Vulkan: Fix float16 use on devices without float16 support + fix subgroup_size_control validation error (#11161)
* Vulkan: Remove float16 use in shaders * Fix validation error about subgroup_size_control extension
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@@ -1,9 +1,6 @@
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#version 450
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#ifdef FLOAT16
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#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
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#endif
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#extension GL_EXT_shader_explicit_arithmetic_types : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
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#include "mul_mat_vec_base.comp"
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@@ -27,8 +24,8 @@ void iter(inout FLOAT_TYPE temp[NUM_COLS][NUM_ROWS], const uint first_row, const
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#if K_PER_ITER == 8
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#if QUANT_R == 2
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const B_TYPE_VEC4 bv02 = data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs) / 4];
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const B_TYPE_VEC4 bv13 = data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs + y_offset) / 4];
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const vec4 bv02 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs) / 4]);
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const vec4 bv13 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + iybs + iqs + y_offset) / 4]);
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const vec4 bv0 = vec4(bv02.x, bv13.x, bv02.y, bv13.y);
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const vec4 bv1 = vec4(bv02.z, bv13.z, bv02.w, bv13.w);
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#else
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