Co-authored-by: yiakwy-xpu-ml-framework-team <961186938@qq.com> Co-authored-by: HAI <hixiao@gmail.com>
130 lines
3.0 KiB
C++
130 lines
3.0 KiB
C++
#pragma once
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#if USE_ROCM
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#include <hip/hip_common.h>
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// Adapted from flashinfer-rocm [PR#491](https://github.com/flashinfer-ai/flashinfer/pull/491)
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namespace sgl_hip {
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template <>
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struct vec_t<float, 1> {
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float data;
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SGL_HIP_INLINE float& operator[](size_t i) {
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return ((float*)(&data))[i];
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}
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SGL_HIP_INLINE const float& operator[](size_t i) const {
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return ((const float*)(&data))[i];
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}
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SGL_HIP_INLINE float* ptr() {
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return reinterpret_cast<float*>(&data);
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}
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SGL_HIP_INLINE void load(const float* ptr);
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SGL_HIP_INLINE void store(float* ptr) const;
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template <typename T>
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SGL_HIP_INLINE void cast_from(const vec_t<T, 1>& src) {
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cast_from_impl(*this, src);
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}
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template <typename T>
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SGL_HIP_INLINE void cast_load(const T* ptr) {
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cast_load_impl(*this, ptr);
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}
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template <typename T>
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SGL_HIP_INLINE void cast_store(T* ptr) const {
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cast_store_impl(ptr, *this);
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}
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};
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SGL_HIP_INLINE void vec_t<float, 1>::load(const float* ptr) {
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data = *ptr;
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}
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SGL_HIP_INLINE void vec_t<float, 1>::store(float* ptr) const {
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*ptr = data;
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}
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// float x 2
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template <>
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struct vec_t<float, 2> {
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float2 data;
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SGL_HIP_INLINE float& operator[](size_t i) {
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return ((float*)(&data))[i];
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}
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SGL_HIP_INLINE const float& operator[](size_t i) const {
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return ((const float*)(&data))[i];
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}
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SGL_HIP_INLINE float* ptr() {
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return reinterpret_cast<float*>(&data);
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}
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SGL_HIP_INLINE void load(const float* ptr);
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SGL_HIP_INLINE void store(float* ptr) const;
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template <typename T>
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SGL_HIP_INLINE void cast_from(const vec_t<T, 2>& src) {
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cast_from_impl(*this, src);
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}
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template <typename T>
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SGL_HIP_INLINE void cast_load(const T* ptr) {
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cast_load_impl(*this, ptr);
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}
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template <typename T>
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SGL_HIP_INLINE void cast_store(T* ptr) const {
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cast_store_impl(ptr, *this);
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}
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};
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SGL_HIP_INLINE void vec_t<float, 2>::load(const float* ptr) {
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data = *((float2*)ptr);
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}
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SGL_HIP_INLINE void vec_t<float, 2>::store(float* ptr) const {
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*((float2*)ptr) = data;
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}
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// float x 4 or more
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template <size_t vec_size>
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struct vec_t<float, vec_size> {
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float4 data[vec_size / 4];
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SGL_HIP_INLINE float& operator[](size_t i) {
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return ((float*)(data))[i];
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}
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SGL_HIP_INLINE const float& operator[](size_t i) const {
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return ((const float*)(data))[i];
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}
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SGL_HIP_INLINE float* ptr() {
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return reinterpret_cast<float*>(&data);
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}
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SGL_HIP_INLINE void load(const float* ptr) {
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#pragma unroll
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for (size_t i = 0; i < vec_size / 4; ++i) {
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data[i] = ((float4*)ptr)[i];
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}
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}
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SGL_HIP_INLINE void store(float* ptr) const {
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#pragma unroll
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for (size_t i = 0; i < vec_size / 4; ++i) {
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((float4*)ptr)[i] = data[i];
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}
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}
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template <typename T>
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SGL_HIP_INLINE void cast_from(const vec_t<T, vec_size>& src) {
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cast_from_impl(*this, src);
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}
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template <typename T>
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SGL_HIP_INLINE void cast_load(const T* ptr) {
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cast_load_impl(*this, ptr);
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}
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template <typename T>
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SGL_HIP_INLINE void cast_store(T* ptr) const {
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cast_store_impl(ptr, *this);
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}
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};
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} // namespace sgl_hip
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#endif
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