[AMD] Support Hierarchical Caching on AMD GPUs (#8236)
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@@ -4,21 +4,31 @@
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#include <cstdint>
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#ifndef USE_ROCM
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#define WARP_SIZE 32
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#include "pytorch_extension_utils.h"
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#else
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#include "pytorch_extension_utils_rocm.h"
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#include "utils.h" // WARP_SIZE
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#endif
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__device__ __forceinline__ void
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transfer_item_warp(int32_t lane_id, const void* src_addr, void* dst_addr, int64_t item_size_bytes) {
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// todo, different chunk size
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int total_chunks = item_size_bytes / 8;
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const int64_t* src_8 = reinterpret_cast<const int64_t*>(src_addr);
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int64_t* dst_8 = reinterpret_cast<int64_t*>(dst_addr);
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const uint64_t* __restrict__ src = static_cast<const uint64_t*>(src_addr);
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uint64_t* __restrict__ dst = static_cast<uint64_t*>(dst_addr);
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const int total_chunks = item_size_bytes / sizeof(uint64_t);
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#pragma unroll
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for (int j = lane_id; j < total_chunks; j += 32) {
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const int64_t* src_addr_lane = &src_8[j];
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int64_t* dst_addr_lane = &dst_8[j];
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int64_t temp_val;
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asm volatile("ld.global.nc.b64 %0, [%1];" : "=l"(temp_val) : "l"(src_addr_lane) : "memory");
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asm volatile("st.global.cg.b64 [%0], %1;" ::"l"(dst_addr_lane), "l"(temp_val) : "memory");
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for (int j = lane_id; j < total_chunks; j += WARP_SIZE) {
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#ifndef USE_ROCM
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uint64_t tmp;
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asm volatile("ld.global.nc.b64 %0,[%1];" : "=l"(tmp) : "l"(src + j) : "memory");
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asm volatile("st.global.cg.b64 [%0],%1;" ::"l"(dst + j), "l"(tmp) : "memory");
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#else
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uint64_t tmp = __builtin_nontemporal_load(src + j);
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__builtin_nontemporal_store(tmp, dst + j);
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#endif
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}
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}
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@@ -78,8 +88,8 @@ __global__ void transfer_kernel_impl(
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const uintptr_t* __restrict__ src_v_layer_tbl,
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const uintptr_t* __restrict__ dst_v_layer_tbl) {
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int32_t tid = blockIdx.x * blockDim.x + threadIdx.x;
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int32_t lane_id = tid % 32;
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int32_t warp_id = tid / 32;
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int32_t lane_id = tid % WARP_SIZE;
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int32_t warp_id = tid / WARP_SIZE;
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for (int i = 0; i < items_per_warp; ++i) {
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int64_t item_id = warp_id * items_per_warp + i;
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@@ -139,7 +149,7 @@ void transfer_kv_launcher(
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const int64_t items_per_warp = div_up(num_items, block_quota * num_warps_per_block);
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const int32_t num_blocks = div_up(num_items, items_per_warp * num_warps_per_block);
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dim3 grid_dim(num_blocks, 1, 1);
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const int32_t threads_per_block = num_warps_per_block * 32;
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const int32_t threads_per_block = num_warps_per_block * WARP_SIZE;
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const void* src_k_ptr = src_k.defined() ? src_k.data_ptr() : nullptr;
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void* dst_k_ptr = dst_k.defined() ? dst_k.data_ptr() : nullptr;
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