llama : reorganize source code + improve CMake (#8006)
* scripts : update sync [no ci] * files : relocate [no ci] * ci : disable kompute build [no ci] * cmake : fixes [no ci] * server : fix mingw build ggml-ci * cmake : minor [no ci] * cmake : link math library [no ci] * cmake : build normal ggml library (not object library) [no ci] * cmake : fix kompute build ggml-ci * make,cmake : fix LLAMA_CUDA + replace GGML_CDEF_PRIVATE ggml-ci * move public backend headers to the public include directory (#8122) * move public backend headers to the public include directory * nix test * spm : fix metal header --------- Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> * scripts : fix sync paths [no ci] * scripts : sync ggml-blas.h [no ci] --------- Co-authored-by: slaren <slarengh@gmail.com>
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52
ggml/src/kompute-shaders/op_cpy_f16_f32.comp
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52
ggml/src/kompute-shaders/op_cpy_f16_f32.comp
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#version 450
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#include "common.comp"
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#define IN_TYPE float16_t
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#define IN_TYPE_SIZE 2
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#define OUT_TYPE float
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#define OUT_TYPE_SIZE 4
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layout(local_size_x = 1024) in;
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layout (binding = 0) readonly buffer tensorIn { IN_TYPE in_[]; };
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layout (binding = 1) writeonly buffer tensorOut { OUT_TYPE out_[]; };
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layout (push_constant) uniform parameter {
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uint inOff;
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uint outOff;
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int ne00;
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int ne01;
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int ne02;
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uint nb00;
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uint nb01;
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uint nb02;
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uint nb03;
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int ne0;
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int ne1;
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int ne2;
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uint nb0;
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uint nb1;
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uint nb2;
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uint nb3;
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} pcs;
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void main() {
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const uint i03 = gl_WorkGroupID.z;
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const uint i02 = gl_WorkGroupID.y;
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const uint i01 = gl_WorkGroupID.x;
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const int n = int(i03)*pcs.ne02*pcs.ne01*pcs.ne00 + int(i02)*pcs.ne01*pcs.ne00 + int(i01)*pcs.ne00;
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const int i3 = n / (pcs.ne2*pcs.ne1*pcs.ne0);
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const int i2 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0) / (pcs.ne1*pcs.ne0);
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const int i1 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0) / pcs.ne0;
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const int i0 = (n - i3*pcs.ne2*pcs.ne1*pcs.ne0 - i2*pcs.ne1*pcs.ne0 - i1*pcs.ne0);
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const uint dst_data = (i3*pcs.nb3 + i2*pcs.nb2 + i1*pcs.nb1 + i0*pcs.nb0) / OUT_TYPE_SIZE + pcs.outOff; // Based from out_
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for (uint i00 = gl_LocalInvocationID.x; i00 < pcs.ne00; i00 += gl_WorkGroupSize.x) {
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const uint src = uint((i03*pcs.nb03 + i02*pcs.nb02 + i01*pcs.nb01 + i00*pcs.nb00) / IN_TYPE_SIZE) + pcs.inOff; // Based from in_
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out_[dst_data+i00] = OUT_TYPE(in_[src]);
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}
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}
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