Files
sglang/sgl-kernel/include/hip/impl/hip_vec_fp32_impl.h

130 lines
3.0 KiB
C++

#pragma once
#if USE_ROCM
#include <hip/hip_common.h>
// Adapted from flashinfer-rocm [PR#491](https://github.com/flashinfer-ai/flashinfer/pull/491)
namespace sgl_hip {
template <>
struct vec_t<float, 1> {
float data;
SGL_HIP_INLINE float& operator[](size_t i) {
return ((float*)(&data))[i];
}
SGL_HIP_INLINE const float& operator[](size_t i) const {
return ((const float*)(&data))[i];
}
SGL_HIP_INLINE float* ptr() {
return reinterpret_cast<float*>(&data);
}
SGL_HIP_INLINE void load(const float* ptr);
SGL_HIP_INLINE void store(float* ptr) const;
template <typename T>
SGL_HIP_INLINE void cast_from(const vec_t<T, 1>& src) {
cast_from_impl(*this, src);
}
template <typename T>
SGL_HIP_INLINE void cast_load(const T* ptr) {
cast_load_impl(*this, ptr);
}
template <typename T>
SGL_HIP_INLINE void cast_store(T* ptr) const {
cast_store_impl(ptr, *this);
}
};
SGL_HIP_INLINE void vec_t<float, 1>::load(const float* ptr) {
data = *ptr;
}
SGL_HIP_INLINE void vec_t<float, 1>::store(float* ptr) const {
*ptr = data;
}
// float x 2
template <>
struct vec_t<float, 2> {
float2 data;
SGL_HIP_INLINE float& operator[](size_t i) {
return ((float*)(&data))[i];
}
SGL_HIP_INLINE const float& operator[](size_t i) const {
return ((const float*)(&data))[i];
}
SGL_HIP_INLINE float* ptr() {
return reinterpret_cast<float*>(&data);
}
SGL_HIP_INLINE void load(const float* ptr);
SGL_HIP_INLINE void store(float* ptr) const;
template <typename T>
SGL_HIP_INLINE void cast_from(const vec_t<T, 2>& src) {
cast_from_impl(*this, src);
}
template <typename T>
SGL_HIP_INLINE void cast_load(const T* ptr) {
cast_load_impl(*this, ptr);
}
template <typename T>
SGL_HIP_INLINE void cast_store(T* ptr) const {
cast_store_impl(ptr, *this);
}
};
SGL_HIP_INLINE void vec_t<float, 2>::load(const float* ptr) {
data = *((float2*)ptr);
}
SGL_HIP_INLINE void vec_t<float, 2>::store(float* ptr) const {
*((float2*)ptr) = data;
}
// float x 4 or more
template <size_t vec_size>
struct vec_t<float, vec_size> {
float4 data[vec_size / 4];
SGL_HIP_INLINE float& operator[](size_t i) {
return ((float*)(data))[i];
}
SGL_HIP_INLINE const float& operator[](size_t i) const {
return ((const float*)(data))[i];
}
SGL_HIP_INLINE float* ptr() {
return reinterpret_cast<float*>(&data);
}
SGL_HIP_INLINE void load(const float* ptr) {
#pragma unroll
for (size_t i = 0; i < vec_size / 4; ++i) {
data[i] = ((float4*)ptr)[i];
}
}
SGL_HIP_INLINE void store(float* ptr) const {
#pragma unroll
for (size_t i = 0; i < vec_size / 4; ++i) {
((float4*)ptr)[i] = data[i];
}
}
template <typename T>
SGL_HIP_INLINE void cast_from(const vec_t<T, vec_size>& src) {
cast_from_impl(*this, src);
}
template <typename T>
SGL_HIP_INLINE void cast_load(const T* ptr) {
cast_load_impl(*this, ptr);
}
template <typename T>
SGL_HIP_INLINE void cast_store(T* ptr) const {
cast_store_impl(ptr, *this);
}
};
} // namespace sgl_hip
#endif