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136
csrc/quantization/marlin/sparse/common/mem.h
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136
csrc/quantization/marlin/sparse/common/mem.h
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/*
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* Copyright (C) 2024 Roberto Lopez Castro (roberto.lopez.castro@udc.es). All
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* Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "base.h"
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namespace marlin_24 {
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// Predicated asynchronous global->shared copy; used for inputs A where we apply
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// predication to handle batchsizes that are not multiples of 16.
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__device__ inline void cp_async4_pred_zfill(void* smem_ptr,
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const void* glob_ptr,
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bool pred = true,
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const bool zfill = false) {
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const int BYTES = 16;
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int src_in_bytes = (zfill ? 0 : BYTES);
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uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr));
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asm volatile(
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"{\n"
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" .reg .pred p;\n"
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" setp.ne.b32 p, %0, 0;\n"
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" @p cp.async.cg.shared.global [%1], [%2], %3;\n"
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"}\n" ::"r"((int)pred),
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"r"(smem), "l"(glob_ptr), "n"(BYTES), "r"(src_in_bytes));
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}
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__device__ inline void cp_async4_pred(void* smem_ptr, const void* glob_ptr,
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bool pred = true) {
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const int BYTES = 16;
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uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr));
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asm volatile(
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"{\n"
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" .reg .pred p;\n"
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" setp.ne.b32 p, %0, 0;\n"
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" @p cp.async.cg.shared.global [%1], [%2], %3;\n"
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"}\n" ::"r"((int)pred),
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"r"(smem), "l"(glob_ptr), "n"(BYTES));
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}
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// Asynchronous global->shared copy
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__device__ inline void cp_async4(void* smem_ptr, const void* glob_ptr) {
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const int BYTES = 16;
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uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr));
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asm volatile(
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"{\n"
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" cp.async.cg.shared.global [%0], [%1], %2;\n"
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"}\n" ::"r"(smem),
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"l"(glob_ptr), "n"(BYTES));
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}
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// Async copy fence.
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__device__ inline void cp_async_fence() {
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asm volatile("cp.async.commit_group;\n" ::);
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}
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// Wait until at most `n` async copy stages are still pending.
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template <int n>
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__device__ inline void cp_async_wait() {
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asm volatile("cp.async.wait_group %0;\n" ::"n"(n));
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}
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// Instruction for loading a full 16x16 matrix fragment of operand A from shared
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// memory, directly in tensor core layout.
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__device__ inline void ldsm4(FragA& frag_a, const void* smem_ptr) {
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uint32_t* a = reinterpret_cast<uint32_t*>(&frag_a);
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uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr));
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asm volatile("ldmatrix.sync.aligned.m8n8.x4.shared.b16 {%0,%1,%2,%3}, [%4];\n"
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: "=r"(a[0]), "=r"(a[1]), "=r"(a[2]), "=r"(a[3])
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: "r"(smem));
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}
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__device__ inline void ldsm4_m(FragM& frag_m, const void* smem_ptr) {
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uint32_t* a = reinterpret_cast<uint32_t*>(&frag_m);
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uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr));
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asm volatile("ldmatrix.sync.aligned.m8n8.x2.shared.b16 {%0,%1}, [%2];\n"
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: "=r"(a[0]), "=r"(a[1])
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: "r"(smem));
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}
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// Instruction for loading a full 16x16 matrix fragment of operand A from shared
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// memory, directly in tensor core layout.
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__device__ inline void ldsm4_t(FragA& frag_a, const void* smem_ptr) {
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uint32_t* a = reinterpret_cast<uint32_t*>(&frag_a);
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uint32_t smem = static_cast<uint32_t>(__cvta_generic_to_shared(smem_ptr));
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asm volatile(
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"ldmatrix.sync.aligned.m8n8.x4.trans.shared.b16 {%0,%1,%2,%3}, [%4];\n"
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: "=r"(a[0]), "=r"(a[1]), "=r"(a[2]), "=r"(a[3])
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: "r"(smem));
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}
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// Wait until barrier reaches `count`, then lock for current threadblock.
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__device__ inline void barrier_acquire(int* lock, int count) {
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if (threadIdx.x == 0) {
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int state = -1;
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do
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// Guarantee that subsequent writes by this threadblock will be visible
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// globally.
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asm volatile("ld.global.acquire.gpu.b32 %0, [%1];\n"
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: "=r"(state)
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: "l"(lock));
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while (state != count);
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}
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__syncthreads();
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}
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// Release barrier and increment visitation count.
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__device__ inline void barrier_release(int* lock, bool reset = false) {
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__syncthreads();
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if (threadIdx.x == 0) {
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if (reset) {
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lock[0] = 0;
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return;
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}
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int val = 1;
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// Make sure that all writes since acquiring this barrier are visible
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// globally, while releasing the barrier.
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asm volatile("fence.acq_rel.gpu;\n");
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asm volatile("red.relaxed.gpu.global.add.s32 [%0], %1;\n"
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:
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: "l"(lock), "r"(val));
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}
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}
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} // namespace marlin_24
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