ggml : build backends as libraries (#10256)
* ggml : build backends as libraries --------- Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com> Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: R0CKSTAR <xiaodong.ye@mthreads.com>
This commit is contained in:
20
ggml/src/ggml-vulkan/vulkan-shaders/dequant_f32.comp
Normal file
20
ggml/src/ggml-vulkan/vulkan-shaders/dequant_f32.comp
Normal file
@@ -0,0 +1,20 @@
|
||||
#version 450
|
||||
|
||||
#include "dequant_head.comp"
|
||||
|
||||
layout(local_size_x = 256, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (binding = 0) readonly buffer A {float data_a[];};
|
||||
layout (binding = 1) writeonly buffer D {D_TYPE data_b[];};
|
||||
|
||||
void main() {
|
||||
const uint i = gl_GlobalInvocationID.x * 16;
|
||||
|
||||
if (i >= p.nel) {
|
||||
return;
|
||||
}
|
||||
|
||||
[[unroll]] for (uint l = 0; l < 16; l++) {
|
||||
data_b[i + l] = D_TYPE(data_a[i + l]);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user