# SPDX-License-Identifier: Apache-2.0 # SPDX-FileCopyrightText: Copyright contributors to the vLLM project import logging from collections.abc import Callable from typing import Any import vllm.envs as envs logger = logging.getLogger(__name__) # Default plugins group will be loaded in all processes(process0, engine core # process and worker processes) DEFAULT_PLUGINS_GROUP = "vllm.general_plugins" # IO processor plugins group will be loaded in process0 only IO_PROCESSOR_PLUGINS_GROUP = "vllm.io_processor_plugins" # Platform plugins group will be loaded in all processes when # `vllm.platforms.current_platform` is called and the value not initialized, PLATFORM_PLUGINS_GROUP = "vllm.platform_plugins" # make sure one process only loads plugins once plugins_loaded = False def load_plugins_by_group(group: str) -> dict[str, Callable[[], Any]]: from importlib.metadata import entry_points allowed_plugins = envs.VLLM_PLUGINS discovered_plugins = entry_points(group=group) if len(discovered_plugins) == 0: logger.debug("No plugins for group %s found.", group) return {} # Check if the only discovered plugin is the default one is_default_group = group == DEFAULT_PLUGINS_GROUP # Use INFO for non-default groups and DEBUG for the default group log_level = logger.debug if is_default_group else logger.info log_level("Available plugins for group %s:", group) for plugin in discovered_plugins: log_level("- %s -> %s", plugin.name, plugin.value) if allowed_plugins is None: log_level( "All plugins in this group will be loaded. " "Set `VLLM_PLUGINS` to control which plugins to load." ) plugins = dict[str, Callable[[], Any]]() for plugin in discovered_plugins: if allowed_plugins is None or plugin.name in allowed_plugins: if allowed_plugins is not None: log_level("Loading plugin %s", plugin.name) try: func = plugin.load() plugins[plugin.name] = func except Exception: logger.exception("Failed to load plugin %s", plugin.name) return plugins def load_general_plugins(): """WARNING: plugins can be loaded for multiple times in different processes. They should be designed in a way that they can be loaded multiple times without causing issues. """ global plugins_loaded if plugins_loaded: return plugins_loaded = True plugins = load_plugins_by_group(group=DEFAULT_PLUGINS_GROUP) # general plugins, we only need to execute the loaded functions for func in plugins.values(): func()