vulkan : fix rope with partial rotation and non-cont src (#14582)
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@@ -13,21 +13,19 @@ void main() {
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const uint row_dst = gl_GlobalInvocationID.x;
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if (i0 >= p.n_dims) {
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const uint i = row_dst*ne0 + i0;
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data_d[i + 0] = data_a[i + 0];
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data_d[i + 1] = data_a[i + 1];
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return;
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}
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const uint row_x = row_dst % ne1;
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const uint channel_x = row_dst / ne1;
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const uint idst = row_dst*ne0 + i0;
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const uint ix = channel_x*p.s2 + row_x*p.s1 + i0;
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if (i0 >= p.n_dims) {
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data_d[idst + 0] = data_a[ix + 0];
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data_d[idst + 1] = data_a[ix + 1];
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return;
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}
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const float theta_base = data_pos[channel_x] * pow(p.theta_scale, i0/2.0f);
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const float freq_factor = p.has_ff != 0 ? data_ff[i0/2] : 1.0f;
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