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sglang/sgl-kernel/include/impl/hip_vec_bf16_impl.h
2025-07-24 23:44:28 -07:00

178 lines
4.5 KiB
C++

#pragma once
#if USE_ROCM
#include <hip/hip_bf16.h>
#include <hip/hip_common.h>
// Adapted from flashinfer-rocm [PR#491](https://github.com/flashinfer-ai/flashinfer/pull/491)
using nv_bfloat16 = __hip_bfloat16;
using nv_bfloat162 = __hip_bfloat162;
__BF16_HOST_DEVICE_STATIC__ __hip_bfloat162 make_bfloat162(const __hip_bfloat16 x, const __hip_bfloat16 y) {
__hip_bfloat162 t;
t.x = x;
t.y = y;
return t;
}
namespace sgl_hip {
// nv_bfloat16 x 1
template <>
struct vec_t<nv_bfloat16, 1> {
nv_bfloat16 data;
SGL_HIP_INLINE nv_bfloat16& operator[](size_t i) {
return ((nv_bfloat16*)(&data))[i];
}
SGL_HIP_INLINE const nv_bfloat16& operator[](size_t i) const {
return ((const nv_bfloat16*)(&data))[i];
}
SGL_HIP_INLINE nv_bfloat16* ptr() {
return reinterpret_cast<nv_bfloat16*>(&data);
}
SGL_HIP_INLINE void load(const nv_bfloat16* ptr);
SGL_HIP_INLINE void store(nv_bfloat16* ptr) const;
template <typename T>
SGL_HIP_INLINE void cast_from(const vec_t<T, 1>& src) {
cast_from_impl(*this, src);
}
template <typename T>
SGL_HIP_INLINE void cast_load(const T* ptr) {
cast_load_impl(*this, ptr);
}
template <typename T>
SGL_HIP_INLINE void cast_store(T* ptr) const {
cast_store_impl(ptr, *this);
}
};
SGL_HIP_INLINE void vec_t<nv_bfloat16, 1>::load(const nv_bfloat16* ptr) {
data = *ptr;
}
SGL_HIP_INLINE void vec_t<nv_bfloat16, 1>::store(nv_bfloat16* ptr) const {
*ptr = data;
}
// nv_bfloat16 x 2
template <>
struct vec_t<nv_bfloat16, 2> {
nv_bfloat162 data;
SGL_HIP_INLINE nv_bfloat16& operator[](size_t i) {
return ((nv_bfloat16*)(&data))[i];
}
SGL_HIP_INLINE const nv_bfloat16& operator[](size_t i) const {
return ((const nv_bfloat16*)(&data))[i];
}
SGL_HIP_INLINE nv_bfloat16* ptr() {
return reinterpret_cast<nv_bfloat16*>(&data);
}
SGL_HIP_INLINE void load(const nv_bfloat16* ptr);
SGL_HIP_INLINE void store(nv_bfloat16* ptr) const;
template <typename T>
SGL_HIP_INLINE void cast_from(const vec_t<T, 2>& src) {
cast_from_impl(*this, src);
}
template <typename T>
SGL_HIP_INLINE void cast_load(const T* ptr) {
cast_load_impl(*this, ptr);
}
template <typename T>
SGL_HIP_INLINE void cast_store(T* ptr) const {
cast_store_impl(ptr, *this);
}
};
SGL_HIP_INLINE void vec_t<nv_bfloat16, 2>::load(const nv_bfloat16* ptr) {
data = *((nv_bfloat162*)ptr);
}
SGL_HIP_INLINE void vec_t<nv_bfloat16, 2>::store(nv_bfloat16* ptr) const {
*((nv_bfloat162*)ptr) = data;
}
template <>
struct vec_t<nv_bfloat16, 4> {
uint2 data;
SGL_HIP_INLINE nv_bfloat16& operator[](size_t i) {
return ((nv_bfloat16*)(&data))[i];
}
SGL_HIP_INLINE const nv_bfloat16& operator[](size_t i) const {
return ((const nv_bfloat16*)(&data))[i];
}
SGL_HIP_INLINE nv_bfloat16* ptr() {
return reinterpret_cast<nv_bfloat16*>(&data);
}
SGL_HIP_INLINE void load(const nv_bfloat16* ptr);
SGL_HIP_INLINE void store(nv_bfloat16* ptr) const;
template <typename T>
SGL_HIP_INLINE void cast_from(const vec_t<T, 4>& src) {
cast_from_impl(*this, src);
}
template <typename T>
SGL_HIP_INLINE void cast_load(const T* ptr) {
cast_load_impl(*this, ptr);
}
template <typename T>
SGL_HIP_INLINE void cast_store(T* ptr) const {
cast_store_impl(ptr, *this);
}
};
SGL_HIP_INLINE void vec_t<nv_bfloat16, 4>::load(const nv_bfloat16* ptr) {
data = *((uint2*)ptr);
}
SGL_HIP_INLINE void vec_t<nv_bfloat16, 4>::store(nv_bfloat16* ptr) const {
*((uint2*)ptr) = data;
}
// nv_bfloat16 x 8 or more
template <size_t vec_size>
struct vec_t<nv_bfloat16, vec_size> {
uint4 data[vec_size / 8];
SGL_HIP_INLINE nv_bfloat16& operator[](size_t i) {
return ((nv_bfloat16*)data)[i];
}
SGL_HIP_INLINE const nv_bfloat16& operator[](size_t i) const {
return ((const nv_bfloat16*)data)[i];
}
SGL_HIP_INLINE nv_bfloat16* ptr() {
return reinterpret_cast<nv_bfloat16*>(&data);
}
SGL_HIP_INLINE void load(const nv_bfloat16* ptr) {
#pragma unoll
for (size_t i = 0; i < vec_size / 8; ++i) {
data[i] = ((uint4*)ptr)[i];
}
}
SGL_HIP_INLINE void store(nv_bfloat16* ptr) const {
#pragma unoll
for (size_t i = 0; i < vec_size / 8; ++i) {
((uint4*)ptr)[i] = data[i];
}
}
template <typename T>
SGL_HIP_INLINE void cast_from(const vec_t<T, vec_size>& src) {
cast_from_impl(*this, src);
}
template <typename T>
SGL_HIP_INLINE void cast_load(const T* ptr) {
cast_load_impl(*this, ptr);
}
template <typename T>
SGL_HIP_INLINE void cast_store(T* ptr) const {
cast_store_impl(ptr, *this);
}
};
} // namespace sgl_hip
#endif