Fix TTS for Unreal Engine (#2349)

Unreal Engine has its own memory management, so we cannot return a struct containing a std::vector object.
This commit is contained in:
Fangjun Kuang
2025-07-06 19:20:26 +08:00
committed by GitHub
parent 5ebb71909b
commit c1e9e5c87f
2 changed files with 21 additions and 0 deletions

View File

@@ -419,6 +419,19 @@ GeneratedAudio OfflineTts::Generate(const std::string &text,
return ans;
}
std::shared_ptr<GeneratedAudio> OfflineTts::Generate2(
const std::string &text, int32_t sid /*= 0*/, float speed /*= 1.0*/,
OfflineTtsCallback callback /*= nullptr*/, void *arg /*= nullptr*/) const {
auto audio = Generate(text, sid, speed, callback, arg);
GeneratedAudio *ans = new GeneratedAudio;
ans->samples = std::move(audio.samples);
ans->sample_rate = audio.sample_rate;
return std::shared_ptr<GeneratedAudio>(ans,
[](GeneratedAudio *p) { delete p; });
}
KeywordSpotter KeywordSpotter::Create(const KeywordSpotterConfig &config) {
struct SherpaOnnxKeywordSpotterConfig c;
memset(&c, 0, sizeof(c));