Add tts play example for .Net. (#676)
It plays the generated audio via a speaker as it is generating.
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285
dotnet-examples/offline-tts-play/Program.cs
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285
dotnet-examples/offline-tts-play/Program.cs
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// Copyright (c) 2024 Xiaomi Corporation
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//
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// This file shows how to use a non-streaming TTS model for text-to-speech
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// Please refer to
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// https://k2-fsa.github.io/sherpa/onnx/pretrained_models/index.html
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// and
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// https://github.com/k2-fsa/sherpa-onnx/releases/tag/tts-models
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// to download pre-trained models
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//
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// Note that you need a speaker to run this file since it will play
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// the generated audio as it is generating.
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using CommandLine.Text;
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using CommandLine;
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using PortAudioSharp;
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using SherpaOnnx;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System;
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class OfflineTtsPlayDemo
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{
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class Options
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{
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[Option("tts-rule-fsts", Required = false, Default = "", HelpText = "path to rule.fst")]
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public string RuleFsts { get; set; }
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[Option("vits-data-dir", Required = false, Default = "", HelpText = "Path to the directory containing dict for espeak-ng.")]
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public string DataDir { get; set; }
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[Option("vits-length-scale", Required = false, Default = 1, HelpText = "speech speed. Larger->Slower; Smaller->faster")]
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public float LengthScale { get; set; }
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[Option("vits-noise-scale", Required = false, Default = 0.667f, HelpText = "noise_scale for VITS models")]
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public float NoiseScale { get; set; }
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[Option("vits-noise-scale-w", Required = false, Default = 0.8f, HelpText = "noise_scale_w for VITS models")]
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public float NoiseScaleW { get; set; }
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[Option("vits-lexicon", Required = false, Default = "", HelpText = "Path to lexicon.txt")]
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public string Lexicon { get; set; }
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[Option("vits-tokens", Required = false, Default = "", HelpText = "Path to tokens.txt")]
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public string Tokens { get; set; }
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[Option("tts-max-num-sentences", Required = false, Default = 1, HelpText = "Maximum number of sentences that we process at a time.")]
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public int MaxNumSentences { get; set; }
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[Option(Required = false, Default = 0, HelpText = "1 to show debug messages.")]
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public int Debug { get; set; }
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[Option("vits-model", Required = true, HelpText = "Path to VITS model")]
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public string Model { get; set; }
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[Option("sid", Required = false, Default = 0, HelpText = "Speaker ID")]
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public int SpeakerId { get; set; }
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[Option("text", Required = true, HelpText = "Text to synthesize")]
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public string Text { get; set; }
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[Option("output-filename", Required = true, Default = "./generated.wav", HelpText = "Path to save the generated audio")]
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public string OutputFilename { get; set; }
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}
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static void Main(string[] args)
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{
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var parser = new CommandLine.Parser(with => with.HelpWriter = null);
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var parserResult = parser.ParseArguments<Options>(args);
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parserResult
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.WithParsed<Options>(options => Run(options))
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.WithNotParsed(errs => DisplayHelp(parserResult, errs));
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}
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private static void DisplayHelp<T>(ParserResult<T> result, IEnumerable<Error> errs)
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{
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string usage = @"
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# vits-aishell3
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wget -qq https://github.com/k2-fsa/sherpa-onnx/releases/download/tts-models/vits-zh-aishell3.tar.bz2
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tar xf vits-zh-aishell3.tar.bz2
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dotnet run \
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--vits-model=./vits-zh-aishell3/vits-aishell3.onnx \
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--vits-tokens=./vits-zh-aishell3/tokens.txt \
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--vits-lexicon=./vits-zh-aishell3/lexicon.txt \
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--tts-rule-fsts=./vits-zh-aishell3/rule.fst \
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--sid=66 \
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--debug=1 \
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--output-filename=./aishell3-66.wav \
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--text=这是一个语音合成测试
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# Piper models
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wget -qq https://github.com/k2-fsa/sherpa-onnx/releases/download/tts-models/vits-piper-en_US-amy-low.tar.bz2
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tar xf vits-piper-en_US-amy-low.tar.bz2
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dotnet run \
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--vits-model=./vits-piper-en_US-amy-low/en_US-amy-low.onnx \
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--vits-tokens=./vits-piper-en_US-amy-low/tokens.txt \
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--vits-data-dir=./vits-piper-en_US-amy-low/espeak-ng-data \
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--debug=1 \
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--output-filename=./amy.wav \
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--text='This is a text to speech application in dotnet with Next Generation Kaldi'
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Please refer to
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https://k2-fsa.github.io/sherpa/onnx/tts/pretrained_models/index.html
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to download more models.
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";
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var helpText = HelpText.AutoBuild(result, h =>
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{
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h.AdditionalNewLineAfterOption = false;
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h.Heading = usage;
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h.Copyright = "Copyright (c) 2024 Xiaomi Corporation";
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return HelpText.DefaultParsingErrorsHandler(result, h);
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}, e => e);
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Console.WriteLine(helpText);
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}
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private static void Run(Options options)
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{
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OfflineTtsConfig config = new OfflineTtsConfig();
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config.Model.Vits.Model = options.Model;
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config.Model.Vits.Lexicon = options.Lexicon;
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config.Model.Vits.Tokens = options.Tokens;
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config.Model.Vits.DataDir = options.DataDir;
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config.Model.Vits.NoiseScale = options.NoiseScale;
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config.Model.Vits.NoiseScaleW = options.NoiseScaleW;
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config.Model.Vits.LengthScale = options.LengthScale;
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config.Model.NumThreads = 1;
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config.Model.Debug = options.Debug;
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config.Model.Provider = "cpu";
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config.RuleFsts = options.RuleFsts;
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config.MaxNumSentences = options.MaxNumSentences;
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OfflineTts tts = new OfflineTts(config);
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float speed = 1.0f / options.LengthScale;
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int sid = options.SpeakerId;
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Console.WriteLine(PortAudio.VersionInfo.versionText);
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PortAudio.Initialize();
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Console.WriteLine($"Number of devices: {PortAudio.DeviceCount}");
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for (int i = 0; i != PortAudio.DeviceCount; ++i)
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{
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Console.WriteLine($" Device {i}");
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DeviceInfo deviceInfo = PortAudio.GetDeviceInfo(i);
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Console.WriteLine($" Name: {deviceInfo.name}");
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Console.WriteLine($" Max output channels: {deviceInfo.maxOutputChannels}");
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Console.WriteLine($" Default sample rate: {deviceInfo.defaultSampleRate}");
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}
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int deviceIndex = PortAudio.DefaultOutputDevice;
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if (deviceIndex == PortAudio.NoDevice)
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{
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Console.WriteLine("No default output device found. Please use ../offline-tts instead");
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Environment.Exit(1);
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}
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DeviceInfo info = PortAudio.GetDeviceInfo(deviceIndex);
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Console.WriteLine();
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Console.WriteLine($"Use output default device {deviceIndex} ({info.name})");
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StreamParameters param = new StreamParameters();
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param.device = deviceIndex;
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param.channelCount = 1;
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param.sampleFormat = SampleFormat.Float32;
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param.suggestedLatency = info.defaultLowOutputLatency;
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param.hostApiSpecificStreamInfo = IntPtr.Zero;
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// https://learn.microsoft.com/en-us/dotnet/standard/collections/thread-safe/blockingcollection-overview
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BlockingCollection<float[]> dataItems = new BlockingCollection<float[]>();
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var MyCallback = (IntPtr samples, int n) =>
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{
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float[] data = new float[n];
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Marshal.Copy(samples, data, 0, n);
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dataItems.Add(data);
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};
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bool playFinished = false;
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float[] lastSampleArray = null;
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int lastIndex = 0; // not played
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PortAudioSharp.Stream.Callback playCallback = (IntPtr input, IntPtr output,
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UInt32 frameCount,
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ref StreamCallbackTimeInfo timeInfo,
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StreamCallbackFlags statusFlags,
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IntPtr userData
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) =>
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{
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if (dataItems.IsCompleted && lastSampleArray == null && lastIndex == 0)
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{
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Console.WriteLine($"Finished playing");
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playFinished = true;
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return StreamCallbackResult.Complete;
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}
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int expected = Convert.ToInt32(frameCount);
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int i = 0;
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while ((lastSampleArray != null || dataItems.Count != 0) && (i < expected))
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{
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int needed = expected - i;
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if (lastSampleArray != null)
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{
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int remaining = lastSampleArray.Length - lastIndex;
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if (remaining >= needed)
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{
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float[] this_block = lastSampleArray.Skip(lastIndex).Take(needed).ToArray();
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lastIndex += needed;
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if (lastIndex == lastSampleArray.Length)
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{
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lastSampleArray = null;
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lastIndex = 0;
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}
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Marshal.Copy(this_block, 0, IntPtr.Add(output, i * sizeof(float)), needed);
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return StreamCallbackResult.Continue;
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}
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float[] this_block2 = lastSampleArray.Skip(lastIndex).Take(remaining).ToArray();
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lastIndex = 0;
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lastSampleArray = null;
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Marshal.Copy(this_block2, 0, IntPtr.Add(output, i * sizeof(float)), remaining);
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i += remaining;
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continue;
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}
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if (dataItems.Count != 0)
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{
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lastSampleArray = dataItems.Take();
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lastIndex = 0;
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}
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}
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if (i < expected)
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{
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int sizeInBytes = (expected - i) * 4;
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Marshal.Copy(new byte[sizeInBytes], 0, IntPtr.Add(output, i * sizeof(float)), sizeInBytes);
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}
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return StreamCallbackResult.Continue;
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};
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PortAudioSharp.Stream stream = new PortAudioSharp.Stream(inParams: null, outParams: param, sampleRate: tts.SampleRate,
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framesPerBuffer: 0,
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streamFlags: StreamFlags.ClipOff,
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callback: playCallback,
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userData: IntPtr.Zero
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);
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stream.Start();
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OfflineTtsCallback callback = new OfflineTtsCallback(MyCallback);
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OfflineTtsGeneratedAudio audio = tts.GenerateWithCallback(options.Text, speed, sid, callback);
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bool ok = audio.SaveToWaveFile(options.OutputFilename);
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if (ok)
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{
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Console.WriteLine($"Wrote to {options.OutputFilename} succeeded!");
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}
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else
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{
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Console.WriteLine($"Failed to write {options.OutputFilename}");
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}
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dataItems.CompleteAdding();
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while (!playFinished)
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{
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Thread.Sleep(100); // 100ms
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}
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}
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}
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