#version 450 #extension GL_EXT_shader_explicit_arithmetic_types : require #include "mul_mat_vec_base.comp" layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; layout (constant_id = 0) const uint BLOCK_SIZE = 32; shared FLOAT_TYPE tmp[BLOCK_SIZE]; void main() { const uint row = gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z; if (row >= p.stride_d) { return; } uint a_offset, b_offset, d_offset; get_offsets(a_offset, b_offset, d_offset); const uint num_blocks_per_row = p.ncols / QUANT_K; const uint ib0 = a_offset / QUANT_K + row*num_blocks_per_row; // 16 threads are used to process each block const uint it_size = gl_WorkGroupSize.x/16; const uint tid = gl_LocalInvocationID.x; const uint itid = tid%16; // 0...16 const uint ix = tid/16; const uint step = 8; const uint v_im = itid/step; // 0 or 1. 0 computes 0..., 1 computes 128... const uint v_in = itid - step*v_im; // 0...15 or 0...7 const uint8_t m = uint8_t(1 << (4 * v_im)); const uint l0 = 2*v_in; // 0...15 const uint q_offset = 32*v_im + l0; const uint y_offset = 128*v_im + l0; FLOAT_TYPE temp = FLOAT_TYPE(0.0); // partial sum for thread in warp const uint s_shift = 4 * v_im; [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += it_size) { const uint y_idx = i * QUANT_K + y_offset; const FLOAT_TYPE d = FLOAT_TYPE(data_a[ib0 + i].d); B_TYPE_VEC2 b0 = data_b_v2[(b_offset + y_idx) / 2 + 0]; B_TYPE_VEC2 b16 = data_b_v2[(b_offset + y_idx) / 2 + 8]; B_TYPE_VEC2 b32 = data_b_v2[(b_offset + y_idx) / 2 + 16]; B_TYPE_VEC2 b48 = data_b_v2[(b_offset + y_idx) / 2 + 24]; B_TYPE_VEC2 b64 = data_b_v2[(b_offset + y_idx) / 2 + 32]; B_TYPE_VEC2 b80 = data_b_v2[(b_offset + y_idx) / 2 + 40]; B_TYPE_VEC2 b96 = data_b_v2[(b_offset + y_idx) / 2 + 48]; B_TYPE_VEC2 b112 = data_b_v2[(b_offset + y_idx) / 2 + 56]; uint16_t s0_16 = data_a_packed16[ib0 + i].scales[0]; uint16_t s2_16 = data_a_packed16[ib0 + i].scales[1]; uint16_t s4_16 = data_a_packed16[ib0 + i].scales[2]; uint16_t s6_16 = data_a_packed16[ib0 + i].scales[3]; uint16_t s8_16 = data_a_packed16[ib0 + i].scales[4]; uint16_t s10_16 = data_a_packed16[ib0 + i].scales[5]; u8vec2 s0 = unpack8(s0_16); u8vec2 s2 = unpack8(s2_16); u8vec2 s4 = unpack8(s4_16); u8vec2 s6 = unpack8(s6_16); u8vec2 s8 = unpack8(s8_16); u8vec2 s10 = unpack8(s10_16); FLOAT_TYPE sum = FLOAT_TYPE(0.0); [[unroll]] for (int l = 0; l < 2; ++l) { sum = fma(FLOAT_TYPE(b0[l]) * FLOAT_TYPE(int8_t(((s0[0] >> s_shift) & 0xF) | ((s8[0] >> (s_shift + 0) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] ) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 0)) != 0) ? 0 : 4)), fma(FLOAT_TYPE(b32[l]) * FLOAT_TYPE(int8_t(((s2[0] >> s_shift) & 0xF) | ((s10[0] >> (s_shift + 0) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] >> 2) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 1)) != 0) ? 0 : 4)), fma(FLOAT_TYPE(b64[l]) * FLOAT_TYPE(int8_t(((s4[0] >> s_shift) & 0xF) | ((s8[0] >> (s_shift + 2) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] >> 4) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 2)) != 0) ? 0 : 4)), fma(FLOAT_TYPE(b96[l]) * FLOAT_TYPE(int8_t(((s6[0] >> s_shift) & 0xF) | ((s10[0] >> (s_shift + 2) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l ] >> 6) & 3) - (((data_a[ib0 + i].hmask[l0 + l ] & (m << 3)) != 0) ? 0 : 4)), fma(FLOAT_TYPE(b16[l]) * FLOAT_TYPE(int8_t(((s0[1] >> s_shift) & 0xF) | ((s8[1] >> (s_shift + 0) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] ) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 0)) != 0) ? 0 : 4)), fma(FLOAT_TYPE(b48[l]) * FLOAT_TYPE(int8_t(((s2[1] >> s_shift) & 0xF) | ((s10[1] >> (s_shift + 0) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 2) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 1)) != 0) ? 0 : 4)), fma(FLOAT_TYPE(b80[l]) * FLOAT_TYPE(int8_t(((s4[1] >> s_shift) & 0xF) | ((s8[1] >> (s_shift + 2) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 4) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 2)) != 0) ? 0 : 4)), fma(FLOAT_TYPE(b112[l]) * FLOAT_TYPE(int8_t(((s6[1] >> s_shift) & 0xF) | ((s10[1] >> (s_shift + 2) & 0x3) << 4)) - 32), FLOAT_TYPE(((data_a[ib0 + i].qs[q_offset + l+16] >> 6) & 3) - (((data_a[ib0 + i].hmask[l0 + l+16] & (m << 3)) != 0) ? 0 : 4)), sum)))))))); } temp = fma(d, sum, temp); } tmp[gl_LocalInvocationID.x] = temp; // sum up partial sums and write back result barrier(); [[unroll]] for (uint s = gl_WorkGroupSize.x/2; s > 0; s >>= 1) { if (tid < s) { tmp[tid] += tmp[tid + s]; } barrier(); } if (tid == 0) { data_d[d_offset + row] = D_TYPE(tmp[0]); } }