16.f32"
"{%0, %1, %2, %3}, {%4, %5, %6, %7}, {%8, %9}, {%10, %11, %12, %13};\n"
: "=f"(((float *)(C_warp + (j_0_4 * 8)))[0]), "=f"(((float *)(C_warp + (j_0_4 * 8)))[1]), "=f"(((float *)(C_warp + (j_0_4 * 8)))[2]), "=f"(((float *)(C_warp + (j_0_4 * 8)))[3])
: "r"(((unsigned *)(A_shared_warp + 0))[0]), "r"(((unsigned *)(A_shared_warp + 0))[1]), "r"(((unsigned *)(A_shared_warp + 0))[2]), "r"(((unsigned *)(A_shared_warp + 0))[3]), "r"(((unsigned *)(B_shared_warp + (j_0_4 * 8)))[0]), "r"(((unsigned *)(B_shared_warp + (j_0_4 * 8)))[1]), "f"(((float *)(C_warp + (j_0_4 * 8)))[0]), "f"(((float *)(C_warp + (j_0_4 * 8)))[1]), "f"(((float *)(C_warp + (j_0_4 * 8)))[2]), "f"(((float *)(C_warp + (j_0_4 * 8)))[3]));
}
{
__asm__ __volatile__(
"mma.sync.aligned.m16n8k16.row.col.f32.f16.f16.f32"
"{%0, %1, %2, %3}, {%4, %5, %6, %7}, {%8, %9}, {%10, %11, %12, %13};\n"
: "=f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[0]), "=f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[1]), "=f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[2]), "=f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[3])
: "r"(((unsigned *)(A_shared_warp + 0))[0]), "r"(((unsigned *)(A_shared_warp + 0))[1]), "r"(((unsigned *)(A_shared_warp + 0))[2]), "r"(((unsigned *)(A_shared_warp + 0))[3]), "r"(((unsigned *)(B_shared_warp + ((j_0_4 * 8) + 4)))[0]), "r"(((unsigned *)(B_shared_warp + ((j_0_4 * 8) + 4)))[1]), "f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[0]), "f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[1]), "f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[2]), "f"(((float *)(C_warp + ((j_0_4 * 8) + 4)))[3]));
}
#endif
}
}
}
// TODO: Shang: Hoist loop invariance.
for (int ax1_0_1 = 0; ax1_0_1 < 4; ++ax1_0_1) {
for (int local_id = 0; local_id < 8; ++local_id) {
int row_offset = (((int)blockIdx_y) / j_factors1) * 16 + ((int)threadIdx.x) / 4 + (local_id % 4) / 2 * 8;
if (row_offset < M)
{
*(C_ptr + ax1_0_1 * 16 + row_offset * OC + (local_id / 4) * 8 + local_id % 2) = __float2half(C_warp[(ax1_0_1 * 8) + local_id]);
}
}
}
#endif
}
__global__ void __launch_bounds__(64) dequantize_weights(
int* __restrict__ B,
half* __restrict__ scaling_factors,
int* __restrict__ zeros,
half* __restrict__ C,
int G
)
{
int j_factors1 = 4;
int row_stride2 = 4;
int split_k_iters = 1;
static constexpr uint32_t ZERO = 0x0;
half B_shared[32 * (128 + 8)];
half* B_shared_ptr2 = B_shared;
half B_shared_warp[32];
int OC = 512;
int N = blockDim.x * gridDim.x; // 2
int col = (blockIdx.x * blockDim.x + threadIdx.x);
int row = blockIdx.y * blockDim.y + threadIdx.y;
int index1 = 8 * col + 8 * row * N;
half* C_ptr2 = C + index1;
int index2 = col + row * N;
int* B_ptr2 = B + index2;
int index3 = col + (int)(row / G) * N;
int* zeros_ptr2 = zeros + index3;
int index4 = 8 * col + (int)(row / G) * N * 8;
half* scaling_factors_ptr2 = scaling_factors + index4;
uint32_t zeros_loaded = *(uint32_t*)(zeros_ptr2);
uint4 B_loaded_zero = dequantize_s4_to_fp16x2(zeros_loaded);
uint4 B_loaded_scale = *(uint4*)(scaling_factors_ptr2);
uint32_t B_loaded = *(uint32_t*)B_ptr2;
uint4 B_loaded_fp16 = dequantize_s4_to_fp16x2(B_loaded);
asm volatile("sub.f16x2 %0, %1, %2;\n" : "=r"(B_loaded_fp16.x) : "r"(B_loaded_fp16.x), "r"(B_loaded_zero.x));
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n" : "=r"(B_loaded_fp16.x) : "r"(B_loaded_fp16.x), "r"(B_loaded_scale.x), "r"(ZERO));
asm volatile("sub.f16x2 %0, %1, %2;\n" : "=r"(B_loaded_fp16.y) : "r"(B_loaded_fp16.y), "r"(B_loaded_zero.y));
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n" : "=r"(B_loaded_fp16.y) : "r"(B_loaded_fp16.y), "r"(B_loaded_scale.y), "r"(ZERO));
asm volatile("sub.f16x2 %0, %1, %2;\n" : "=r"(B_loaded_fp16.z) : "r"(B_loaded_fp16.z), "r"(B_loaded_zero.z));
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n" : "=r"(B_loaded_fp16.z) : "r"(B_loaded_fp16.z), "r"(B_loaded_scale.z), "r"(ZERO));
asm volatile("sub.f16x2 %0, %1, %2;\n" : "=r"(B_loaded_fp16.w) : "r"(B_loaded_fp16.w), "r"(B_loaded_zero.w));
asm volatile("fma.rn.f16x2 %0, %1, %2, %3;\n" : "=r"(B_loaded_fp16.w) : "r"(B_loaded_fp16.w), "r"(B_loaded_scale.w), "r"(ZERO));
*(uint4*)B_shared_ptr2 = B_loaded_fp16;
for (int i = 0; i < 8; ++i) {
*(C_ptr2 + i) = B_shared[i];
}
}
} // namespace awq
} // namespace vllm
torch::Tensor awq_dequantize(
torch::Tensor _kernel,
torch::Tensor _scaling_factors,
torch::Tensor _zeros,
int split_k_iters,
int thx,
int thy)
{
int in_c = _kernel.size(0);
int qout_c = _kernel.size(1);
int out_c = qout_c * 8;
int G = in_c / _scaling_factors.size(0);
int x_thread = thx;
int y_thread = thy;
int x_blocks = 1;
int y_blocks = 1;
if (thx==0) {
x_thread = qout_c;
}
if (thy==0) {
y_thread = in_c;
}
if (thx==0 && thy==0) {
x_thread = 8;
y_thread = 8;
x_blocks = (int)(qout_c / 8);
y_blocks = (int)(in_c / 8);
}
const at::musa::OptionalMUSAGuard device_guard(device_of(_scaling_factors));
auto options = torch::TensorOptions().dtype(_scaling_factors.dtype()).device(_scaling_factors.device());
at::Tensor _de_kernel = torch::empty({in_c, out_c}, options);
auto kernel = reinterpret_cast<int*>(_kernel.data_ptr<int>());
auto de_kernel = reinterpret_cast<half*>(_de_kernel.data_ptr<at::Half>());
auto scaling_factors = reinterpret_cast<half*>(_scaling_factors.data_ptr<at::Half>());
auto zeros = reinterpret_cast<int*>(_zeros.data_ptr<int>());
dim3 num_blocks(x_blocks, y_blocks);
dim3 threads_per_block(x_thread, y_thread);
const musaStream_t stream = at::musa::getCurrentMUSAStream();
vllm::awq::dequantize_weights<<<num_blocks, threads_per_block, 0, stream>>>(
kernel, scaling_factors, zeros, de_kernel, G);
return _de_kernel;
}
// in_feats: M, IC [float16]
// kernel: IC, OC // 8 [int32] -> cast to IC, OC [uint4b]
// scaling_factors: IC // G, OC [float16]
// zeros: IC // G, OC // 8 [int32] -> cast to IC // G, OC [uint4b]
// assume that batch_size < 16 for now
torch::Tensor awq_gemm(
torch::Tensor _in_feats,
torch::Tensor _kernel,
torch::Tensor _scaling_factors,
torch::Tensor _zeros,
int split_k_iters)
{
int num_in_feats = _in_feats.size(0);
int num_in_channels = _in_feats.size(1);
const at::musa::OptionalMUSAGuard device_guard(device_of(_in_feats));
auto options = torch::TensorOptions().dtype(_in_feats.dtype()).device(_in_feats.device());
at::Tensor _out_feats = torch::empty({split_k_iters, num_in_feats, _kernel.size(1) * 8}, options);
int num_out_feats = _out_feats.size(-2);
int num_out_channels = _out_feats.size(-1);
auto in_feats = reinterpret_cast<half*>(_in_feats.data_ptr<at::Half>());
auto kernel = reinterpret_cast<int*>(_kernel.data_ptr<int>());
auto out_feats = reinterpret_cast<half*>(_out_feats.data_ptr<at::Half>());
auto scaling_factors = reinterpret_cast<half*>(_scaling_factors.data_ptr<at::Half>());
auto zeros = reinterpret_cast<int*>(_zeros.data_ptr<int>());
int group_size = num_in_channels / _scaling_factors.size(0);
if (num_out_channels % 64 != 0)
throw std::invalid_argument("OC is not multiple of cta_N = 64");
if (num_out_channels % 8 != 0)
throw std::invalid_argument("OC is not multiple of pack_num = 8");
if (group_size % 32 != 0)
throw std::invalid_argument("Group size should be a multiple of 32");
if (num_out_channels % group_size != 0)
throw std::invalid_argument("OC is not multiple of Group size");
const musaStream_t stream = at::musa::getCurrentMUSAStream();
if (num_out_channels % 128 == 0)
{
int j_factors1 = num_out_channels / 128 / 1;
dim3 num_blocks((num_out_feats + 16 - 1) / 16 * j_factors1 * split_k_iters);
// threadIdx.x: 32
// threadIdx.y: i_factors[2] * j_factors[2]
dim3 threads_per_block(32, 2);
vllm::awq::gemm_forward_4bit_cuda_m16nXk32<128><<<num_blocks, threads_per_block, 0, stream>>>(
group_size, split_k_iters, in_feats, kernel, scaling_factors, zeros, num_in_feats, num_in_channels,
num_out_channels, out_feats);
}
else if (num_out_channels % 64 == 0)
{
int j_factors1 = num_out_channels / 64 / 1;
dim3 num_blocks(1 * (num_out_feats + 16 - 1) / 16 * j_factors1 * split_k_iters);
// threadIdx.x: 32
// threadIdx.y: i_factors[2] * j_factors[2]
dim3 threads_per_block(32, 2);
vllm::awq::gemm_forward_4bit_cuda_m16nXk32<64><<<num_blocks, threads_per_block, 0, stream>>>(
group_size, split_k_iters, in_feats, kernel, scaling_factors, zeros, num_in_feats, num_in_channels,
num_out_channels, out_feats);
}
return _out_feats.sum(0);
}

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#pragma once
#ifdef __HIPCC__
#include <hip/hip_runtime.h>
#else
#include <type_traits>
#include <stdint.h>
#include <math.h>
#include <iostream>
#endif
#include "hip_float8_impl.h"
struct alignas(1) hip_fp8
{
struct from_bits_t
{
};
HIP_FP8_HOST_DEVICE static constexpr from_bits_t from_bits() { return from_bits_t(); }
uint8_t data;
hip_fp8() = default;
HIP_FP8_HOST_DEVICE constexpr hip_fp8(const hip_fp8&) = default;
HIP_FP8_HOST_DEVICE constexpr hip_fp8(uint8_t v) = delete;
explicit HIP_FP8_HOST_DEVICE constexpr hip_fp8(uint8_t v, from_bits_t)
: data(v)
{
}
#ifdef __HIP__MI300__
// NOTE: ON-DEVICE... always optimal bias
explicit HIP_FP8_DEVICE hip_fp8(float v)
: data(hip_fp8_impl::to_fp8_from_fp32(v))
{
}
explicit HIP_FP8_DEVICE hip_fp8(_Float16 v)
: hip_fp8(static_cast<float>(v))
{
}
// Host only implementation using s/w simulation
explicit HIP_FP8_HOST
#else // __HIP__MI300__
// both Host and DEVICE for non-MI300 using s/w simulation
explicit HIP_FP8_HOST_DEVICE
#endif // __HIP__MI300__
hip_fp8(float v)
{
data = hip_fp8_impl::to_float8<4, 3, float, true /*negative_zero_nan*/, true /*clip*/>(v);
}
explicit HIP_FP8_HOST_DEVICE hip_fp8(double v)
: hip_fp8(static_cast<float>(v))
{
}
#ifdef __HIP__MI300__
// upcast using device specific intrinsic
explicit inline HIP_FP8_DEVICE operator float() const
{
float fval;
uint32_t i32val = static_cast<uint32_t>(data);
// upcast
asm volatile("v_cvt_f32_fp8 %0, %1 src0_sel:BYTE_0" : "=v"(fval) : "v"(i32val));
return fval;
}
explicit inline HIP_FP8_HOST operator float() const
#else // __HIP__MI300__
explicit inline HIP_FP8_HOST_DEVICE operator float() const
#endif // __HIP__MI300__
{
return hip_fp8_impl::from_float8<4, 3, float, true /*negative_zero_nan*/>(data);
}
};
namespace std
{
inline hip_fp8 sin(hip_fp8 a)
{
return hip_fp8(sinf(float(a)));
}
inline hip_fp8 cos(hip_fp8 a)
{
return hip_fp8(cosf(float(a)));
}
HIP_FP8_HOST_DEVICE constexpr hip_fp8 real(const hip_fp8& a)
{
return a;
}
} // namespace std
// Special operator overloading
inline std::ostream& operator<<(std::ostream& os, const hip_fp8& f8)
{
return os << float(f8);
}
// all + operator overloading with mixed types
// mixed types, always converts to f32, does computation in f32, and returns float
inline HIP_FP8_HOST_DEVICE float operator+(const float fa, hip_fp8 b)
{
return (fa + float(b));
}
inline HIP_FP8_HOST_DEVICE float operator+(hip_fp8 a, const float fb)
{
return (float(a) + fb);
}
inline HIP_FP8_HOST_DEVICE hip_fp8 operator+(hip_fp8 a, hip_fp8 b)
{
return hip_fp8(float(a) + float(b));
}
inline HIP_FP8_HOST_DEVICE hip_fp8& operator+=(hip_fp8& a, hip_fp8 b)
{
return a = hip_fp8(float(a) + float(b));
}
// overloading multiplication, always returns float,
inline HIP_FP8_HOST_DEVICE float operator*(hip_fp8 a, hip_fp8 b)
{
return float(a) * float(b);
}
inline HIP_FP8_HOST_DEVICE float operator*(float a, hip_fp8 b)
{
return (a * float(b));
}
inline HIP_FP8_HOST_DEVICE float operator*(hip_fp8 a, float b)
{
return (float(a) * b);
}
inline HIP_FP8_HOST_DEVICE float operator*(int32_t a, hip_fp8 b)
{
return ((float)a * float(b));
}
inline HIP_FP8_HOST_DEVICE float operator*(double a, hip_fp8 b)
{
return ((float)a * float(b));
}
// overloading for compare
inline HIP_FP8_HOST_DEVICE bool operator==(hip_fp8 a, hip_fp8 b)
{
return (a.data == b.data);
}
inline HIP_FP8_HOST_DEVICE bool operator!=(hip_fp8 a, hip_fp8 b)
{
return (a.data != b.data);
}
inline HIP_FP8_HOST_DEVICE bool operator>=(hip_fp8 a, hip_fp8 b)
{
return static_cast<float>(a) >= static_cast<float>(b);
}
inline HIP_FP8_HOST_DEVICE bool operator>(hip_fp8 a, hip_fp8 b)
{
return static_cast<float>(a) > static_cast<float>(b);
}

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#pragma once
#if defined(__HIPCC__) && (defined(__gfx940__) || defined(__gfx941__) || defined(__gfx942__))
#define __HIP__MI300__
#endif
#ifdef __HIPCC__
#define HIP_FP8_HOST_DEVICE __host__ __device__
#define HIP_FP8_HOST __host__
#define HIP_FP8_DEVICE __device__
#else
#define HIP_FP8_HOST_DEVICE
#define HIP_FP8_HOST
#define HIP_FP8_DEVICE
#endif
namespace hip_fp8_impl
{
#ifdef __HIP__MI300__
HIP_FP8_DEVICE uint8_t to_fp8_from_fp32(float v)
{
uint8_t i8data;
union {
float fval;
uint32_t i32val;
uint8_t i8val[4]; // NOTE: not endian independent
} val;
uint32_t ival = 0;
val.fval = v;
if ((val.i32val & 0x7F800000) != 0x7F800000) { /// propagate NAN/INF, no clipping
val.fval = __builtin_amdgcn_fmed3f(val.fval, 240.0, -240.0);
}
ival = __builtin_amdgcn_cvt_pk_fp8_f32(val.fval, val.fval, ival,
false); // false -> WORD0
val.i32val = ival;
i8data = val.i8val[0];
return i8data;
}
#endif // __HIP__MI300__
HIP_FP8_HOST inline int clz(uint32_t x)
{
return __builtin_clz(x);
}
#if defined(__HIPCC__) || defined(__MUSA_ARCH__)
HIP_FP8_DEVICE inline int clz(uint32_t x)
{
return __clz(x);
}
#endif
template <int we, int wm, typename T, bool negative_zero_nan, bool clip>
HIP_FP8_HOST_DEVICE uint8_t to_float8(T _x, bool stoch = false, uint32_t rng = 0)
{
#ifdef __HIPCC__
constexpr bool is_half = std::is_same<T, _Float16>::value;
#else
constexpr bool is_half = false;
#endif
constexpr bool is_float = std::is_same<T, float>::value;
static_assert(wm + we == 7, "wm+we==7");
static_assert(is_half || is_float, "Only half and float can be cast to f8");
const int mfmt = (sizeof(T) == 4) ? 23 : 10;
uint32_t x;
if (sizeof(T) == 4) {
x = reinterpret_cast<uint32_t&>(_x);
} else {
x = reinterpret_cast<uint16_t&>(_x);
}
uint32_t head, mantissa;
int exponent, bias;
uint32_t sign;
if (sizeof(T) == 4) {
head = x & 0xFF800000;
mantissa = x & 0x7FFFFF;
exponent = (head >> 23) & 0xFF;
sign = head >> 31;
bias = 127;
} else {
head = x & 0xFC00;
mantissa = x & 0x3FF;
exponent = (head >> 10) & 0x1F;
sign = head >> 15;
bias = 15;
}
uint32_t signed_inf = (sign << 7) + (((1 << we) - 1) << wm);
// Deal with inf and NaNs
if (negative_zero_nan) {
if (sizeof(T) == 4) {
if ((x & 0x7F800000) == 0x7F800000) {
return 0x80;
}
} else {
// if(__hisinf(x) || __hisnan(x))
if ((x & 0x7C00) == 0x7C00) {
return 0x80;
}
}
} else {
if (sizeof(T) == 4) {
if ((x & 0x7F800000) == 0x7F800000) {
return signed_inf + (mantissa != 0 ? 1 : 0);
}
} else {
if ((x & 0x7C00) == 0x7C00) {
return signed_inf + (mantissa != 0 ? 1 : 0);
}
}
}
if (x == 0) {
return 0;
}
// First need to check if it is normal or denorm as there is a difference of
// implicit 1 Then need to adjust the exponent to align with the F8 exponent,
// in the meanwhile, shift The mantissa. Then for stochastic rounding, add rng
// to mantissa and truncate. And for RNE, no need to add rng. Then probably
// need to check whether there is carry and adjust exponent and mantissa again
// For IEEE bias mode, the bias is 2^(k-1) -1 where k is the width of exponent
// bits
const int f8_bias = (1 << (we - 1)) - 1 + (negative_zero_nan ? 1 : 0);
const int f8_denormal_act_exponent = 1 - f8_bias; // actual exponent of f8 denormal
// act_exponent is the actual exponent of fp32/fp16 (after subtracting bias)
// f8_exponent is the converted f8 exponent with bias encoding
// exponent_diff is the diff between fp32/fp16 exponent and f8 exponent,
// the difference needs to be adjusted and mantissa shifted
int act_exponent, f8_exponent, exponent_diff;
if (exponent == 0) { // fp32/fp16 is in denormal.
/* fp32 denormal is below 2^-127 so it is usually not a concern here, we
mostly concern fp16 here. In this case, f8 is usually in denormal. But there
could be exceptions. fp16 denormal has exponent bias 15 while bf8 with NANOO has
exponent bias 16. It means that there are some numbers in fp16 denormal but they
are bf8 (NANOO) normals - smallest bf8 (NANOO) normal is 2^-15. fp16 numbers
where exponent==0 (actual exponent -14) and highest bit of mantissa is 1 are bf8
(NANOO) normal. In this case, the fp16 mantissa should be shift left by 1 */
act_exponent = exponent - bias + 1;
exponent_diff = f8_denormal_act_exponent - act_exponent; // actual exponent is exponent-bias+1 as it is denormal
} else { // fp32/fp16 is normal with implicit 1
act_exponent = exponent - bias;
if (act_exponent <= f8_denormal_act_exponent) {
/* This is the case where fp32/fp16 is normal but it is in f8 denormal
range. For example fp8 nanoo mode, denormal exponent is -7, but if the
fp32/fp16 actual exponent is -7, it is actually larger due to the implicit 1,
Therefore it needs to be adjust to -6 and mantissa shift right by 1.
So for fp32/fp16, exponent -8 is the cut point to convert to fp8 nanoo */
exponent_diff = f8_denormal_act_exponent - act_exponent;
} else { // both fp32/fp16 and f8 are in normal range
exponent_diff = 0; // exponent_diff=0 does not mean there is no difference
// for this case,
// act_exponent could be larger. Just that it does not need shift mantissa
}
mantissa += (1 << mfmt); // Add the implicit 1 into mantissa
}
bool midpoint = (mantissa & ((1 << (mfmt - wm + exponent_diff)) - 1)) ==
static_cast<uint32_t>(1 << (mfmt - wm + exponent_diff - 1));
/* This part is a bit tricky. The judgment of whether it is a tie needs to be
done before we shift right as shift right could rip off some residual part
and make something not midpoint look like midpoint. For example, the fp16
number 0x1002 (0 00100 0000000010), it is larger than midpoint, but after
shift right by 4 bits, it would look like midpoint.
*/
if (exponent_diff > 0) {
mantissa >>= exponent_diff;
} else if (exponent_diff == -1) {
mantissa <<= -exponent_diff;
}
bool implicit_one = mantissa & (1 << mfmt);
// if there is no implicit 1, it means the f8 is denormal and need to adjust
// to denorm exponent
f8_exponent = (act_exponent + exponent_diff) /*actual f8 exponent*/ + f8_bias - (implicit_one ? 0 : 1);
// Now we have the exponent and mantissa adjusted
uint32_t drop_mask = (1 << (mfmt - wm)) - 1;
bool odd = mantissa & (1 << (mfmt - wm)); // if the least significant bit that
// is not truncated is 1
mantissa += (stoch ? rng : (midpoint ? (odd ? mantissa : mantissa - 1) : mantissa)) & drop_mask;
// Now we deal with overflow
if (f8_exponent == 0) {
if ((1 << mfmt) & mantissa) {
f8_exponent = 1; // denormal overflow to become normal, promote exponent
}
} else {
if ((1 << (mfmt + 1)) & mantissa) {
mantissa >>= 1;
f8_exponent++;
}
}
mantissa >>= (mfmt - wm);
// above range: quantize to maximum possible float of the same sign
const int max_exp = (1 << we) - (negative_zero_nan ? 1 : 2);
if (f8_exponent > max_exp) {
if (clip) {
mantissa = (1 << wm) - 1;
f8_exponent = max_exp;
} else {
return signed_inf;
}
}
if (f8_exponent == 0 && mantissa == 0) {
return negative_zero_nan ? 0 : (sign << 7);
}
mantissa &= (1 << wm) - 1;
return (sign << 7) | (f8_exponent << wm) | mantissa;
}
template <int we, int wm, typename T = float, bool negative_zero_nan = true>
inline HIP_FP8_HOST_DEVICE T from_float8(uint8_t x)
{
#ifdef __HIPCC__
constexpr bool is_half = std::is_same<T, _Float16>::value;
#else
constexpr bool is_half = false;
#endif
constexpr bool is_float = std::is_same<T, float>::value;
static_assert(is_half || is_float, "only half and float are supported");
constexpr int weo = is_half ? 5 : 8;
constexpr int wmo = is_half ? 10 : (is_float ? 23 : 7);
T fInf, fNegInf, fNaN, fNeg0;
#ifdef __HIPCC__
if (is_half) {
const uint16_t ihInf = 0x7C00;
const uint16_t ihNegInf = 0xFC00;
const uint16_t ihNaN = 0x7C01;
const uint16_t ihNeg0 = 0x8000;
fInf = reinterpret_cast<const _Float16&>(ihInf);
fNegInf = reinterpret_cast<const _Float16&>(ihNegInf);
fNaN = reinterpret_cast<const _Float16&>(ihNaN);
fNeg0 = reinterpret_cast<const _Float16&>(ihNeg0);
} else
#endif
if (is_float) {
const uint32_t ifInf = 0x7F800000;
const uint32_t ifNegInf = 0xFF800000;
const uint32_t ifNaN = 0x7F800001;
const uint32_t ifNeg0 = 0x80000000;
fInf = reinterpret_cast<const float&>(ifInf);
fNegInf = reinterpret_cast<const float&>(ifNegInf);
fNaN = reinterpret_cast<const float&>(ifNaN);
fNeg0 = reinterpret_cast<const float&>(ifNeg0);
}
if (x == 0) {
return 0;
}
uint32_t sign = x >> 7;
uint32_t mantissa = x & ((1 << wm) - 1);
int exponent = (x & 0x7F) >> wm;
if (negative_zero_nan) {
if (x == 0x80) {
return fNaN;
}
} else {
if (x == 0x80) {
return fNeg0;
}
if (exponent == ((1 << we) - 1)) {
return (mantissa == 0) ? (sign ? fNegInf : fInf) : fNaN;
}
}
typename std::conditional<sizeof(T) == 2, uint16_t, uint32_t>::type retval;
if (we == 5 && is_half && !negative_zero_nan) {
retval = x << 8;
return reinterpret_cast<const T&>(retval);
}
const int exp_low_cutoff = (1 << (weo - 1)) - (1 << (we - 1)) + 1 - (negative_zero_nan ? 1 : 0);
// subnormal input
if (exponent == 0) {
// guaranteed mantissa!=0 since cases 0x0 and 0x80 are handled above
int sh = 1 + clz(mantissa) - (32 - wm);
mantissa <<= sh;
exponent += 1 - sh;
mantissa &= ((1 << wm) - 1);
}
exponent += exp_low_cutoff - 1;
mantissa <<= wmo - wm;
// subnormal output (occurs when T=half, we=5, negative_zero_nan=true)
if (exponent <= 0) {
mantissa |= 1 << wmo;
mantissa >>= 1 - exponent;
exponent = 0;
}
if (sizeof(T) == 2) {
retval = (sign << 15) | (exponent << 10) | mantissa;
} else {
retval = (sign << 31) | (exponent << 23) | mantissa;
}
return reinterpret_cast<const T&>(retval);
}
} // namespace hip_fp8_impl

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#pragma once
#include "hip_float8.h"
#include <hip/hip_fp16.h>
#include <hip/hip_bf16.h>
#include <hip/hip_bfloat16.h>
#include "../../../attention/dtype_float32.cuh"
#include "../../../attention/dtype_bfloat16.cuh"
namespace vllm
{
namespace fp8_e4m3 {
template <typename Tout, typename Tin>
__inline__ __device__ Tout vec_conversion(const Tin& x)
{
return x;
}
template <typename Tout, typename Tin>
__inline__ __device__ Tout scaled_vec_conversion(const Tin& x, const float scale)
{
return x;
}
// fp8 -> half
template <>
__inline__ __device__ uint16_t vec_conversion<uint16_t, uint8_t>(const uint8_t& a)
{
hip_fp8 f8{a, hip_fp8::from_bits()};
__half_raw res;
res.data = static_cast<float>(f8);
return res.x;
}
// fp8x2 -> half2
template <>
__inline__ __device__ uint32_t vec_conversion<uint32_t, uint16_t>(const uint16_t& a)
{
#if defined(__HIP__MI300__) && defined(__HIP_FP8_EXPERIMENTAL_BULK_CONVERT__)
const auto& f2 = __builtin_amdgcn_cvt_pk_f32_fp8(a, 0);
union {
__half2_raw h2r;
uint32_t ui32;
} tmp;
tmp.h2r.x.data = f2[0];
tmp.h2r.y.data = f2[1];
return tmp.ui32;
#else
union {
uint16_t u16[2];
uint32_t u32;
} tmp;
tmp.u16[0] = vec_conversion<uint16_t, uint8_t>(static_cast<uint8_t>(a));
tmp.u16[1] = vec_conversion<uint16_t, uint8_t>(static_cast<uint8_t>(a >> 8U));
return tmp.u32;
#endif
}
// fp8x4 -> half2x2
template <>
__inline__ __device__ uint2 vec_conversion<uint2, uint32_t>(const uint32_t& a)
{
union {
uint2 u32x2;
uint32_t u32[2];
} tmp;
tmp.u32[0] = vec_conversion<uint32_t, uint16_t>((uint16_t)a);
tmp.u32[1] = vec_conversion<uint32_t, uint16_t>((uint16_t)(a >> 16U));
return tmp.u32x2;
}
// fp8x8 -> half2x4
template <>
__inline__ __device__ uint4 vec_conversion<uint4, uint2>(const uint2& a)
{
union {
uint4 u64x2;
uint2 u64[2];
} tmp;
tmp.u64[0] = vec_conversion<uint2, uint32_t>(a.x);
tmp.u64[1] = vec_conversion<uint2, uint32_t>(a.y);
return tmp.u64x2;
}
using __mt_bfloat16 = __hip_bfloat16;
// fp8 -> __nv_bfloat16
template <>
__inline__ __device__ __mt_bfloat16 vec_conversion<__mt_bfloat16, uint8_t>(const uint8_t& a)
{
hip_fp8 f8{a, hip_fp8::from_bits()};
float f{f8};
return __float2bfloat16(f);
}
using __mt_bfloat162 = __hip_bfloat162;
// fp8x2 -> __nv_bfloat162
template <>
__inline__ __device__ __mt_bfloat162 vec_conversion<__mt_bfloat162, uint16_t>(const uint16_t& a)
{
__mt_bfloat162 res;
res.x = vec_conversion<__mt_bfloat16, uint8_t>((uint8_t)a);
res.y = vec_conversion<__mt_bfloat16, uint8_t>((uint8_t)(a >> 8U));
return res;
}
// fp8x4 -> bf16_4_t
template <>
__inline__ __device__ bf16_4_t vec_conversion<bf16_4_t, uint32_t>(const uint32_t& a)
{
bf16_4_t res;
res.x = vec_conversion<__mt_bfloat162, uint16_t>((uint16_t)a);
res.y = vec_conversion<__mt_bfloat162, uint16_t>((uint16_t)(a >> 16U));
return res;
}
// fp8x8 -> bf16_8_t
template <>
__inline__ __device__ bf16_8_t vec_conversion<bf16_8_t, uint2>(const uint2& a)
{
bf16_4_t tmp1, tmp2;
tmp1 = vec_conversion<bf16_4_t, uint32_t>(a.x);
tmp2 = vec_conversion<bf16_4_t, uint32_t>(a.y);
bf16_8_t res;
res.x = tmp1.x;
res.y = tmp1.y;
res.z = tmp2.x;
res.w = tmp2.y;
return res;
}
// fp8 -> float
template <>
__inline__ __device__ float vec_conversion<float, uint8_t>(const uint8_t& a)
{
hip_fp8 fp8{a, hip_fp8::from_bits()};
return static_cast<float>(fp8);
}
// fp8x2 -> float2
template <>
__inline__ __device__ float2 vec_conversion<float2, uint16_t>(const uint16_t& a)
{
#if defined(__HIP__MI300__) && defined(__HIP_FP8_EXPERIMENTAL_BULK_CONVERT__)
float2 res;
const auto& f2 = __builtin_amdgcn_cvt_pk_f32_fp8(a, 0);
res.x = f2[0];
res.y = f2[1];
return res;
#else
float2 res;
res.x = vec_conversion<float, uint8_t>(static_cast<uint8_t>(a));
res.y = vec_conversion<float, uint8_t>(static_cast<uint8_t>(a >> 8U));
return res;
#endif
}
// fp8x4 -> float4
template <>
__inline__ __device__ Float4_ vec_conversion<Float4_, uint32_t>(const uint32_t& a)
{
Float4_ res;
res.x = vec_conversion<float2, uint16_t>((uint16_t)a);
res.y = vec_conversion<float2, uint16_t>((uint16_t)(a >> 16U));
return res;
}
// fp8x8 -> float8
template <>
__inline__ __device__ Float8_ vec_conversion<Float8_, uint2>(const uint2& a)
{
Float4_ tmp1, tmp2;
tmp1 = vec_conversion<Float4_, uint32_t>(a.x);
tmp2 = vec_conversion<Float4_, uint32_t>(a.y);
Float8_ res;
res.x = tmp1.x;
res.y = tmp1.y;
res.z = tmp2.x;
res.w = tmp2.y;
return res;
}
// half -> fp8
template <>
__inline__ __device__ uint8_t vec_conversion<uint8_t, uint16_t>(const uint16_t& a)
{
__half_raw tmp;
tmp.x = a;
hip_fp8 f8{static_cast<float>(tmp.data)};
return f8.data;
}
// bf16 -> fp8
template <>
__inline__ __device__ uint8_t vec_conversion<uint8_t, __mt_bfloat16>(const __mt_bfloat16& a)
{
hip_fp8 res{__bfloat162float(a)};
return res.data;
}
// float -> fp8
template <>
__inline__ __device__ uint8_t vec_conversion<uint8_t, float>(const float& a)
{
hip_fp8 f8(a);
return f8.data;
}
// fp8x4 -> float4
template <>
__inline__ __device__ float4 vec_conversion<float4, uint32_t>(const uint32_t& a)
{
Float4_ tmp = vec_conversion<Float4_, uint32_t>(a);
float4 res = make_float4(tmp.x.x, tmp.x.y, tmp.y.x, tmp.y.y);
return res;
}
// float2 -> half2
template <>
__inline__ __device__ uint32_t vec_conversion<uint32_t, float2>(const float2& a)
{
union {
half2 float16;
uint32_t uint32;
};
float16 = __float22half2_rn(a);
return uint32;
}
// Float4 -> half2x2
template <>
__inline__ __device__ uint2 vec_conversion<uint2, Float4_>(const Float4_& a)
{
uint2 b;
float2 val;
val.x = a.x.x;
val.y = a.x.y;
b.x = vec_conversion<uint32_t, float2>(val);
val.x = a.y.x;
val.y = a.y.y;
b.y = vec_conversion<uint32_t, float2>(val);
return b;
}
// Float4 -> float4
template <>
__inline__ __device__ float4 vec_conversion<float4, Float4_>(const Float4_& a)
{
float4 b;
b.x = a.x.x;
b.y = a.x.y;
b.z = a.y.x;
b.w = a.y.y;
return b;
}
// Float8 -> half2x4
template <>
__inline__ __device__ uint4 vec_conversion<uint4, Float8_>(const Float8_& a)
{
uint4 b;
b.x = vec_conversion<uint32_t, float2>(a.x);
b.y = vec_conversion<uint32_t, float2>(a.y);
b.z = vec_conversion<uint32_t, float2>(a.z);
b.w = vec_conversion<uint32_t, float2>(a.w);
return b;
}
// float2 -> bfloat162
template <>
__inline__ __device__ __mt_bfloat162 vec_conversion<__mt_bfloat162, float2>(const float2& a)
{
__mt_bfloat162 b = __float22bfloat162_rn(a);
return b;
}
// Float4 -> bfloat162x2
template <>
__inline__ __device__ bf16_4_t vec_conversion<bf16_4_t, Float4_>(const Float4_& a)
{
bf16_4_t b;
b.x = __float22bfloat162_rn(a.x);
b.y = __float22bfloat162_rn(a.y);
return b;
}
// Float8 -> bfloat162x4
template <>
__inline__ __device__ bf16_8_t vec_conversion<bf16_8_t, Float8_>(const Float8_& a)
{
bf16_8_t b;
b.x = __float22bfloat162_rn(a.x);
b.y = __float22bfloat162_rn(a.y);
b.z = __float22bfloat162_rn(a.z);
b.w = __float22bfloat162_rn(a.w);
return b;
}
/* Scaled and vectorized conversions, for data exchange between high and low precision domains
Convention of the scale in API, e.g: FP8_data = Quantization( High_Precision_data / scale )
s.t.
Quantize(HP / scale) => FP8
Dequant(FP8) * scale => HP
*/
// fp8 -> half
template <>
__inline__ __device__ uint16_t scaled_vec_conversion<uint16_t, uint8_t>(const uint8_t& a, const float scale)
{
hip_fp8 f8{a, hip_fp8::from_bits()};
__half_raw res;
res.data = static_cast<float>(f8) * scale;
return res.x;
}
// fp8x2 -> half2
template <>
__inline__ __device__ uint32_t scaled_vec_conversion<uint32_t, uint16_t>(const uint16_t& a, const float scale)
{
#if defined(__HIP__MI300__) && defined(__HIP_FP8_EXPERIMENTAL_BULK_CONVERT__)
const auto& f2 = __builtin_amdgcn_cvt_pk_f32_fp8(a, 0);
union {
__half2_raw h2r;
uint32_t ui32;
} tmp;
tmp.h2r.x.data = f2[0] * scale;
tmp.h2r.y.data = f2[1] * scale;
return tmp.ui32;
#else
union {
uint16_t u16[2];
uint32_t u32;
} tmp;
tmp.u16[0] = scaled_vec_conversion<uint16_t, uint8_t>(static_cast<uint8_t>(a), scale);
tmp.u16[1] = scaled_vec_conversion<uint16_t, uint8_t>(static_cast<uint8_t>(a >> 8U), scale);
return tmp.u32;
#endif
}
// fp8x4 -> half2x2
template <>
__inline__ __device__ uint2 scaled_vec_conversion<uint2, uint32_t>(const uint32_t& a, const float scale)
{
union {
uint2 u32x2;
uint32_t u32[2];
} tmp;
tmp.u32[0] = scaled_vec_conversion<uint32_t, uint16_t>((uint16_t)a, scale);
tmp.u32[1] = scaled_vec_conversion<uint32_t, uint16_t>((uint16_t)(a >> 16U), scale);
return tmp.u32x2;
}
// fp8x8 -> half2x4
template <>
__inline__ __device__ uint4 scaled_vec_conversion<uint4, uint2>(const uint2& a, const float scale)
{
union {
uint4 u64x2;
uint2 u64[2];
} tmp;
tmp.u64[0] = scaled_vec_conversion<uint2, uint32_t>(a.x, scale);
tmp.u64[1] = scaled_vec_conversion<uint2, uint32_t>(a.y, scale);
return tmp.u64x2;
}
using __mt_bfloat16 = __hip_bfloat16;
// fp8 -> __nv_bfloat16
template <>
__inline__ __device__ __mt_bfloat16 scaled_vec_conversion<__mt_bfloat16, uint8_t>(const uint8_t& a, const float scale)
{
hip_fp8 f8{a, hip_fp8::from_bits()};
float f{f8};
return __float2bfloat16(f * scale);
}
using __mt_bfloat162 = __hip_bfloat162;
// fp8x2 -> __nv_bfloat162
template <>
__inline__ __device__ __mt_bfloat162 scaled_vec_conversion<__mt_bfloat162, uint16_t>(const uint16_t& a, const float scale)
{
__mt_bfloat162 res;
res.x = scaled_vec_conversion<__mt_bfloat16, uint8_t>((uint8_t)a, scale);
res.y = scaled_vec_conversion<__mt_bfloat16, uint8_t>((uint8_t)(a >> 8U), scale);
return res;
}
// fp8x4 -> bf16_4_t
template <>
__inline__ __device__ bf16_4_t scaled_vec_conversion<bf16_4_t, uint32_t>(const uint32_t& a, const float scale)
{
bf16_4_t res;
res.x = scaled_vec_conversion<__mt_bfloat162, uint16_t>((uint16_t)a, scale);
res.y = scaled_vec_conversion<__mt_bfloat162, uint16_t>((uint16_t)(a >> 16U), scale);
return res;
}
// fp8x8 -> bf16_8_t
template <>
__inline__ __device__ bf16_8_t scaled_vec_conversion<bf16_8_t, uint2>(const uint2& a, const float scale)
{
bf16_4_t tmp1, tmp2;
tmp1 = scaled_vec_conversion<bf16_4_t, uint32_t>(a.x, scale);
tmp2 = scaled_vec_conversion<bf16_4_t, uint32_t>(a.y, scale);
bf16_8_t res;
res.x = tmp1.x;
res.y = tmp1.y;
res.z = tmp2.x;
res.w = tmp2.y;
return res;
}
// fp8 -> float
template <>
__inline__ __device__ float scaled_vec_conversion<float, uint8_t>(const uint8_t& a, const float scale)
{
hip_fp8 fp8{a, hip_fp8::from_bits()};
return static_cast<float>(fp8) * scale;
}
// fp8x2 -> float2
template <>
__inline__ __device__ float2 scaled_vec_conversion<float2, uint16_t>(const uint16_t& a, const float scale)
{
#if defined(__HIP__MI300__) && defined(__HIP_FP8_EXPERIMENTAL_BULK_CONVERT__)
float2 res;
const auto& f2 = __builtin_amdgcn_cvt_pk_f32_fp8(a, 0);
res.x = f2[0] * scale;
res.y = f2[1] * scale;
return res;
#else
float2 res;
res.x = scaled_vec_conversion<float, uint8_t>(static_cast<uint8_t>(a), scale);
res.y = scaled_vec_conversion<float, uint8_t>(static_cast<uint8_t>(a >> 8U), scale);
return res;
#endif
}
// fp8x4 -> float4
template <>
__inline__ __device__ Float4_ scaled_vec_conversion<Float4_, uint32_t>(const uint32_t& a, const float scale)
{
Float4_ res;
res.x = scaled_vec_conversion<float2, uint16_t>((uint16_t)a, scale);
res.y = scaled_vec_conversion<float2, uint16_t>((uint16_t)(a >> 16U), scale);
return res;
}
// fp8x8 -> float8
template <>
__inline__ __device__ Float8_ scaled_vec_conversion<Float8_, uint2>(const uint2& a, const float scale)
{
Float4_ tmp1, tmp2;
tmp1 = scaled_vec_conversion<Float4_, uint32_t>(a.x, scale);
tmp2 = scaled_vec_conversion<Float4_, uint32_t>(a.y, scale);
Float8_ res;
res.x = tmp1.x;
res.y = tmp1.y;
res.z = tmp2.x;
res.w = tmp2.y;
return res;
}
/* Quantize(HP / scale) => FP8 */
// TODO(Hai): vectorized to add
// half -> fp8
template <>
__inline__ __device__ uint8_t scaled_vec_conversion<uint8_t, uint16_t>(const uint16_t& a, const float scale)
{
__half_raw tmp;
tmp.x = a;
hip_fp8 f8{static_cast<float>(tmp.data)/scale};
return f8.data;
}
// bf16 -> fp8
template <>
__inline__ __device__ uint8_t scaled_vec_conversion<uint8_t, __mt_bfloat16>(const __mt_bfloat16& a, const float scale)
{
hip_fp8 res{__bfloat162float(a)/scale};
return res.data;
}
// float -> fp8
template <>
__inline__ __device__ uint8_t scaled_vec_conversion<uint8_t, float>(const float& a, const float scale)
{
hip_fp8 f8(a/scale);
return f8.data;
}
// fp8x4 -> float4
template <>
__inline__ __device__ float4 scaled_vec_conversion<float4, uint32_t>(const uint32_t& a, const float scale)
{
Float4_ tmp = scaled_vec_conversion<Float4_, uint32_t>(a, scale);
float4 res = make_float4(tmp.x.x, tmp.x.y, tmp.y.x, tmp.y.y);
return res;
}
}
} // namespace vllm

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#include "torch_musa/csrc/aten/musa/MUSAContext.h"
#include <torch/extension.h>
#include "torch_musa/csrc/core/MUSAGuard.h"
#include <cmath>
#include "musa_compat.h"
#include "dispatch_utils.h"
namespace vllm {
__device__ __forceinline__ float atomicMaxFloat(float* addr, float value) {
float old;
old = (value >= 0) ? __int_as_float(atomicMax((int*)addr, __float_as_int(value))) :
__uint_as_float(atomicMin((unsigned int*)addr, __float_as_uint(value)));
return old;
}
// Compute the absolute maximum m of the input tensor and store
// m / float8_e4m3::max() in *scale. Each thread block performs a
// reduction tree and the memory in scale is atomically updated.
// So to get the right answer, *scale needs to be initialized to
// a value <= 0.0 and we need to wait for all thread blocks to
// finish before consuming *scale.
template<typename scalar_t>
__global__ void segmented_max_reduction(
float* __restrict__ scale,
const scalar_t* __restrict__ input,
int64_t num_elems) {
__shared__ float cache[1024];
int i = blockDim.x * blockIdx.x + threadIdx.x;
// First store maximum for all values processes by
// the current thread in cache[threadIdx.x]
scalar_t tmp = 0.0;
while (i < num_elems) {
float x = static_cast<float>(input[i]);
tmp = max(tmp, fabs(x));
i += blockDim.x * gridDim.x;
}
cache[threadIdx.x] = tmp;
__syncthreads();
// Now perform parallel reduction within the thread block
int ib = blockDim.x / 2;
while (ib != 0) {
if (threadIdx.x < ib && cache[threadIdx.x + ib] > cache[threadIdx.x]) {
cache[threadIdx.x] = cache[threadIdx.x + ib];
}
__syncthreads();
ib /= 2;
}
// Finally, since cache[0] contains the maximum for this thread block,
// atomically write the max to the target location
if (threadIdx.x == 0) {
atomicMaxFloat(scale, cache[0] / std::numeric_limits<c10::Float8_e4m3fn>::max());
}
}
template<typename scalar_t>
__global__ void scaled_fp8_quant_kernel(
c10::Float8_e4m3fn* __restrict__ out,
const scalar_t* __restrict__ input,
const float* __restrict__ scale,
int64_t num_elems) {
int i = blockDim.x * blockIdx.x + threadIdx.x;
while (i < num_elems) {
out[i] = static_cast<c10::Float8_e4m3fn>(input[i] / *scale);
i += blockDim.x * gridDim.x;
}
}
} // namespace vllm
void static_scaled_fp8_quant(
torch::Tensor& out, // [..., d]
torch::Tensor& input, // [..., d]
torch::Tensor& scale) // [1]
{
int64_t num_tokens = input.numel() / input.size(-1);
int64_t num_elems = input.numel();
dim3 grid(num_tokens);
dim3 block(1024);
const at::musa::OptionalMUSAGuard device_guard(device_of(input));
const musaStream_t stream = at::musa::getCurrentMUSAStream();
VLLM_DISPATCH_FLOATING_TYPES(
input.scalar_type(),
"scaled_fp8_quant_kernel",
[&] {
vllm::scaled_fp8_quant_kernel<scalar_t><<<grid, block, 0, stream>>>(
out.data_ptr<c10::Float8_e4m3fn>(),
input.data_ptr<scalar_t>(),
scale.data_ptr<float>(),
num_elems);
});
}
void dynamic_scaled_fp8_quant(
torch::Tensor& out, // [..., d]
torch::Tensor& input, // [..., d]
torch::Tensor& scale) // [1]
{
int64_t num_tokens = input.numel() / input.size(-1);
int64_t num_elems = input.numel();
dim3 grid(num_tokens);
dim3 block(1024);
const at::musa::OptionalMUSAGuard device_guard(device_of(input));
const musaStream_t stream = at::musa::getCurrentMUSAStream();
VLLM_DISPATCH_FLOATING_TYPES(
input.scalar_type(),
"scaled_fp8_quant_kernel",
[&] {
vllm::segmented_max_reduction<scalar_t><<<grid, block, 0, stream>>>(
scale.data_ptr<float>(),
input.data_ptr<scalar_t>(),
num_elems);
vllm::scaled_fp8_quant_kernel<scalar_t><<<grid, block, 0, stream>>>(
out.data_ptr<c10::Float8_e4m3fn>(),
input.data_ptr<scalar_t>(),
scale.data_ptr<float>(),
num_elems);
});
}

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#pragma once
#include <assert.h>
#include <stdint.h>
#include <float.h>
#include <type_traits>
#include "../../attention/attention_dtypes.h"
#include "../../attention/dtype_float32.cuh"
#include "../../attention/dtype_float16.cuh"
#include "../../attention/dtype_bfloat16.cuh"
namespace vllm {
#ifdef ENABLE_FP8_E5M2
namespace fp8_e5m2_unscaled {
template<typename Tout, typename Tin>
__inline__ __device__ Tout vec_conversion(const Tin& x)
{
return x;
}
// fp8 -> half
template<>
__inline__ __device__ uint16_t vec_conversion<uint16_t, uint8_t>(const uint8_t& a)
{
__half_raw res = __nv_cvt_fp8_to_halfraw(a, __NV_E5M2);
return res.x;
}
// fp8x2 -> half2
template<>
__inline__ __device__ uint32_t vec_conversion<uint32_t, uint16_t>(const uint16_t& a)
{
union {
uint16_t u16[2];
uint32_t u32;
} tmp;
__half2_raw res = __nv_cvt_fp8x2_to_halfraw2(a, __NV_E5M2);
tmp.u16[0] = res.x;
tmp.u16[1] = res.y;
return tmp.u32;
}
// fp8x4 -> half2x2
template<>
__inline__ __device__ uint2 vec_conversion<uint2, uint32_t>(const uint32_t& a)
{
union {
uint2 u32x2;
uint32_t u32[2];
} tmp;
tmp.u32[0] = vec_conversion<uint32_t, uint16_t>((uint16_t)a);
tmp.u32[1] = vec_conversion<uint32_t, uint16_t>((uint16_t)(a >> 16U));
return tmp.u32x2;
}
// fp8x8 -> half2x4
template<>
__inline__ __device__ uint4 vec_conversion<uint4, uint2>(const uint2& a)
{
union {
uint4 u64x2;
uint2 u64[2];
} tmp;
tmp.u64[0] = vec_conversion<uint2, uint32_t>(a.x);
tmp.u64[1] = vec_conversion<uint2, uint32_t>(a.y);
return tmp.u64x2;
}
// fp8 -> __nv_bfloat16
template<>
__inline__ __device__ __mt_bfloat16 vec_conversion<__mt_bfloat16, uint8_t>(const uint8_t& a)
{
// Note there is no direct convert function from fp8 to bf16.
// fp8 -> half
__half_raw res = __nv_cvt_fp8_to_halfraw(a, __NV_E5M2);
// half -> float -> bf16
float tmp = half_to_float(res.x);
return __float2bfloat16(tmp);
}
// fp8x2 -> __nv_bfloat162
template<>
__inline__ __device__ __mt_bfloat162 vec_conversion<__mt_bfloat162, uint16_t>(const uint16_t& a)
{
__mt_bfloat162 res;
res.x = vec_conversion<__mt_bfloat16, uint8_t>((uint8_t)a);
res.y = vec_conversion<__mt_bfloat16, uint8_t>((uint8_t)(a >> 8U));
return res;
}
// fp8x4 -> bf16_4_t
template<>
__inline__ __device__ bf16_4_t vec_conversion<bf16_4_t, uint32_t>(const uint32_t& a)
{
bf16_4_t res;
res.x = vec_conversion<__mt_bfloat162, uint16_t>((uint16_t)a);
res.y = vec_conversion<__mt_bfloat162, uint16_t>((uint16_t)(a >> 16U));
return res;
}
// fp8x8 -> bf16_8_t
template<>
__inline__ __device__ bf16_8_t vec_conversion<bf16_8_t, uint2>(const uint2& a)
{
bf16_4_t tmp1, tmp2;
tmp1 = vec_conversion<bf16_4_t, uint32_t>(a.x);
tmp2 = vec_conversion<bf16_4_t, uint32_t>(a.y);
bf16_8_t res;
res.x = tmp1.x;
res.y = tmp1.y;
res.z = tmp2.x;
res.w = tmp2.y;
return res;
}
// fp8 -> float
template<>
__inline__ __device__ float vec_conversion<float, uint8_t>(const uint8_t& a)
{
// fp8 -> half
uint16_t tmp = vec_conversion<uint16_t, uint8_t>(a);
// half -> float
return half_to_float(tmp);
}
// fp8x2 -> float2
template<>
__inline__ __device__ float2 vec_conversion<float2, uint16_t>(const uint16_t& a)
{
// fp8x2 -> half2
uint32_t tmp = vec_conversion<uint32_t, uint16_t>(a);
// half2 -> float2
return half2_to_float2(tmp);
}
// fp8x4 -> float4
template<>
__inline__ __device__ Float4_ vec_conversion<Float4_, uint32_t>(const uint32_t& a)
{
Float4_ res;
res.x = vec_conversion<float2, uint16_t>((uint16_t)a);
res.y = vec_conversion<float2, uint16_t>((uint16_t)(a >> 16U));
return res;
}
// fp8x8 -> float8
template<>
__inline__ __device__ Float8_ vec_conversion<Float8_, uint2>(const uint2& a)
{
Float4_ tmp1, tmp2;
tmp1 = vec_conversion<Float4_, uint32_t>(a.x);
tmp2 = vec_conversion<Float4_, uint32_t>(a.y);
Float8_ res;
res.x = tmp1.x;
res.y = tmp1.y;
res.z = tmp2.x;
res.w = tmp2.y;
return res;
}
// half -> fp8
template<>
__inline__ __device__ uint8_t vec_conversion<uint8_t, uint16_t>(const uint16_t& a)
{
__half_raw tmp;
tmp.x = a;
__nv_fp8_storage_t res = __nv_cvt_halfraw_to_fp8(tmp, __NV_SATFINITE, __NV_E5M2);
return (uint8_t)res;
}
// bf16 -> fp8
template<>
__inline__ __device__ uint8_t vec_conversion<uint8_t, __mt_bfloat16>(const __mt_bfloat16& a)
{
#if defined(__MUSA_ARCH__) && __MUSA_ARCH__ < 800
assert(false);
#else
__nv_fp8_storage_t res = __nv_cvt_bfloat16raw_to_fp8(__mt_bfloat16_raw(a), __NV_SATFINITE, __NV_E5M2);
return (uint8_t)res;
#endif
}
// float -> fp8
template<>
__inline__ __device__ uint8_t vec_conversion<uint8_t, float>(const float& a)
{
__nv_fp8_storage_t res = __nv_cvt_float_to_fp8(a, __NV_SATFINITE, __NV_E5M2);
return (uint8_t)res;
}
// fp8x4 -> float4
template<>
__inline__ __device__ float4 vec_conversion<float4, uint32_t>(const uint32_t& a)
{
Float4_ tmp = vec_conversion<Float4_, uint32_t>(a);
float4 res = make_float4(tmp.x.x, tmp.x.y, tmp.y.x, tmp.y.y);
return res;
}
template<>
__inline__ __device__ uint32_t vec_conversion<uint32_t, float2>(const float2& a)
{
union {
half2 float16;
uint32_t uint32;
};
float16 = __float22half2_rn(a);
return uint32;
}
template<>
__inline__ __device__ uint2 vec_conversion<uint2, Float4_>(const Float4_& a)
{
uint2 b;
float2 val;
val.x = a.x.x;
val.y = a.x.y;
b.x = vec_conversion<uint32_t, float2>(val);
val.x = a.y.x;
val.y = a.y.y;
b.y = vec_conversion<uint32_t, float2>(val);
return b;
}
template<>
__inline__ __device__ float4 vec_conversion<float4, Float4_>(const Float4_& a)
{
float4 b;
b.x = a.x.x;
b.y = a.x.y;
b.z = a.y.x;
b.w = a.y.y;
return b;
}
template<>
__inline__ __device__ uint4 vec_conversion<uint4, Float8_>(const Float8_& a)
{
uint4 b;
b.x = vec_conversion<uint32_t, float2>(a.x);
b.y = vec_conversion<uint32_t, float2>(a.y);
b.z = vec_conversion<uint32_t, float2>(a.z);
b.w = vec_conversion<uint32_t, float2>(a.w);
return b;
}
template<>
__inline__ __device__ __mt_bfloat162 vec_conversion<__mt_bfloat162, float2>(const float2 &a) {
__mt_bfloat162 b;
from_float(b, a);
return b;
}
template<>
__inline__ __device__ bf16_4_t vec_conversion<bf16_4_t, Float4_>(const Float4_ &a) {
bf16_4_t b;
from_float(b, a);
return b;
}
template<>
__inline__ __device__ bf16_8_t vec_conversion<bf16_8_t, Float8_>(const Float8_ &a) {
bf16_8_t b;
from_float(b, a);
return b;
}
} // namespace fp8_e5m2_unscaled
#endif // ENABLE_FP8_E5M2
} // namespace vllm

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/*
Copied from https://github.com/turboderp/exllamav2
*/
#ifndef _compat_cuh
#define _compat_cuh
namespace vllm {
namespace gptq {
// atomicAdd for half types, to support CC < 7.x
__device__ __forceinline__ void atomicAdd_half(half* address, half val)
{
unsigned int * address_as_ui = (unsigned int *) ((char *)address - ((size_t)address & 2));
unsigned int old = *address_as_ui;
unsigned int assumed;
do
{
assumed = old;
__half_raw hsum;
hsum.x = (size_t)address & 2 ? (old >> 16) : (old & 0xffff);
half tmpres = __hadd(hsum, val);
hsum = __half_raw(tmpres);
old = (size_t)address & 2 ? (old & 0xffff) | (hsum.x << 16) : (old & 0xffff0000) | hsum.x;
old = atomicCAS(address_as_ui, assumed, old);
}
while (assumed != old);
}
// atomicAdd for half2 types
__device__ __forceinline__ void atomicAdd_half2(half2* address, half2 val)
{
unsigned int* address_as_ui = (unsigned int*)address;
unsigned int old = *address_as_ui;
unsigned int assumed;
do
{
assumed = old;
half2 old_val = *((half2*)&old);
half2 new_val = __hadd2(old_val, val);
old = atomicCAS(address_as_ui, assumed, *((unsigned int*)&new_val));
}
while (assumed != old);
}
//
#if defined(__MUSA_ARCH__) || defined(USE_ROCM)
#if __MUSA_ARCH__ < 700 || defined(USE_ROCM)
__device__ __forceinline__ void atomicAdd(half* address, half val) { atomicAdd_half(address, val); }
#if __MUSA_ARCH__ < 600 || defined(USE_ROCM)
__device__ __forceinline__ void atomicAdd(half2* address, half2 val) { atomicAdd_half2(address, val); }
#endif
#endif
#endif
} // namespace gptq
} // namespace vllm
#endif

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/*
Adapted from https://github.com/turboderp/exllamav2 and https://github.com/turboderp/exllama
*/
#ifndef _matrix_view_cuh
#define _matrix_view_cuh
#include <musa_runtime.h>
#include <musa_fp16.h>
#include "qdq_util.cuh"
namespace vllm {
namespace gptq {
class MatrixView_half
{
public:
const half* data;
const int height;
const int width;
__device__ __forceinline__ MatrixView_half(const half* data, const int height, const int width)
: data(data), height(height), width(width)
{ }
__device__ __forceinline__ half item(int row, int column) const { return data[row * width + column]; }
__device__ __forceinline__ half2 item_half2(int row, int column) const { return ((half2*)data)[(row * width + column) / 2]; }
__device__ __forceinline__ half2 item_half2half2(int row, int column) const { return __half2half2(data[row * width + column]); }
__device__ __forceinline__ const half* item_ptr(int row, int column) const { return &data[row * width + column]; }
__device__ __forceinline__ void item4(half (&items)[4], int row, int column) const
{
half2* ptr = (half2*) item_ptr(row, column);
half2 i01 = ptr[0];
half2 i23 = ptr[1];
items[0] = __low2half(i01);
items[1] = __high2half(i01);
items[2] = __low2half(i23);
items[3] = __high2half(i23);
}
__device__ __forceinline__ void item4_f(float (&items)[4], int row, int column) const
{
half2* ptr = (half2*)item_ptr(row, column);
half2 i01 = ptr[0];
half2 i23 = ptr[1];
items[0] = __half2float(__low2half(i01));
items[1] = __half2float(__high2half(i01));
items[2] = __half2float(__low2half(i23));
items[3] = __half2float(__high2half(i23));
}
__device__ __forceinline__ void item4_h2(half2 (&items)[4], int row, int column) const
{
half2* ptr = (half2*)item_ptr(row, column);
half2 i01 = ptr[0];
half2 i23 = ptr[1];
items[0] = __half2half2(__low2half(i01));
items[1] = __half2half2(__high2half(i01));
items[2] = __half2half2(__low2half(i23));
items[3] = __half2half2(__high2half(i23));
}
};
class MatrixView_half_rw
{
public:
half* data;
const int height;
const int width;
__device__ __forceinline__ MatrixView_half_rw(half* data, const int height, const int width)
: data(data), height(height), width(width)
{ }
__device__ __forceinline__ half item(int row, int column) const { return data[row * width + column]; }
__device__ __forceinline__ half2 item_half2(int row, int column) const { return ((half2*)data)[(row * width + column) / 2]; }
__device__ __forceinline__ half* item_ptr(int row, int column) { return &data[row * width + column]; }
__device__ __forceinline__ void set(int row, int column, half value) { data[row * width + column] = value; }
__device__ __forceinline__ void set_half2(int row, int column, half2 value) { ((half2*)data)[(row * width + column) / 2] = value; }
__device__ __forceinline__ void set4(int row, int column, half v0, half v1, half v2, half v3)
{
half2 v01 = __halves2half2(v0, v1);
half2 v23 = __halves2half2(v2, v3);
half2* ptr = (half2*) item_ptr(row, column);
ptr[0] = v01;
ptr[1] = v23;
}
};
class MatrixView_q4_row
{
public:
const uint32_t* data;
const int height;
const int width;
__device__ __forceinline__ MatrixView_q4_row(const uint32_t* data, const int height, const int width)
: data(data), height(height), width(width)
{ }
__device__ __forceinline__ int item(int row, int column) const
{
int shift = (column & 0x07) * 4;
return (data[row * width / 8 + column / 8] >> shift) & 0x0f;
}
__device__ __forceinline__ void item2(int (&items)[2], int row, int column) const
{
int shift = (column & 0x07) * 4;
uint32_t d = data[row * width / 8 + column / 8] >> shift;
items[0] = d & 0x0f;
items[1] = (d >> 4) & 0x0f;
}
__device__ __forceinline__ void item4(int (&items)[4], int row, int column) const
{
int shift = (column & 0x07) * 4;
uint32_t d = data[row * width / 8 + column / 8] >> shift;
items[0] = d & 0x0f;
items[1] = (d >> 4) & 0x0f;
items[2] = (d >> 8) & 0x0f;
items[3] = (d >> 12) & 0x0f;
}
};
class MatrixView_q4_column
{
public:
const uint32_t* data;
const int height;
const int width;
__device__ __forceinline__ MatrixView_q4_column(const uint32_t* data, const int height, const int width)
: data(data), height(height), width(width)
{ }
__device__ __forceinline__ int item(int row, int column) const
{
int shift = (row & 0x07) * 4;
return (data[row / 8 * width + column] >> shift) & 0x0f;
}
__device__ __forceinline__ uint32_t item_uint32_t(int row, int column) { return data[row / 8 * width + column]; }
__device__ __forceinline__ const uint32_t* item_uint32_ptr(int row, int column) { return &data[row / 8 * width + column]; }
};
class MatrixView_q2_row
{
public:
const uint32_t* data;
const int height;
const int width;
__device__ __forceinline__ MatrixView_q2_row(const uint32_t* data, const int height, const int width)
: data(data), height(height), width(width)
{ }
__device__ __forceinline__ int item(int row, int column) const
{
int shift = (column & 0x0f) * 2;
return (data[row * width / 16 + column / 16] >> shift) & 0x03;
}
__device__ __forceinline__ void item2(int (&items)[2], int row, int column) const
{
int shift = (column & 0x0f) * 2;
uint32_t d = data[row * width / 16 + column / 16] >> shift;
items[0] = d & 0x03;
items[1] = (d >> 2) & 0x03;
}
__device__ __forceinline__ void item4(int (&items)[4], int row, int column) const
{
int shift = (column & 0x0f) * 2;
uint32_t d = data[row * width / 16 + column / 16] >> shift;
items[0] = d & 0x03;
items[1] = (d >> 2) & 0x03;
items[2] = (d >> 4) & 0x03;
items[3] = (d >> 6) & 0x03;
}
};
class MatrixView_q3_row
{
public:
const uint32_t* data;
const int height;
const int width;
__device__ __forceinline__ MatrixView_q3_row(const uint32_t* data, const int height, const int width)
: data(data), height(height), width(width)
{ }
__device__ __forceinline__ int item(int row, int column) const
{
int z_w = column * 3 / 32;
int z_mod = column & 0x1f;
if (z_mod == 10) {
return (data[row * width * 3 / 32 + z_w] >> 30) | ((data[row * width * 3 / 32 + (z_w + 1)] << 2) & 0x4);
} else if (z_mod == 21) {
return (data[row * width * 3 / 32 + z_w] >> 31) | ((data[row * width * 3 / 32 + (z_w + 1)] << 1) & 0x6);
} else if (z_mod < 10) {
return (data[row * width * 3 / 32 + z_w] >> (z_mod * 3)) & 0x07;
} else if (z_mod < 21) {
return (data[row * width * 3 / 32 + z_w] >> (z_mod * 3 - 32)) & 0x07;
} else {
return (data[row * width * 3 / 32 + z_w] >> (z_mod * 3 - 64)) & 0x07;
}
}
__device__ __forceinline__ void item4(int (&items)[4], int row, int column) const
{
int shift = (column & 0x1f);
uint32_t d;
if (shift <= 4) {
d = data[row * width / 32 * 3 + column * 3 / 32] >> (shift * 3);
} else if (shift == 8) {
d = (data[row * width / 32 * 3 + column * 3 / 32] >> 24) | ((data[row * width / 32 * 3 + column * 3 / 32 + 1] & 0x0f) << 8);
} else if (shift <= 16) {
d = data[row * width / 32 * 3 + column * 3 / 32] >> (shift * 3 - 32);
} else if (shift == 20) {
d = (data[row * width / 32 * 3 + column * 3 / 32] >> 28) | ((data[row * width / 32 * 3 + column * 3 / 32 + 1] & 0xff) << 4);
} else {
d = data[row * width / 32 * 3 + column * 3 / 32] >> (shift * 3 - 64);
}
items[0] = d & 0x07;
items[1] = (d >> 3) & 0x07;
items[2] = (d >> 6) & 0x07;
items[3] = (d >> 9) & 0x07;
}
};
class MatrixView_q8_row
{
public:
const uint32_t* data;
const int height;
const int width;
__device__ __forceinline__ MatrixView_q8_row(const uint32_t* data, const int height, const int width)
: data(data), height(height), width(width)
{ }
__device__ __forceinline__ int item(int row, int column) const
{
int shift = (column & 0x03) * 8;
return (data[row * width / 4 + column / 4] >> shift) & 0xff;
}
__device__ __forceinline__ void item2(int (&items)[2], int row, int column) const
{
int shift = (column & 0x03) * 8;
uint32_t d = data[row * width / 4 + column / 4] >> shift;
items[0] = d & 0xff;
items[1] = (d >> 8) & 0xff;
}
__device__ __forceinline__ void item4(int (&items)[4], int row, int column) const
{
int shift = (column & 0x03) * 2;
uint32_t d = data[row * width / 4 + column / 4] >> shift;
items[0] = d & 0xff;
items[1] = (d >> 8) & 0xff;
items[2] = (d >> 16) & 0xff;
items[3] = (d >> 24) & 0xff;
}
};
} // namespace gptq
} // namespace vllm
#endif

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/*
Copied from https://github.com/turboderp/exllamav2
*/
#ifndef _qdq_2_cuh
#define _qdq_2_cuh
#include "qdq_util.cuh"
namespace vllm {
namespace gptq {
// Permutation:
//
// ffddbb99 77553311 eeccaa88 66442200
__forceinline__ __device__ void shuffle_2bit_16
(
uint32_t* q,
int stride
)
{
uint32_t qa = q[0];
uint32_t qb = 0;
#pragma unroll
for (int i = 0; i < 8; i++)
{
uint32_t qa0 = qa & 0x03;
uint32_t qa1 = (qa & 0x0c) >> 2;
qa >>= 4;
qb |= (qa1 << (i * 2 + 16));
qb |= (qa0 << (i * 2));
}
q[0] = qb;
}
__forceinline__ __device__ void dequant_2bit_16
(
const uint32_t q_0,
half2 (&dq)[8],
int stride,
const uint32_t zero
)
{
const uint32_t c0 = 0x64006400;
const half y4_ = __float2half_rn(1.0f / 4.0f);
const half y16_ = __float2half_rn(1.0f / 16.0f);
const half y64_ = __float2half_rn(1.0f / 64.0f);
const half2 y4 = __halves2half2(y4_, y4_);
const half2 y16 = __halves2half2(y16_, y16_);
const half2 y64 = __halves2half2(y64_, y64_);
const half_uint16 z1_(0xe400 | zero); // half(-1024.0f - zero);
const half z4_ = __hsub(__int2half_rn(-256), __int2half_rn(zero));
const half z16_ = __hsub(__int2half_rn(-64), __int2half_rn(zero));
const half z64_ = __hsub(__int2half_rn(-16), __int2half_rn(zero));
const half2 z1 = __half2half2(z1_.as_half);
const half2 z4 = __half2half2(z4_);
const half2 z16 = __half2half2(z16_);
const half2 z64 = __half2half2(z64_);
uint32_t qa = q_0;
half2_uint32 q0((qa & 0x00030003) | c0); // half2(q[ 0], q[ 1]) + 1024
half2_uint32 q1((qa & 0x000c000c) | c0); // half2(q[ 2], q[ 3]) * 4 + 1024
half2_uint32 q2((qa & 0x00300030) | c0); // half2(q[ 4], q[ 5]) * 16 + 1024
half2_uint32 q3((qa & 0x00c000c0) | c0); // half2(q[ 6], q[ 7]) * 64 + 1024
qa >>= 8;
half2_uint32 q4((qa & 0x00030003) | c0); // half2(q[ 8], q[ 8]) + 1024
half2_uint32 q5((qa & 0x000c000c) | c0); // half2(q[10], q[11]) * 4 + 1024
half2_uint32 q6((qa & 0x00300030) | c0); // half2(q[12], q[13]) * 16 + 1024
half2_uint32 q7((qa & 0x00c000c0) | c0); // half2(q[14], q[15]) * 64 + 1024
dq[0] = __hadd2(q0.as_half2, z1);
dq[1] = __hfma2(q1.as_half2, y4, z4);
dq[2] = __hfma2(q2.as_half2, y16, z16);
dq[3] = __hfma2(q3.as_half2, y64, z64);
dq[4] = __hadd2(q4.as_half2, z1);
dq[5] = __hfma2(q5.as_half2, y4, z4);
dq[6] = __hfma2(q6.as_half2, y16, z16);
dq[7] = __hfma2(q7.as_half2, y64, z64);
}
} // namespace gptq
} // namespace vllm
#endif

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#ifndef _qdq_3_cuh
#define _qdq_3_cuh
#include "qdq_util.cuh"
namespace vllm {
namespace gptq {
// Permutation:
//
// v9997775 55333111 u8886664 44222000 (u, v lsb)
// vjjjhhhf ffdddbbb uiiiggge eecccaaa
// vtttrrrp ppnnnlll usssqqqo oommmkkk
__forceinline__ __device__ void shuffle_3bit_32
(
uint32_t* q,
int stride
)
{
uint32_t qa = q[0 * stride];
uint32_t qb = q[1 * stride];
uint32_t qc = q[2 * stride];
// qa: aa999888 77766655 54443332 22111000
// qb: lkkkjjji iihhhggg fffeeedd dcccbbba
// qc: vvvuuutt tsssrrrq qqpppooo nnnmmmll
uint32_t qd = qc >> 26;
qc <<= 4;
qc |= qb >> 28;
qb <<= 2;
qb |= qa >> 30;
// qa: ..999888 77766655 54443332 22111000
// qb: ..jjjiii hhhgggff feeedddc ccbbbaaa
// qc: ..tttsss rrrqqqpp pooonnnm mmlllkkk
// qd: vvvuuu
uint32_t za = 0;
uint32_t zb = 0;
uint32_t zc = 0;
for (int i = 0; i < 5; i++) { uint32_t t0 = qa & 0x07; uint32_t t1 = (qa & 0x38) >> 3; qa >>= 6; za |= (t0 << (i * 3)); za |= (t1 << (i * 3 + 16)); }
for (int i = 0; i < 5; i++) { uint32_t t0 = qb & 0x07; uint32_t t1 = (qb & 0x38) >> 3; qb >>= 6; zb |= (t0 << (i * 3)); zb |= (t1 << (i * 3 + 16)); }
for (int i = 0; i < 5; i++) { uint32_t t0 = qc & 0x07; uint32_t t1 = (qc & 0x38) >> 3; qc >>= 6; zc |= (t0 << (i * 3)); zc |= (t1 << (i * 3 + 16)); }
// za: 9997775 55333111 8886664 44222000
// zb: jjjhhhf ffdddbbb iiiggge eecccaaa
// zc: tttrrrp ppnnnlll sssqqqo oommmkkk
// qd: vvvuuu
za |= ((qd & 0x01) >> 0) << 15;
zb |= ((qd & 0x02) >> 1) << 15;
zc |= ((qd & 0x04) >> 2) << 15;
za |= ((qd & 0x08) >> 3) << 31;
zb |= ((qd & 0x10) >> 4) << 31;
zc |= ((qd & 0x20) >> 5) << 31;
// za: v9997775 55333111 u8886664 44222000 (u, v lsb)
// zb: vjjjhhhf ffdddbbb uiiiggge eecccaaa
// zc: vtttrrrp ppnnnlll usssqqqo oommmkkk
q[0 * stride] = za;
q[1 * stride] = zb;
q[2 * stride] = zc;
}
__forceinline__ __device__ void dequant_3bit_32
(
const uint32_t q_0,
const uint32_t q_1,
const uint32_t q_2,
half2 (&dq)[16],
int stride,
const uint32_t zero
)
{
const uint32_t c0 = 0x64006400;
const half y8_ = __float2half_rn(1.0f / 8.0f);
const half y64_ = __float2half_rn(1.0f / 64.0f);
const half2 y8 = __halves2half2(y8_, y8_);
const half2 y64 = __halves2half2(y64_, y64_);
const half_uint16 z1_(0xe400 | zero); // half(-1024.0f - zero);
const half z8_ = __hsub(__int2half_rn(-128), __int2half_rn(zero));
const half z64_ = __hsub(__int2half_rn(-16), __int2half_rn(zero));
const half2 z1 = __halves2half2(z1_.as_half, z1_.as_half);
const half2 z8 = __halves2half2(z8_, z8_);
const half2 z64 = __halves2half2(z64_, z64_);
uint32_t qa = q_0;
uint32_t qb = q_1;
uint32_t qc = q_2;
half2_uint32 q0((qa & 0x00070007) | c0); // half2(q[ 0], q[ 1]) + 1024
half2_uint32 q1((qa & 0x00380038) | c0); // half2(q[ 2], q[ 3]) * 8 + 1024
qa >>= 6;
half2_uint32 q2((qa & 0x00070007) | c0); // half2(q[ 4], q[ 5]) + 1024
half2_uint32 q3((qa & 0x00380038) | c0); // half2(q[ 6], q[ 7]) * 8 + 1024
half2_uint32 q4((qa & 0x01c001c0) | c0); // half2(q[ 8], q[ 9]) * 64 + 1024
qa >>= 9;
qa &= 0x00010001;
half2_uint32 q5((qb & 0x00070007) | c0); // half2(q[10], q[11]) + 1024
half2_uint32 q6((qb & 0x00380038) | c0); // half2(q[12], q[13]) * 8 + 1024
qb >>= 6;
half2_uint32 q7((qb & 0x00070007) | c0); // half2(q[14], q[15]) + 1024
half2_uint32 q8((qb & 0x00380038) | c0); // half2(q[16], q[17]) * 8 + 1024
half2_uint32 q9((qb & 0x01c001c0) | c0); // half2(q[18], q[19]) * 64 + 1024
qb >>= 8;
qb &= 0x00020002;
half2_uint32 q10((qc & 0x00070007) | c0); // half2(q[20], q[21]) + 1024
half2_uint32 q11((qc & 0x00380038) | c0); // half2(q[22], q[23]) * 8 + 1024
qc >>= 6;
half2_uint32 q12((qc & 0x00070007) | c0); // half2(q[24], q[25]) + 1024
half2_uint32 q13((qc & 0x00380038) | c0); // half2(q[26], q[27]) * 8 + 1024
half2_uint32 q14((qc & 0x01c001c0) | c0); // half2(q[28], q[29]) * 64 + 1024
qc >>= 7;
qc &= 0x00040004;
half2_uint32 q15((qa | qb | qc) | c0);
dq[ 0] = __hadd2( q0.as_half2, z1);
dq[ 1] = __hfma2( q1.as_half2, y8, z8);
dq[ 2] = __hadd2( q2.as_half2, z1);
dq[ 3] = __hfma2( q3.as_half2, y8, z8);
dq[ 4] = __hfma2( q4.as_half2, y64, z64);
dq[ 5] = __hadd2( q5.as_half2, z1);
dq[ 6] = __hfma2( q6.as_half2, y8, z8);
dq[ 7] = __hadd2( q7.as_half2, z1);
dq[ 8] = __hfma2( q8.as_half2, y8, z8);
dq[ 9] = __hfma2( q9.as_half2, y64, z64);
dq[10] = __hadd2(q10.as_half2, z1);
dq[11] = __hfma2(q11.as_half2, y8, z8);
dq[12] = __hadd2(q12.as_half2, z1);
dq[13] = __hfma2(q13.as_half2, y8, z8);
dq[14] = __hfma2(q14.as_half2, y64, z64);
dq[15] = __hadd2(q15.as_half2, z1);
}
} // namespace gptq
} // namespace vllm
#endif

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/*
Copied from https://github.com/turboderp/exllamav2
*/
#ifndef _qdq_4_cuh
#define _qdq_4_cuh
#include "qdq_util.cuh"
namespace vllm {
namespace gptq {
// Permutation:
//
// 77775555 33331111 66664444 22220000
__forceinline__ __device__ void shuffle_4bit_8
(
uint32_t* q,
int stride
)
{
uint32_t qa = q[0];
uint32_t qb = 0;
#pragma unroll
for (int i = 0; i < 4; i++)
{
uint32_t qa0 = qa & 0x0f;
uint32_t qa1 = (qa & 0xf0) >> 4;
qa >>= 8;
qb |= (qa1 << (i * 4 + 16));
qb |= (qa0 << (i * 4));
}
q[0] = qb;
}
__forceinline__ __device__ void dequant_4bit_8
(
const uint32_t q_0,
half2 (&dq)[4],
int stride,
const uint32_t zero
)
{
const uint32_t c0 = 0x64006400;
const half y16_ = __float2half_rn(1.0f / 16.0f);
const half2 y16 = __halves2half2(y16_, y16_);
const half_uint16 z1_(0xe400 | zero); // half(-1024.0f - zero);
const half z16_ = __hsub(__int2half_rn(-64), __int2half_rn(zero));
const half2 z1 = __half2half2(z1_.as_half);
const half2 z16 = __half2half2(z16_);
uint32_t qa = q_0;
half2_uint32 q0((qa & 0x000f000f) | c0); // half2(q[ 0], q[ 1]) + 1024
half2_uint32 q1((qa & 0x00f000f0) | c0); // half2(q[ 2], q[ 3]) * 16 + 1024
qa >>= 8;
half2_uint32 q2((qa & 0x000f000f) | c0); // half2(q[ 4], q[ 5]) + 1024
half2_uint32 q3((qa & 0x00f000f0) | c0); // half2(q[ 6], q[ 7]) * 16 + 1024
dq[0] = __hadd2(q0.as_half2, z1);
dq[1] = __hfma2(q1.as_half2, y16, z16);
dq[2] = __hadd2(q2.as_half2, z1);
dq[3] = __hfma2(q3.as_half2, y16, z16);
}
__forceinline__ __device__ void dequant_4bit_8_prep_zero_scale
(
const uint32_t zero,
const half scale,
half2 (&z1z16)[2],
half2 (&y1y16)[2]
)
{
half_uint16 z1(0xe400 | zero); // half(-1024.0f - zero);
half z16 = __hsub(__int2half_rn(-64), __int2half_rn(zero));
half2 scale2 = __half2half2(scale);
z1z16[0] = __hmul2(scale2, __half2half2(z1.as_half));
z1z16[1] = __hmul2(scale2, __half2half2(z16));
const half y1 = __float2half_rn(1.0f);
const half y16 = __float2half_rn(1.0f / 16.0f);
y1y16[0] = __hmul2(scale2, __half2half2(y1));
y1y16[1] = __hmul2(scale2, __half2half2(y16));
}
__forceinline__ __device__ void dequant_4bit_8_prep_zero
(
const uint32_t zero,
half2(&z1z16)[2],
half2(&y1y16)[2]
)
{
half_uint16 z1(0xe400 | zero); // half(-1024.0f - zero);
half z16 = __hsub(__int2half_rn(-64), __int2half_rn(zero));
z1z16[0] = __half2half2(z1.as_half);
z1z16[1] = __half2half2(z16);
const half y1 = __float2half_rn(1.0f);
const half y16 = __float2half_rn(1.0f / 16.0f);
y1y16[0] = __half2half2(y1);
y1y16[1] = __half2half2(y16);
}
__forceinline__ __device__ void dequant_4bit_8_gptq
(
const uint32_t q_0,
half2 (&dq)[4],
half2 (&z1z16)[2],
half2 (&y1y16)[2],
int stride,
bool scaled
)
{
const uint32_t c0 = 0x64006400;
uint32_t qa = q_0;
half2_uint32 q0((qa & 0x000f000f) | c0); // half2( q[0] + 1024, q[1] + 1024 )
half2_uint32 q1((qa & 0x00f000f0) | c0); // half2( q[2] * 16 + 1024, q[3] * 16 + 1024 )
qa >>= 8;
half2_uint32 q2((qa & 0x000f000f) | c0); // half2( q[4] + 1024, q[5] + 1024 )
half2_uint32 q3((qa & 0x00f000f0) | c0); // half2( q[6] * 16 + 1024, q[7] * 16 + 1024 )
if (scaled)
{
dq[0] = __hfma2(q0.as_half2, y1y16[0], z1z16[0]); // half2( q[0] * s - z * s, q[1] * s - z * s)
dq[1] = __hfma2(q1.as_half2, y1y16[1], z1z16[1]); // half2( q[2] * s - z * s, q[3] * s - z * s)
dq[2] = __hfma2(q2.as_half2, y1y16[0], z1z16[0]);
dq[3] = __hfma2(q3.as_half2, y1y16[1], z1z16[1]);
}
else
{
dq[0] = __hadd2(q0.as_half2, z1z16[0]); // half2( q[0] - z, q[1] - z )
dq[1] = __hfma2(q1.as_half2, y1y16[1], z1z16[1]); // half2( q[2] - z, q[3] - z )
dq[2] = __hadd2(q2.as_half2, z1z16[0]); // half2( q[4] - z, q[5] - z )
dq[3] = __hfma2(q3.as_half2, y1y16[1], z1z16[1]); // half2( q[6] - z, q[7] - z )
}
}
} // namespace gptq
} // namespace vllm
#endif

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/*
Copied from https://github.com/turboderp/exllamav2
*/
#ifndef _qdq_8_cuh
#define _qdq_8_cuh
#include "qdq_util.cuh"
namespace vllm {
namespace gptq {
__forceinline__ __device__ void shuffle_8bit_4
(
uint32_t* q,
int stride
)
{
}
__forceinline__ __device__ void dequant_8bit_8
(
const uint32_t q_0,
const uint32_t q_1,
half2 (&dq)[4],
int stride,
const uint32_t zero
)
{
half dqh[8];
for (int i = 0; i < 4; i++) dqh[i ] = dq_ns(exb(q_0, i * 8, 0xff), zero);
for (int i = 0; i < 4; i++) dqh[i + 4] = dq_ns(exb(q_1, i * 8, 0xff), zero);
for (int i = 0; i < 4; i++) dq[i] = __halves2half2(dqh[i * 2], dqh[i * 2 + 1]);
}
} // namespace gptq
} // namespace vllm
#endif

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/*
Copied from https://github.com/turboderp/exllamav2
*/
#ifndef _qdq_util_cuh
#define _qdq_util_cuh
namespace vllm {
namespace gptq {
union half2_uint32
{
uint32_t as_uint32;
half2 as_half2;
__device__ half2_uint32(uint32_t val) : as_uint32(val) {}
__device__ half2_uint32(half2 val) : as_half2(val) {}
};
union half_uint16
{
uint16_t as_uint16;
half as_half;
__device__ half_uint16(uint16_t val) : as_uint16(val) {}
__device__ half_uint16(half val) : as_half(val) {}
};
// Max_scale premultiplied by 1/256
__forceinline__ __device__ half dq_scale(const int qs, const half max_scale)
{
int qs_i = qs + 1;
half qs_h = __int2half_rn(qs_i * qs_i);
qs_h = __hmul(qs_h, max_scale);
return qs_h;
}
__forceinline__ __device__ half dq(const int q, const int qzero, const half scale)
{
return __hmul(__int2half_rn(q - qzero), scale);
}
__forceinline__ __device__ half dq_ns(const int q, const int qzero)
{
//return __hsub(__int2half_rn(q), __int2half_rn(qzero));
return __int2half_rn(q - qzero);
}
__forceinline__ __device__ int exb(const uint32_t q, const int shift, const int mask)
{
return (int)((q >> shift) & mask);
}
__forceinline__ __device__ int exb(const uint32_t q1, const uint32_t q0, const int shift, const int mask)
{
return (int)(__funnelshift_rc(q0, q1, shift) & mask);
}
} // namespace gptq
} // namespace vllm
#endif

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#pragma once
#include <torch/extension.h>
#include "torch_musa/csrc/aten/musa/MUSAContext.h"
#include "torch_musa/csrc/core/MUSAGuard.h"
#include <musa.h>
#include <musa_fp16.h>
#include <musa_runtime.h>
#include <iostream>
namespace gptq_marlin {
// 8 warps are a good choice since every SM has 4 schedulers and having more than 1 warp per
// schedule allows some more latency hiding. At the same time, we want relatively few warps to have
// many registers per warp and small tiles.
static constexpr int default_threads = 256;
static constexpr int pipe_stages = 4; // 4 pipeline stages fit into shared memory
static constexpr int min_thread_n = 64;
static constexpr int min_thread_k = 64;
static constexpr int tile_size = 16;
static constexpr int max_par = 16;
template <typename T, int n>
struct Vec {
T elems[n];
__device__ T& operator[](int i) { return elems[i]; }
};
using I4 = Vec<int, 4>;
constexpr int div_ceil(int a, int b) { return (a + b - 1) / b; }
#if defined(__MUSA_ARCH__) && __MUSA_ARCH__ < 800
// No support for async
#else
__device__ inline void cp_async4_pred(void* smem_ptr, const void* glob_ptr, bool pred = true) {
const int BYTES = 16;
uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr));
asm volatile("{\n"
" .reg .pred p;\n"
" setp.ne.b32 p, %0, 0;\n"
" @p cp.async.cg.shared.global [%1], [%2], %3;\n"
"}\n" ::"r"((int)pred),
"r"(smem), "l"(glob_ptr), "n"(BYTES));
}
__device__ inline void cp_async4(void* smem_ptr, const void* glob_ptr) {
const int BYTES = 16;
uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr));
asm volatile("{\n"
" cp.async.cg.shared.global [%0], [%1], %2;\n"
"}\n" ::"r"(smem),
"l"(glob_ptr), "n"(BYTES));
}
__device__ inline void cp_async_fence() { asm volatile("cp.async.commit_group;\n" ::); }
template <int n>
__device__ inline void cp_async_wait() {
asm volatile("cp.async.wait_group %0;\n" ::"n"(n));
}
#endif
} // namespace gptq_marlin

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#include "gptq_marlin.cuh"
namespace gptq_marlin {
static constexpr int repack_stages = 8;
static constexpr int repack_threads = 256;
static constexpr int tile_k_size = tile_size;
static constexpr int tile_n_size = tile_k_size * 4;
#if defined(__MUSA_ARCH__) && __MUSA_ARCH__ < 800
template <int const num_threads, int const num_bits, bool const has_perm>
__global__ void
marlin_repack_kernel(uint32_t const *__restrict__ b_q_weight_ptr,
uint32_t const *__restrict__ perm_ptr,
uint32_t *__restrict__ out_ptr, int size_k, int size_n) {}
} // namespace gptq_marlin
torch::Tensor gptq_marlin_repack(torch::Tensor &b_q_weight, torch::Tensor &perm,
int64_t size_k, int64_t size_n,
int64_t num_bits) {
TORCH_CHECK_NOT_IMPLEMENTED(
false, "marlin_repack_from_gptq(..) requires CUDA_ARCH >= 8.0");
return torch::empty({1, 1});
}
#else
template <int const num_threads, int const num_bits, bool const has_perm>
__global__ void
marlin_repack_kernel(uint32_t const *__restrict__ b_q_weight_ptr,
uint32_t const *__restrict__ perm_ptr,
uint32_t *__restrict__ out_ptr, int size_k, int size_n) {
constexpr int pack_factor = 32 / num_bits;
int k_tiles = size_k / tile_k_size;
int n_tiles = size_n / tile_n_size;
int block_k_tiles = div_ceil(k_tiles, gridDim.x);
int start_k_tile = blockIdx.x * block_k_tiles;
if (start_k_tile >= k_tiles) {
return;
}
int finish_k_tile = min(start_k_tile + block_k_tiles, k_tiles);
// Wait until the next thread tile has been loaded to shared memory.
auto wait_for_stage = [&]() {
// We only have `stages - 2` active fetches since we are double buffering
// and can only issue the next fetch when it is guaranteed that the previous
// shared memory load is fully complete (as it may otherwise be
// overwritten).
cp_async_wait<repack_stages - 2>();
__syncthreads();
};
extern __shared__ int4 sh[];
constexpr int perm_size = tile_k_size / 4;
int4 *sh_perm_ptr = sh;
int4 *sh_pipe_ptr = sh_perm_ptr;
if constexpr (has_perm) {
sh_pipe_ptr += perm_size;
}
constexpr int tile_ints = tile_k_size / pack_factor;
constexpr int stage_n_threads = tile_n_size / 4;
constexpr int stage_k_threads = has_perm ? tile_k_size : tile_ints;
constexpr int stage_size = stage_k_threads * stage_n_threads;
auto load_perm_to_shared = [&](int k_tile_id) {
int first_k_int4 = (k_tile_id * tile_k_size) / 4;
int4 const *perm_int4_ptr = reinterpret_cast<int4 const *>(perm_ptr);
if (threadIdx.x < perm_size) {
sh_perm_ptr[threadIdx.x] = perm_int4_ptr[first_k_int4 + threadIdx.x];
}
__syncthreads();
};
auto fetch_to_shared = [&](int pipe, int k_tile_id, int n_tile_id) {
if (n_tile_id >= n_tiles) {
cp_async_fence();
return;
}
int first_n = n_tile_id * tile_n_size;
int4 *sh_ptr = sh_pipe_ptr + stage_size * pipe;
if constexpr (has_perm) {
if (threadIdx.x < stage_size) {
int k_id = threadIdx.x / stage_n_threads;
int n_id = threadIdx.x % stage_n_threads;
uint32_t const *sh_perm_int_ptr =
reinterpret_cast<uint32_t const *>(sh_perm_ptr);
int src_k = sh_perm_int_ptr[k_id];
int src_k_packed = src_k / pack_factor;
cp_async4(
&sh_ptr[k_id * stage_n_threads + n_id],
reinterpret_cast<int4 const *>(&(
b_q_weight_ptr[src_k_packed * size_n + first_n + (n_id * 4)])));
}
} else {
if (threadIdx.x < stage_size) {
int k_id = threadIdx.x / stage_n_threads;
int n_id = threadIdx.x % stage_n_threads;
int first_k = k_tile_id * tile_k_size;
int first_k_packed = first_k / pack_factor;
cp_async4(&sh_ptr[k_id * stage_n_threads + n_id],
reinterpret_cast<int4 const *>(
&(b_q_weight_ptr[(first_k_packed + k_id) * size_n +
first_n + (n_id * 4)])));
}
}
cp_async_fence();
};
auto repack_tile = [&](int pipe, int k_tile_id, int n_tile_id) {
if (n_tile_id >= n_tiles) {
return;
}
int warp_id = threadIdx.x / 32;
int th_id = threadIdx.x % 32;
if (warp_id >= 4) {
return;
}
int tc_col = th_id / 4;
int tc_row = (th_id % 4) * 2;
constexpr int tc_offsets[4] = {0, 1, 8, 9};
int cur_n = warp_id * 16 + tc_col;
constexpr int sh_stride = 64;
constexpr uint32_t mask = (1 << num_bits) - 1;
int4 *sh_stage_ptr = sh_pipe_ptr + stage_size * pipe;
uint32_t *sh_stage_int_ptr = reinterpret_cast<uint32_t *>(sh_stage_ptr);
uint32_t *sh_perm_int_ptr = reinterpret_cast<uint32_t *>(sh_perm_ptr);
uint32_t vals[8];
if constexpr (has_perm) {
for (int i = 0; i < 4; i++) {
int k_idx = tc_row + tc_offsets[i];
uint32_t src_k = sh_perm_int_ptr[k_idx];
uint32_t src_k_pos = src_k % pack_factor;
uint32_t b1_val = sh_stage_int_ptr[k_idx * sh_stride + cur_n];
uint32_t b1_cur_val = (b1_val >> (src_k_pos * num_bits)) & mask;
uint32_t b2_val = sh_stage_int_ptr[k_idx * sh_stride + cur_n + 8];
uint32_t b2_cur_val = (b2_val >> (src_k_pos * num_bits)) & mask;
vals[i] = b1_cur_val;
vals[4 + i] = b2_cur_val;
}
} else {
uint32_t b1_vals[tile_ints];
uint32_t b2_vals[tile_ints];
#pragma unroll
for (int i = 0; i < tile_ints; i++) {
b1_vals[i] = sh_stage_int_ptr[cur_n + sh_stride * i];
b2_vals[i] = sh_stage_int_ptr[cur_n + 8 + sh_stride * i];
}
#pragma unroll
for (int i = 0; i < 4; i++) {
int cur_elem = tc_row + tc_offsets[i];
int cur_int = cur_elem / pack_factor;
int cur_pos = cur_elem % pack_factor;
vals[i] = (b1_vals[cur_int] >> (cur_pos * num_bits)) & mask;
vals[4 + i] = (b2_vals[cur_int] >> (cur_pos * num_bits)) & mask;
}
}
constexpr int tile_size = tile_k_size * tile_n_size / pack_factor;
int out_offset = (k_tile_id * n_tiles + n_tile_id) * tile_size;
// Result of:
// https://github.com/NVIDIA/FasterTransformer/blob/main/src/fastertransformer/cutlass_extensions/include/cutlass_extensions/interleaved_numeric_conversion.h
if constexpr (num_bits == 4) {
constexpr int pack_idx[8] = {0, 2, 4, 6, 1, 3, 5, 7};
uint32_t res = 0;
#pragma unroll
for (int i = 0; i < 8; i++) {
res |= vals[pack_idx[i]] << (i * 4);
}
out_ptr[out_offset + th_id * 4 + warp_id] = res;
} else {
constexpr int pack_idx[4] = {0, 2, 1, 3};
uint32_t res1 = 0;
uint32_t res2 = 0;
#pragma unroll
for (int i = 0; i < 4; i++) {
res1 |= vals[pack_idx[i]] << (i * 8);
res2 |= vals[4 + pack_idx[i]] << (i * 8);
}
out_ptr[out_offset + th_id * 8 + (warp_id * 2) + 0] = res1;
out_ptr[out_offset + th_id * 8 + (warp_id * 2) + 1] = res2;
}
};
auto start_pipes = [&](int k_tile_id, int n_tile_id) {
#pragma unroll
for (int pipe = 0; pipe < repack_stages - 1; pipe++) {
fetch_to_shared(pipe, k_tile_id, n_tile_id + pipe);
}
wait_for_stage();
};
#pragma unroll
for (int k_tile_id = start_k_tile; k_tile_id < finish_k_tile; k_tile_id++) {
int n_tile_id = 0;
if constexpr (has_perm) {
load_perm_to_shared(k_tile_id);
}
start_pipes(k_tile_id, n_tile_id);
while (n_tile_id < n_tiles) {
#pragma unroll
for (int pipe = 0; pipe < repack_stages; pipe++) {
fetch_to_shared((pipe + repack_stages - 1) % repack_stages, k_tile_id,
n_tile_id + pipe + repack_stages - 1);
repack_tile(pipe, k_tile_id, n_tile_id + pipe);
wait_for_stage();
}
n_tile_id += repack_stages;
}
}
}
} // namespace gptq_marlin
#define CALL_IF(NUM_BITS, HAS_PERM) \
else if (num_bits == NUM_BITS && has_perm == HAS_PERM) { \
musaFuncSetAttribute( \
gptq_marlin::marlin_repack_kernel<gptq_marlin::repack_threads, \
NUM_BITS, HAS_PERM>, \
musaFuncAttributeMaxDynamicSharedMemorySize, max_shared_mem); \
gptq_marlin::marlin_repack_kernel<gptq_marlin::repack_threads, NUM_BITS, \
HAS_PERM> \
<<<blocks, gptq_marlin::repack_threads, max_shared_mem, stream>>>( \
b_q_weight_ptr, perm_ptr, out_ptr, size_k, size_n); \
}
torch::Tensor gptq_marlin_repack(torch::Tensor &b_q_weight, torch::Tensor &perm,
int64_t size_k, int64_t size_n,
int64_t num_bits) {
// Verify compatibility with marlin tile of 16x64
TORCH_CHECK(size_k % gptq_marlin::tile_k_size == 0, "size_k = ", size_k,
" is not divisible by tile_k_size = ", gptq_marlin::tile_k_size);
TORCH_CHECK(size_n % gptq_marlin::tile_n_size == 0, "size_n = ", size_n,
" is not divisible by tile_n_size = ", gptq_marlin::tile_n_size);
TORCH_CHECK(num_bits == 4 || num_bits == 8,
"num_bits must be 4 or 8. Got = ", num_bits);
int const pack_factor = 32 / num_bits;
// Verify B
TORCH_CHECK((size_k / pack_factor) == b_q_weight.size(0),
"Shape mismatch: b_q_weight.size(0) = ", b_q_weight.size(0),
", size_k = ", size_k, ", pack_factor = ", pack_factor);
TORCH_CHECK(b_q_weight.size(1) == size_n,
"b_q_weight.size(1) = ", b_q_weight.size(1),
" is not size_n = ", size_n);
// Verify device and strides
TORCH_CHECK(b_q_weight.device().is_cuda(), "b_q_weight is not on GPU");
TORCH_CHECK(b_q_weight.is_contiguous(), "b_q_weight is not contiguous");
TORCH_CHECK(b_q_weight.dtype() == at::kInt, "b_q_weight type is not kInt");
TORCH_CHECK(perm.device().is_cuda(), "perm is not on GPU");
TORCH_CHECK(perm.is_contiguous(), "perm is not contiguous");
TORCH_CHECK(perm.dtype() == at::kInt, "perm type is not at::kInt");
// Alloc buffers
const at::musa::OptionalMUSAGuard device_guard(device_of(b_q_weight));
auto options = torch::TensorOptions()
.dtype(b_q_weight.dtype())
.device(b_q_weight.device());
torch::Tensor out =
torch::empty({size_k / gptq_marlin::tile_size,
size_n * gptq_marlin::tile_size / pack_factor},
options);
// Detect if there is act_order
bool has_perm = perm.size(0) != 0;
// Get ptrs
uint32_t const *b_q_weight_ptr =
reinterpret_cast<uint32_t const *>(b_q_weight.data_ptr());
uint32_t const *perm_ptr =
reinterpret_cast<uint32_t const *>(perm.data_ptr());
uint32_t *out_ptr = reinterpret_cast<uint32_t *>(out.data_ptr());
// Get dev info
int dev = b_q_weight.get_device();
musaStream_t stream = at::cuda::getCurrentMUSAStream(dev);
int blocks;
musaDeviceGetAttribute(&blocks, musaDevAttrMultiProcessorCount, dev);
int max_shared_mem = 0;
musaDeviceGetAttribute(&max_shared_mem,
musaDevAttrMaxSharedMemoryPerBlockOptin, dev);
TORCH_CHECK(max_shared_mem > 0);
if (false) {
}
CALL_IF(4, false)
CALL_IF(4, true)
CALL_IF(8, false)
CALL_IF(8, true)
else {
TORCH_CHECK(false, "Unsupported repack config: num_bits = ", num_bits,
", has_perm = ", has_perm);
}
return out;
}
#endif

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@@ -0,0 +1,209 @@
Contains code from https://github.com/IST-DASLab/marlin
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#include <torch/all.h>
#include <torch/python.h>
#include <musa.h>
#include <musa_runtime.h>
#include <musa_fp16.h>
// half-tensor
#include "torch_musa/csrc/core/MUSAStream.h"
#include <ATen/musa/MUSA_PORT_TensorMethods.muh>
#include "torch_musa/csrc/core/MUSAGuard.h"
#define BLOCKWIDTH 128
#define BLOCKHEIGHT4 16
namespace vllm {
namespace squeezellm {
__device__ inline unsigned int as_unsigned(int i) {
return *reinterpret_cast<unsigned int*>(&i);
}
// 4-bit matvec kernel (LUT-based)
__global__ void NUQ4MatMulKernel(
#ifndef USE_ROCM
const half2* __restrict__ vec,
#else
const __half2* __restrict__ vec,
#endif
const int* __restrict__ mat,
#ifndef USE_ROCM
half2* __restrict__ mul,
#else
float2* __restrict__ mul,
#endif
const __half* __restrict__ lookup_table,
int height,
int width,
int batch,
int vec_height
) {
const int blockwidth2 = BLOCKWIDTH / 2;
int row = BLOCKHEIGHT4 * blockIdx.x;
int col = BLOCKWIDTH * blockIdx.y + threadIdx.x;
#ifndef USE_ROCM
__shared__ half2 blockvec[blockwidth2];
#else
__shared__ __half2 blockvec[blockwidth2];
#endif
__shared__ __half deq2[16][BLOCKWIDTH];
int off = threadIdx.x;
int column_offset = col * 16;
for (int val = 0; val < 16; val += 1) {
int lut_index = column_offset + val;
deq2[val][off] = lookup_table[lut_index];
}
__half res;
#ifndef USE_ROCM
half2 res2;
half2 tmp2;
#else
__half2 res2;
__half2 tmp2;
#endif
int i;
int k;
unsigned int tmp1;
unsigned int lut_index1, lut_index2;
for (int b = 0; b < batch; ++b){
i = width * row + col;
res = __int2half_rd(0);
k = 0;
__syncthreads();
if (threadIdx.x < blockwidth2)
blockvec[threadIdx.x] = vec[b * vec_height / 2 + (row / BLOCKHEIGHT4) * blockwidth2 + threadIdx.x];
__syncthreads();
while (k < blockwidth2) {
tmp1 = as_unsigned(mat[i]);
#ifndef USE_ROCM
res2 = {};
tmp2 = {};
#else
res2.x = __half_as_ushort(__float2half(0));
res2.y = __half_as_ushort(__float2half(0));
tmp2.x = __half_as_ushort(__float2half(0));
tmp2.y = __half_as_ushort(__float2half(0));
#endif
lut_index1 = tmp1 & 0xF;
lut_index2 = (tmp1 >> 4) & 0xF;
#ifndef USE_ROCM
tmp2.x = deq2[lut_index1][off];
tmp2.y = deq2[lut_index2][off];
#else
tmp2.x = __half_as_ushort(deq2[lut_index1][off]);
tmp2.y = __half_as_ushort(deq2[lut_index2][off]);
#endif
res2 = __hfma2(tmp2, blockvec[k + 0], res2);
lut_index1 = (tmp1 >> 8) & 0xF;
lut_index2 = (tmp1 >> 12) & 0xF;
#ifndef USE_ROCM
tmp2.x = deq2[lut_index1][off];
tmp2.y = deq2[lut_index2][off];
#else
tmp2.x = __half_as_ushort(deq2[lut_index1][off]);
tmp2.y = __half_as_ushort(deq2[lut_index2][off]);
#endif
res2 = __hfma2(tmp2, blockvec[k + 1], res2);
lut_index1 = (tmp1 >> 16) & 0xF;
lut_index2 = (tmp1 >> 20) & 0xF;
#ifndef USE_ROCM
tmp2.x = deq2[lut_index1][off];
tmp2.y = deq2[lut_index2][off];
#else
tmp2.x = __half_as_ushort(deq2[lut_index1][off]);
tmp2.y = __half_as_ushort(deq2[lut_index2][off]);
#endif
res2 = __hfma2(tmp2, blockvec[k + 2], res2);
lut_index1 = (tmp1 >> 24) & 0xF;
lut_index2 = (tmp1 >> 28) & 0xF;
#ifndef USE_ROCM
tmp2.x = deq2[lut_index1][off];
tmp2.y = deq2[lut_index2][off];
#else
tmp2.x = __half_as_ushort(deq2[lut_index1][off]);
tmp2.y = __half_as_ushort(deq2[lut_index2][off]);
#endif
res2 = __hfma2(tmp2, blockvec[k + 3], res2);
#ifndef USE_ROCM
res = __hadd(__hadd(res2.x, res2.y), res);
#else
res = __hadd(__hadd(__ushort_as_half(res2.x), __ushort_as_half(res2.y)), res);
#endif
i += width;
k += 4;
}
// col%2 -> only set one of the two values
#ifndef USE_ROCM
half2 res3 = {};
if (col % 2 == 0) {
res3.x = res;
} else {
res3.y = res;
}
#else
__half2 res3;
res3.x = __half_as_ushort(__float2half(0));
res3.y = __half_as_ushort(__float2half(0));
if (col % 2 == 0) {
res3.x = __half_as_ushort(res);
} else {
res3.y = __half_as_ushort(res);
}
#endif
#ifndef USE_ROCM
atomicAdd(&mul[b * width / 2 + col / 2], res3);
#else
int tmp_addr = b * width / 2 + col / 2;
atomicAdd(&(mul[tmp_addr].x), __half2float(__ushort_as_half(res3.x)));
atomicAdd(&(mul[tmp_addr].y), __half2float(__ushort_as_half(res3.y)));
#endif
}
}
} // namespace squeezellm
} // namespace vllm
// 4-bit matvec kernel (LUT-based)
void squeezellm_gemm(
torch::Tensor vec,
torch::Tensor mat,
torch::Tensor mul,
torch::Tensor lookup_table
) {
int height = mat.size(0);
int width = mat.size(1);
int batch = vec.size(0);
int vec_height = vec.size(1);
dim3 blocks(
(height + BLOCKHEIGHT4 - 1) / BLOCKHEIGHT4,
(width + BLOCKWIDTH - 1) / BLOCKWIDTH
);
dim3 threads(BLOCKWIDTH);
const at::musa::OptionalMUSAGuard device_guard(device_of(vec));
const musaStream_t stream = at::musa::getCurrentMUSAStream();
vllm::squeezellm::NUQ4MatMulKernel<<<blocks, threads, 0, stream>>>(
#ifndef USE_ROCM
(half2*) vec.data<at::Half>(),
#else
(__half2*) vec.data_ptr<at::Half>(),
#endif
mat.data_ptr<int>(),
#ifndef USE_ROCM
(half2*) mul.data<at::Half>(),
(__half*) lookup_table.data<at::Half>(),
#else
(float2*) mul.data_ptr<float>(),
(__half*) lookup_table.data_ptr<at::Half>(),
#endif
height, width, batch, vec_height
);
}
#undef BLOCKWIDTH
#undef BLOCKHEIGHT4