* vulkan (DRAFT): split shader generation by GLSL source file, to improve incremental build times * support dep-files so shaders are recompiled if their included files change * rename shader files which are used as "headers" to use .glsl extension * move glslc extension detection shaders to separate folders * the above is to prevent them from getting glob'd with the actual compute shaders that need to be compiled * vulkan : only write embedded shader .hpp/.cpp when they change * avoid recompiling ggml-vulkan.cpp when editing shaders * pass single --source argument instead of --input-dir & --filter to shader gen * check for source file match earlier * fix hang in vulkan-shaders-gen when there are compilation errors * early out did not decrement compile_count * clean up * fix glslc integer dot product test * unconditionally write the embedded shader cpp output * replace output filepath in generated dep-files to match output in CMakeLists --------- Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
61 lines
1.4 KiB
Plaintext
61 lines
1.4 KiB
Plaintext
#version 450
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#include "generic_head.glsl"
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#include "types.glsl"
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#extension GL_EXT_control_flow_attributes : enable
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#define FLT_MAX 3.402823466e+38F
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer A {A_TYPE data_a[];};
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layout (binding = 1) writeonly buffer D {D_TYPE data_d[];};
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layout (constant_id = 0) const uint BLOCK_SIZE = 32;
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shared FLOAT_TYPE tmpmax[BLOCK_SIZE];
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shared uint tmp[BLOCK_SIZE];
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void main() {
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const uint row = gl_WorkGroupID.z * 262144 + gl_WorkGroupID.y * 512 + gl_WorkGroupID.x;
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const uint col = gl_LocalInvocationID.x;
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if (row >= p.KY) {
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return;
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}
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A_TYPE amax = -FLT_MAX;
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uint acol = col;
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if (col < p.KX) {
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amax = data_a[row*p.KX + col];
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}
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for (uint i = col + BLOCK_SIZE; i < p.KX; i += BLOCK_SIZE) {
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A_TYPE val = data_a[row*p.KX + i];
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if (val > amax) {
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amax = val;
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acol = i;
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}
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}
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tmp[col] = acol;
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tmpmax[col] = amax;
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barrier();
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[[unroll]] for (int s = int(BLOCK_SIZE) / 2; s > 0; s >>= 1) {
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if (col < s && col + s < p.KX) {
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if (tmpmax[col] < tmpmax[col + s]) {
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tmpmax[col] = tmpmax[col + s];
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tmp[col] = tmp[col + s];
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}
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}
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barrier();
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}
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if (col == 0) {
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data_d[row] = D_TYPE(tmp[0]);
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}
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}
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