Fix TTS for Unreal Engine (#2349)
Unreal Engine has its own memory management, so we cannot return a struct containing a std::vector object.
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@@ -6,6 +6,7 @@
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#ifndef SHERPA_ONNX_C_API_CXX_API_H_
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#define SHERPA_ONNX_C_API_CXX_API_H_
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#include <memory>
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#include <string>
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#include <vector>
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@@ -433,6 +434,13 @@ class SHERPA_ONNX_API OfflineTts
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OfflineTtsCallback callback = nullptr,
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void *arg = nullptr) const;
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// Like Generate, but return a smart pointer.
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//
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// See also https://github.com/k2-fsa/sherpa-onnx/issues/2347
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std::shared_ptr<GeneratedAudio> Generate2(
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const std::string &text, int32_t sid = 0, float speed = 1.0,
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OfflineTtsCallback callback = nullptr, void *arg = nullptr) const;
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private:
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explicit OfflineTts(const SherpaOnnxOfflineTts *p);
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};
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